So after my previous rant post I had an idea about giving porcs a perk to correctly balance them across a range of powerscores rather than just making them 4 energy, which let’s be real, will screw over those who have builds or own 5 of them; which I’d rather not happen, because I don’t wish that on anyone.
Currently porcs overperform at lower powerscores exponentially… 1 barrel or so is usually enough to cripple a large portion of builds under 8k for example. Due to this I think making the weapon damage increase via the overall powerscore of the vehicle it’s being used on.
At the moment a single porc barrel does 160 in straight impact damage, with a 4 second reload, so that’s 320 or 480 instant damage per shot with 2 or 3 without even taking explosive radius and the subsequent damage into account. This is before any cabin or module buffs.
Lets say we use this as a base for a 10,000PS bracket. If porcs would do a base damage of 40 instead of 160 but the perk would be ‘Weapon damage increased by 2% for every 100PS increase in vehicle total powerscore’. Then at 10,000PS porcs would do the same damage they do now, while having a reduced damage output at lower PS’s where they usually insta-gib almost everything.
At 4000PS if you use a single porc it will be increased by 80%, doing 72 damage per hit, rather than 160
At 7000PS using 2 porcs would increase by 140%, doing 116 per porc, so 232 instead of the current 320
At 12000PS using 3 porcs would increase by 240%, doing 170 per porc, so 510 instead of the current 480
You see where I’m going? I feel like it makes so much sense, and if the weapon has way too high a damage output, like using 4 at 20,000PS making it increase by 400%, doing 320 per porc then simply lowering the base damage would solve this problem, or altering the % increase.
The only negative would be that lower PS builds with porcs wouldn’t be as powerful, therefore removing them from being viable which they really shouldn’t be as low as 5K PS etc. At worst it would make them slightly more powerful at the highest of PS, but at that PS there’s so much armour, hovers and stuff anyway that negate their inherent OP nature that lower PS simply cannot provide.
PS. I do know this isn’t how %'s work exactly but it’s how Crossout uses them I’m pretty sure, and explains what I’m trying to say the best. I really don’t see a negative here, unless you want porcs at lower PS to be as powerful as they are now
Thoughts? maybe I can’t see any unforeseen negatives, so enlighten me if needed
I copied from my reddit post to here