now for these tests, Iām going to use the shiver and RN seal, I will try to test both moving and stationery for both of these since they have movement effects as well, I would test tymyr and chill but I only have fused variants and their stats are almost identical 71% vs 73%
anyway to save some time these results will be based on shots fired before overheating since we are essentially testing how fast you can tap fire before the gun overheats in these situations, again the weapon in question is the rapier, other weapons may have different results
control test
full auto 14 shots
300ms 14 shots
325ms 14 shots
350ms 15 shots
375ms 16 shots
400ms 18 shots
425ms 22 shots
450ms 25 shots
475ms 35 shots
500ms 53 shots
525ms 89 shots
550 infinite shots
we now have what looks like a half life curve starting at 14 shots, the default max amount of shots you and shoot at full auto, going all the way up to shooting an infinite number of shots, lets see how coolers and radiators effect this curve
stationary
seal (70% efficiency)
full auto 24 shots
300ms 24 shots
325ms 24 shots
350ms 25 shots
375ms 29 shots
400ms 36 shots
425ms 61 shots
450ms 110 shots
475ms infinite shots
shiver (130% efficiency)
full auto 14 shots
300ms 14 shots
325ms 14 shots
350ms 15 shots
375ms 18 shots
400ms 26 shots
425ms 79 shots
450ms infinite shots
moving
seal (100% efficiency)
full auto 30 shots
300ms 30 shots
325ms 30 shots
350ms 31 shots
375ms 35 shots
400ms 54 shots
425ms 115 shots
450 infinite shots
shiver (85% efficiency)
full auto 14 shots
300ms 14 shots
325ms 14 shots
350ms 15 shots
375ms 17 shots
400ms 23 shots
425ms 42 shots
450ms 92 shots
475ms infinite shots
so these results are kind of interesting while stationary, at a higher fire rate, the seal wins until you shoot at at about 425- 450ms intervals so yeah a stationary seal can outperform a stationary radiator my about 25-50MS per shot, meaning you can shoot about 25-50ms faster if you shoot slow enough winks you need to be shooting as fast as you possibly can without causing the guns heat to raise too much, and you need to be, more or less perfectly still
one result I find interesting here is comparing 85% efficient cooler vs 70% efficient radiator, on paper you would assume the cooler is better, but for some reason, the radiator still wins in this scenario? I half expected to see these results reversed but shrugs idk
take these results as you will but, imo Iām probably still going to be sticking with radiators, you might be able to make an argument that, within the window of about 50ms coolers can be better if you are staying completely still but at that point, your comparing the difference between 61 shots vs 79 shots and 110 shots vs infinite shots. like cāmon, when you do you even tap fire more then 60 shots in a row for this to even make a difference in game?
different guns may have different results, if they for example have a longer cooldown time, or if they create more or less heat but unfortunately i cant test these results with every gun in the game because, I do not own every gun in the game