Re: aimbotters

How strong is aim assist exactly?

Look at this for exemple :

Watch it at 0.25 speed or frame by frame.

We can see a lot in this short clip.
What is extremely suspicious is when the first weapon is destroyed. As soon as it’s happening, the aim is snapping out of it to the left.
Instantly, and it’s snapping almost instantly to the other weapon.

Humans cannot do that, obviously.

Yet, the guys who is supposed to send this evidence to the “analysis team” is telling me there is nothing to see here, and goes as far as admitting he enjoy doing it himself with lasers.

So, now I need to reach out to somebody very serious and knowledgeable about how the game works and the regulations on using aimbots.

I’m very suspicious of the guy who is supposed to report these aimbots.
He either don’t understand how the internet works, or the human limitations, or is he himself an aimboter.

Anyways, this need to be explained because I got two footage so far of that kind of crazy aim snap on weapons, and I know a human cannot do that.
Not even close.

The human is slower, and the internet is adding another layer of latency.

I know what I’m talking about because I lay versus fighting games, and the reaction speed is well know.
It’s never instant.
Humans are not machines.
And I versus fighting game, even the bests players can’t even deal with the internet latency.
There is also the screen latency.

You just can’t snap out your aim when the enemy weap is destroyed. It will take a bunch of milliseconds, in the best case scenarios.

The steadyness of the aim is suspicious too.
Tons of crazy FPS players are showing the human limitations.

I’m not reading all of that but aim assist is actually way too strong

I might need to buy a lazer a’d test it out myself, but i would be extremely surprised if the aim assist could make my aim snap in&out og enemy weapons like that.

Here is my first “evidence”

Between 1:34 and 1:36

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I switched aim assist on a couple months ago to try to help counter some stick drift. Didn’t realize they changed it a while ago, and there’s just two settings now, and no way to fine tune it anymore.
One of the two settings is too strong, but not in a way that helps. Messed me up more often than it helped me. The more mild setting is more useable, but also not strong enough to make a big difference. Really only notice it having a useful effect when using autocannons or lasers.

I’m not sure exactly what I’m supposed to be seeing in that video. Is it the jump from one enemy to the other? That’s actually one of the more annoying aspects of using aim assist, as what happens more often is that just as you manage to lock on to your target’s guns, another enemy drives near and pulls your reticle away from where you want it to be. Once and a while it happens at the perfect time and actually helps you, but most of the time it doesn’t.

'look at what? ‘for example’? :rofl: :crazy_face:

I noticed a massive srge in people with surnatural aim too, and I spent nearly 10 years of my life geeking on Counter-Strike so I feel like I have a fair idea of what feels unfair but is legit, and what’s straight up bullshit.

It doesn’t help that everytime it happens, the person is using a build that… looks like it’s been optimized around cheating lmao. Played a couple games against a 120 kmh unprotected Corvo wheeled dude yesterday who was magically landing 99% shots straight on weapons, while doing barrel rolls in the air. Degunned 4-5 guys every game.

Often, the build is critical in cementing my suspicions. Like that full hover scorp no Doppler CW team that was landing 100% shots against cloaked opponents from the other side of the map…

I feel like it’s a recent issue, because I spent 4 years playing that game, noticing only a single clear case of cheating.

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Yeah, I mean with how many players cheat in triple A games I wouldn’t be surprised if many were cheating on Crossout…

Whenever Targem released a “look how many players we banned” announcement it’s usually around 100 people… which is a small number for getting caught

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Thats a hilarious coincidence. I made a montage with that exact thing in it right around the Supercharged 2.0 update, me flying through the air doing barrel rolls and backflips while landing most all my shots with Corvos.

I must be cheating :laughing:

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You should consider playing a game that is actually competitive instead of wasting all that talent on XO.

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The sad part is that most of them are getting super super stale, almost every game as a service comp game has been going for such a logn perios of time that they’re just kinda lame to play.

You look at Dota, League, CS, R6, OW, Rocket League, Apex/Pubg/Fortnite… they’ve all been around for the better part of a Century or more now. We get some new games like Valorant, Warzone… things pop in like The Finals but everything is just a skin of something else with a few added gimmicks.

Long story short everything is just boring, stale… there is no creativity because the industry simply won’t back anything that won;t guarantee them a whole bunch of cash and the only way they see that is to just copy what already sells… such a decrease in anything creative, nothing which pushes boundaries because no one wants to take a risk anymore so all we get is soulless reskins of whatever already works.

A lot of people are happy to go through the motions of these games but honestly I’m bored of the games we currently have… especially those considered competitive. Crossout at least gives me something different to play, something unique and vaguely competitive in a casual sense if that makes sense.

