I’d just don’t want to have bots rush in and die within 30 seconds or find a piece of terrain and hump it for minutes on end …
For PVE, dumb bots pls
From what I’ve observed, bot behaviour is greatly influenced by radar coverage. If I (or a teammate) is running a Doppler, the bots get a lot more aggressive, but if they can’t see enemies on the minimap, they revert to capturing the cap.
I seriously doubt that the matchmaker is anywhere near as complex as some of you seem to believe.
My theory is that most matchmaking weirdness is just due to low player numbers in that PS range, and of course the huge advantage that a well coordinated group has over a bunch of randoms (or a more casual group).
From what I’ve observed, the dumb bots are always on my team.
The enemy team always gets the hyper smart bots.
One irrefutable observation Ìm sure youve all seen as well is a bot deciding to engage only when nearing death. The quintessential one that stands out is the top PS Firebug Humpback Spark bot. It will sit as the last enemy alive, within range to shoot the entire time. Get it close to dead and you can watch it come to life and immediately do what it shouldve done all along: shoot an enemy in range. Another common bot that will do the same thing is the Breaker Torero bot. Within range for 10+ seconds, idly sitting in the cap, only to start firing once it is close to dead/stripped.
The above alone shows there is an algorithm affecting how hard the bot tries.
As monkey said, there will also be times where 3 bots go full suicide squad to get to you, ignoring all other players while simultaneously going full DPS, never missing.
Its hard to put it down to a science where you can know what the bots will do before they do it, but i do suspect there is some truth to the 50/50 matchmaker theory. But there may be decieving outlying reasons they do what they do. They definitely will targrt the first thing they see at times, which could make you feel as though theyre coming to kill you specifically, when in reality you simply drove your fast build towards them while your team did not.
Any other observations you all have noticed?
mandrake Bots need to stay at where they spawn and not go rush/melee…
why are they are still in the game…i don’t y…
they should shoot as fast as they spawn…no need to get so close…
I don’t think it’s as geared to manipulate win rates as much as it is a mechanism to discourage people from over-farming resources. JMO. I do think the matchmaker is leaning on the scales for one reason or the other, and killer bots is one of the methods it uses to rig matches, and it’s hard to believe more people haven’t noticed. Players do the same thing though; spot targets, single out, and harass particular players.
It’s not just that some bots are dumb and others aren’t though. It’s part of the PVP matchmaker hustle, and I think it’s designed to keep resource farmers down, rather than encourage any particular win-rate. That, I think, has been debunked by players showing off amazing loosing streaks that demonstrate if there was a push to make a 50/50 win/loose ratio the matchmaker could certainly arrange that better, I think.
I nudged one that appeared to be off alone sleeping (dormant), and then it suddenly woke up and fired. IDK what it’s trip was. It was weird though. I try to peel bots off walls and stuff, and encourage them along if I can.
#BotLivesMatter
I will even hold bots back from running in, let our team have a second to work on their incoming bots and then let the one I’m holding go.
Instead of it running to the other side without its team and getting blown up right off the bat.
I used to like having a hover balloon on the end of my Skinner. The Hovers would always rush in and get pwnd, but if I could capture one they made for good auxiliary weapons, and good meat shields as well.
The thing is, I’ve also seen those two bots get MVP sometimes. Again, I think it’s a radar issue, combined with however the bots decide to switch targets.
Pretty sure neither of them have any radar, so if they’re not getting map info from players, they just focus on getting to the cap. The visual radius isn’t very big, so enemies can be pretty close to them and still be essentially invisible to the bot.
The bots also don’t seem to be able to switch targets very easily, so if multiple enemies are firing on them, they can seem a bit paralyzed.
If you want to test my theory, make a build with a Doppler, Keen, and radio (or swap in a maxwell/listener if you’re playing low PS). The bots should behave a lot more aggressively. Even better if a few allies are running dopplers for maximum coverage.
At the very least, run a radio so that more of the bots see what you see.
Do you remember when many bots used to all have radar detectors?
I know it was removed a long time ago, but I wonder if when that happened it made bots dumber if no one else runs a Doppler?
Food For thought.
Every build I have has either a fused purple radar or a fused doppler. One of the two is included on everything I build.
My first legendary was a hurricane. Played about 3 or 4 games… locked onto all kinds of stuff.
Then the guy with the purple radar went out of rotation.
Scarred my XO life.
Hello,
I would like to add something that i keep on mind
The quality of matchmaking / player filler is very poor, instead of making competitive situations, it generates autowin / autoloose scenarios that makes battles to prolong less than 2 minutes.
You can see several examples of this behaviour below that demonstrates dramatical difference between scores and allows to do next conclussions:
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“PvP” is AI controlled. It’s goal to ‘mix’ everything to 50 / 50 .
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Your efforts means nothing, it is pointless to do anything, system will detect you jumping above its “desire” and punish you by forcing you to loose more games fighting against higher-skilled enemies (bots)
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Those higher-skilled enemies (bots) 's parametres (aim, focus, reaction, etc) is bigger than human can do. While human looking at the screen, trying to find best aim, the machine is already shooting off player’s weapons.
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Those situations are similar to when human is forced to fight against predator he is uncapable to defeat (bear tiger etc) without having advantage (trap gun etc) that can have serious negative mental influence
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Sequential looses with no-solution (means you were forced to loose and someone’s / something’s else controled that situation) can have serious negative mental influence.
Let’s just add that game is rated as ESRB (13+) and PEGI (7+).
So, the kid plays against the machine that outscales him/her at everything and forcing him to loose, destroying him over and over again, until it won’t say : " okay now you can win few rounds to get your 50% W, meatskin "
The best association with this is raping
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Yep, they all rush me and head eyes my co driver through my window slits.
In my opinion, there are no smart bots, only dumb ones.
However, some builds are quite dangerous if you don’t react accordingly or avoid them strategically.
For example, spider typhoon builds are not to be underestimated if you also use a build with ranged armament, because they aim very accurately and can do a lot of damage if you use lighter faster builds. You must not stop in this case, but also not accelerate in a linear way, because the bots are very accurate in calculating the trajectory for the next shots. Timing is everything in this case - stopping, not accelerating linearly, stopping, etc. - assuming you have some distance. You should also be able to use cover like houses or, even better, uneven terrain - otherwise you’ll take a lot of damage. The same goes for Mastodon builds - although these are not as dangerous as Typhoon or Tsunami builds, but much more difficult to crack, as they can take a lot of damage. The time needed to crack them is often too high or too disadvantageous, because in the meantime reinforcements are coming or the situation on the battlefield has changed.
The most dangerous bots in my opinion are the hover retcher builds when they surprise you. If you don’t act immediately and eliminate the retchers, they can do a lot of damage to your team. Most of the time, they come into your team like drunkards and shoot around like crazy. But I wouldn’t call these bots smart ;D
If we’re forced to play with bots, both teams should get the same bots, rather than 3 hyper precise triple cannon bots on one team and then 3 reaper omnibox bots on the other that keep trying to aim at an enemy but their cabin or whatever gets in the way and they never fire a single round
some really smart guy said that before,let me check and see who that was…
This is the biggest problem with bots.
They do not have any kind of real target switching at all. Bot will stay locked onto one person completely across the map while some one sits right in front of it. It’s what makes the retcher bots OP.
Also what makes the bots nearly useless once players realize how to avoid/kill them fast.