This problem in pvp really has to be addressed , people realized that getting 40 xp or 4000 does give almost the same reward so they dont give a shit , most of the time they will just shoot once or twice , get their points and sd or go into enemy team to be killed then most likely alt tab to youtube and wait to get their reward…
ways to address the problem :
-Scale Xp on reward to a higher degree
-Give extra reward depending on a percentage of the game survived
-make a sudden death system so when it s more than X VS 1 there s a "storm warning " , but way faster.
-Give extra rewards for assists and/or kills
Not that hard to implement…
obviously you would have to lower the base reward , or give no reward at all from start , then ppl have to build up their reward ,will give them an incentive to actually PLAY…i played quite a few pvp games , and the only logical response to this situation is to put a bunch of lances on a fast cab , ram someone , sd , alt tab to watch kitten on youtube , rinse and repeat… the definition of a stellar game experience.This one has the benefit to not have to witness your team embarrass itself as it usually does, or watching your last droner teammate run away for 3 minutes , chased by 6 enemies.