I think it makes for a great answer to “Where’s my team?” In PVP, I think it’s nice to finally have reliably competent mates to take some of the heat off the various hit-squads, META monsters, and lost randoms making “team-work” a rarity there.
Or, maybe it adds to it, but I don’t think so. I think some kids just aren’t used to getting mercilessly pwnd by the system. Welcome to the club, I say. You’re late. The rolling papers are on the table and the beer is in the fridge.
Apparently(?), nobody likes the Crossout Deep State dictating their wins and loses for them, but I think a lot of people would argue that such a thing never happens. Tin-foil hats and all that, so whatever. Call me paranoid, but I think that’s what’s going on to some degree.
I also think this is the developers way of smoothing over complaints other players have had about how difficult PVP can be due to no team-work, hit-squads, and the META. I think it solves a lot of that, or is an attempt to.
I haven’t done a Raid in a long time, but I’m hearing the Bots are pretty tough there as well, if not harder to deal with than the ones in PVP. IDK. I do know that in the past I’ve seen players steam-roll that mode with exploits of one kind or the other, so maybe it’s an attempt to curtail that as well.
As for Patrols, I don’t see any issue at all with ganking Bots for resources. I did a few last night (damn Cannon Challenge), and I strolled through it at a very low power-score, and MVP’d all over myself. I actually thought they may have had the Bots nerfed it was so casual and effortless.
Maybe that would have changed if I had brought a more threatening rig with a bit more cow bell on it. IDK what the variables are, but I get the impression there are some. Sometimes I think maybe if you are actively trying to fulfill a challenge the match maker via the Bot Shadow Syndicate will throw you soft pitches, but you know…tin-foil hats and all that, so whatever. I do think the difficulty gets ratcheted up one way or the other as you begin to glut yourself on resources.