From the update:
Comment: with the current perk, vehicles with this cabin rarely use its mass limit parameter in full. Therefore, we are making the cabin lighter and making it more mobile, which is likely to be more relevant for its current and future owners. And a small change of its perk will increase the effectiveness of rocket launchers in conjunction with this cabin
Edit: Rewrote to be more polite. Nothing else about this game has made me this frustrated.
Please stop changing the Steppe spider cabin to match a rocket meta. The cabin has nothing to do with its original purpose, and that is to be a Steppe spider cabin. If there is a rocket meta, then make a new cabin or modify a different cabin. But the Steppe spider cabin should match the theme for which it was original sold. It needs a perk that synergizes with either mechanical legs (my preferred perk) or at the very least Steppenwolfs in general.
The original purpose and theme to the Steppe spider cabin has been completely lost due to all these changes. In my experience, few people ever use it with ML-200s anymore, or any mechanical legs for that matter. The only time I see it used is on either a wheel build or hover build with rocket launchers. Which, of course, works because of the perk, but it has completely alienated everyone who liked and used the cabin for its original intended purpose: Spider Tanks.
I don’t agree that any changes to mechanical legs warranted making the Steppe spider cabin all but pointless to use with mechanical legs. If the original perk made legs too fast, then the perk should have been changed to augment some other feature of mechanical legs (Mass? Power penalty? Durability? Traction? Balance?)
Please change the Steppe spider cabin back to its original intended purpose. The Steppe spider cabin was the only cabin that made ML-200s almost useable back in the day, and I’d like it to continue that tradition of augmenting mechanical legs … not rockets for hovers.