One of these again, let’s see what kinds of part ideas you have. All goes, guns, modules, movement etc.
I’ll open up with a Founders faction support module part, a combination of a pile bunker (fantasy weapon) and truck outriggers (the legs crane trucks etc stabilize themselves with)
Basically it’s a part mounted on the side, front back etc of builds, with the metal spike pointing downwards, like how the flame of a hover always points downwards as well. When activated, it drives (extends) the spikes into the ground, stabilizing your build and rooting it into place. You can’t move, or be pushed or moved while they are active, and if you only have 1 left, you are glued to the ground by that one, basically spinning in place if someone was to push you
No energy drain, you can mount as many of them as you want onto a build, imagine it being a mix between a movement part and a support module, but you need 4 to reach the maximum perk buff, which decreases by how little under the 4 you have left. Though I think they could have a considerable mass so you can’t just spam them too much. A heavy piece of equipment rather than a light frail object.
These would be intended as purely artillery (Mandrake, Heather) support items, and when they are deployed, they increase the damage resistance and reload speed of those weapons, or any possible future artillery ones, by some percentages. But the main selling point of these would be removing the aiming limitations of these weapons on flat surfaces, you can aim right on top of your own build if you want to and close to it. And, it has weapon specific effects, on the mandrake it would tighten the spread of the shells, making it more accurate, and on the Heather it would speed up the flight of the rockets. They would deploy near instantly when activating, bringing your build to a halt, but retracting them takes some seconds, a noticeable time.
An item that changes the usual highly mobile playstyle of drakes and heathers to a more stationary one, giving another playstyle option to play these guns. And when they are deployed, you can’t be wedged, rolled over, lifted off the ground etc unless these parts are destroyed. But it does not negate the damage of a random enemy ramming into you, only the movement of your own build because of it. The parts themselves would have some meelee and ram damage resistances but nothing else. Also they work with all other movement parts but not augers, legs or hovers, and as an added prevention towards any possible way to use them for some random cheesing, your own build can’t move when they are deployed, like even if you have 1 left you can’t just deploy it and drive in a circle, or be a goliath tank that can turret itself but can’t be pushed by enemies, once they are deployed your movement parts won’t move until they’ve been deactivated. Can’t be activated if your build is upside down or sideways, they’ve gotta be pointing at the ground to work.
At the same time, it does open up new strategies, like for example you see a build intending to ram you coming right at you, you can deploy these and take the build by surprise as it comes to a full stop like it hit a wall, if your build can take the damage. Once a build is destroyed, even if these were deployed, they loose effect so you won’t have glued-to-the-ground immovable car corpses on the battlefield