The golden age of gaming is dead and gone, live service soulless copies are all we’re going to get for as long as they continue to make the vast amounts of profit that they currently do. Remember 2000-2012 or so when you could walk into a gamestop or whatever store you had and just pick up 3-4 double A games for £20 or so… They were decent games and cheap… in abundance due to the ability to be creative and try something new… that will never happen again. All you see is these copy pastes and the odd cheap indie game that pops off due to being so unique at a low cost.

Live service games published by greedy publishers ruined gaming as a creative industry imo.

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Xo_guy is right. Its all stale and boring. I was Diamond on R6 every season for the first couple of years, 3.2 w/L, 2.2 k/d playing mostly solo queues against sweaty all diamond 5 stacks on comms. It eventually got stale. COD: Blackout (Warzone’s predecessor), i had a lifetime win rate of 28% and north of a 6 k/d. It too got stale after a couple of years. Rocket League? Champ 3 was my high point and i played that for a few years.

Eventually they all got stale. Other than crossout, ive not played anything since those games that was exciting. I tried the new CODs, the new Battlefield (BF3 is my favorite traditional FPS of all time), amongst others, but nothing has captured that rush that games of yesteryear.

My next big hope for a unique and enthralling multi-player gaming experience is Skull and Crossbones.

We’ll see…til then, XO and a side single player RPG are my go-tos

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Yeah not touched CoD since Black Ops 4… blackout was great but look how soulless battle royale has made CoD now… Everywhere just finds 1 thing that pumps money and just repeats it

If this game doesn’t get it’s butt in gear, it’ll be a sad day for gaming.

They barely broke 4K today and are already heading back to the basement…which also keeps getting lower and lower.

image

I know these numbers don’t tell the whole story, but the story they do tell is a tragedy.

Check the Rise of the Machines leaderboard on PC for a better look at the numbers… and compare it to the last Spring mayhem?

on Xbox the Spring mayhem has 18000, 17000 of which with a score of 1 rather than 0 and Rise of the Machines only has 7000

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That’s dead last for Rise of the Machines…

…and this is dead last for Spring Mayhem.
screenshot-240108-141100(25;3;39)
That’s quite the difference.

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yeah a 50 % loss just like my platform

I’m not really doing my part in keeping those numbers up much, myself. I played one match last night, got my guns shot off and said fck’t. I’m sort of tired of that, and have sunk into drones or melee, because of it; melee for wins, and drones for fun.

I may have come across a few players with de-gunning superpowers, here and there, but they don’t seem to need superpowers to do that. When I use guns, I use the same strategy (de-gun’m), or I don’t use guns…or I don’t log on at all, and instead harass people on this forum.

My clan leader will probably kick me arse out for a lack of activity soon. I guess I should toss a drone-boat in the queue and waste some time.

Drones are about as much commitment to this game as I can muster presently. I’m finding the melee to be pretty low energy, low commitment too, but I’d rather run an art-build with some fangs and a trunk full of drones, I think…although I still think my melee-brick is pretty…for a melee brick.

In a sec you have 60 frames.

The human reaction time is higher than 10.
We know that because of Versus fighting games.
A quick punch animation is between 8 and 12 for exemple.
Some attack are not counterable with reaction, even in an offline configuration (the fastest).
When the game is played online, some pro don’t even touch it because the reaction time Is slower.
Some counterable moves by reaction to seeing animations are harder to counter due to internet latency.

Then you have the screen display latency on top of that.

On my two clip, we can see the aim of the ennemy player very clearly because it’s a lazer.

What we see, is these guys, somehow, are able to switch target at inhuman speed.

Those target are weapons.

When you see the ennemy weap, you can aim at it and fire.
If the target is moving it might be hard to keep you aim steadily on it, even with a mouse.

When you target is destroyed(a weapon on the enemy vehicle for ex), the information has to go through internet, your screen, your eyes, to arrive a your brain.

Then the brain is gonna order the inputs to maybe aime at the second weapon next to the first one that just have been destroyed.

A human can’t do that in what look like 3-5 frames on the footage I provided.

First weapon get destroyed by steady aimed lazer, then the second weapon get steadily aimed in a inhuman delay. Looks instant, like under 5 frames.

We are talking about a tenth of a second to change target after confirming destruction. And all with steady aim.

Either way(cheating aimboy or aim assist), it is unfair bullcrap.

Dumb af. If im shooting arbiters with destructors, i literally anticipate the moment of destruction of the furst one and move to the second one, mid-beam, to land the 800% damage on it, taking two guns in one burst. And honestly, its not even hard to do

Crossout players can’t fathom aiming at two things in a short space of time lol