A high rarity shotgun with three energy points will allow for more combinations of high PS shotgun energy, now only 10 (25) energy, if added there will be 11 (5+32) energy or 9,12 shotgun configurations
By damage and durability, I mean that they can of course be placed at any rarity and increase attributes if the rarity is high, so implementing new features is not the reason for new rarities, it’s about making them fresh and interesting for players
K, add a new shotgun class with 3 energy. Add a module that costs nothing that reduces energy costs of all weapons by 1 or 2 total by severely nerfing their attributes like turn speed, cooling speed, reload, etc. Not an entire game bloating rarity level.
if the main goal is to increase player interest , which seems to be the point of this, why would a new rarity be the answer.
why not improving all the neglected areas that already exist. There is no reason these weapon ideas couldnt be applied to the special tier. we have 5 shotguns that take 3 energy , so thats not introducing anything new or interesting , and to increase damage and durabilty we have upgrades
The new rarity is based on the new weapon idea in that form, in other words the new rarity is extra, I’m saying the new weapon idea is available based on the new rarity and you’re saying no, you need a reason to negate the rarity as a reason, not negate the weapon idea.
Also, for weapon ideas, we now have 5 3 energy shotguns, but still only two hammerfall or breaker for high ps, a high rarity 3 energy shotgun is needed
what does this new rarity have to do with high powerscore , your original posts suggests this rarity be placed between special and epic , or along side special … which would make it relatively low powerscore
maybe a reason this topic should have been limited to 1 thread dont you think?
creating a new rarity would be redundant when any idea for a weapon you could think of could fit into one of the existing tiers , you want new weapons not new rarity
what makes you believe that creating a new rarity with these weapons would be any more interesting than just releasing new weapons into the existing tiers , its over complicated and unnecessary
the armor resistance is an adjustment to things that exist in game
creating a new tier would be like giving patrol its own tab, creating a new spot for something that there is already a spot for
Anything new is more interesting than the old, as long as they don’t spoil the game environment
If you say that, do you see if a few percent resistance is complicated and unnecessary?I’m sure the new rarity is a simple and easy to understand thing
It’s not, it’s an expansion of the rarity mechanic, so why do you think 6 or 5 (not including special) rarities are reasonable and more rarities are just stupid
can you provide any reason other than the novelty of a new rarity? and i dont think its reasonable, when you have can take a rare weapon into a match against epic weapons it makes you wonder why special exists at all
we cant not include special its basically what youre asking for but a different color
Preach it Monkey, preach to to suck-ups as the only reason why the special rarity was added was to make it more convoluted and expensive i’e spend more resources to spend more time in-game. Cuz no one asked for a new rarity then nor now!