How do you anticipate the remaining HPs of your first target ?
It’s funny because, either way, if something is dumb right there, I don’t think its me.
I may be not a “competitive” player. But in my previous message, I took the time to explain reaction times in video game.
I am also aware of competitive players limitations with mouse of keyboard.
Because they are actually recording themselves playing in a live stream.
Now, what I describe is suspicious because there is a jump between targets.
The jump is by itself suspicious.
But it goes further than that as the jump happens exactly at the right moment, in a window too short to be human decision and reaction.
I did not analyzed the footage to show the exact number of frames.
But I know what a jab looks like in Tekken.
And I know that a random braggard in a pay2win video-game community won’t win a tournament on a versus fighting game(which is usually extremely competitive and fair).
I mean, we are talking about crazy koreans super humans here.
Maybe it’s the aim assist.
Because it definitely not look like human inputs and behavior, nor limitations.
But even if it was looking like human “move”, we still have to explain why destructors could take out two weapon in one shot/burst, according to you.
Because it surely making Crossout sound like need to nerf the destructors damage by at least 50%.
Remember, we are also talking about a hitscan weapon here.
If not all weapons can be one shoted by a destructor, what is the actual HP threshold??
You can tell us, because according to you, you are so good that you can anticipate the right moment.
Then you can make you aim jump to the next weapon with perfect aim under 5 frames of a second.
Don’t forget the copilots perks, the cabins perks and the onamoris like perks.
Maybe I’m just dumb and salty. Idk.
Then why only destructors with hitscans property are the only one kicking my ass, and why it’s very often looking like the guy shooting at me is magicly aiming like a bot?
All of this only start to make sense if we add the machine assisted capabilities in the mix.
Another interesting thing is there are actually destructors hovers that are clearly displaying human like, common, or believable aiming.
That is the beauty of a hitscan laser.
It actually shows the aim.
Another explanation would be the gap between what actually happen and what the the game is displaying to the others players à cross the internet.
We all know how the latency can screw our perceptions.
And maybe the real movement of the laser is not displayed as smoothly to other people by the game(because of technical limitations).
But right now, what do we have?
It’s all skill.
And I think I explained very well why it’s at least very suspicious.
You can still send me a link of your best plays. Expecially when you are displaying that aimbot like aim of your of course.
I’m an humble player because I know I’m a one eyed king amongs the blinds when I dominated the public servers of a game. Which is what I actually do on Crossout.
And I don’t play with hitscans nor destroyers.
I’m not even using a mouse.
I think I got a bit of the aim assist, I can feel it sometimes.
But I always have to lead my shots, because I think hitscan should be excised from the game, amongs other things.
Edit : I also have history of witnessing first hand how cheaters can display very bold behaviors.
It is amazing to see when it happens.
I have been labeled as a cheater by cheaters.
That why I’m kind of sensitive about these matters.
Being labeled a cheater means I’m not that bad at video games too btw.
But at the time, I was essentially a scourge to cheaters. Because I could expose them to the whole community(Ghost Recon Jungle Storm on the PS2).
Those idiots were shooting people from outside the display capability of the game. At a certain distance, the clipping was removing the enemy players.
But the cheaters had a stronger zoom. So on certain maps, it was easy to identify if the range of shots was legit or not.
I was also considered one of the best players in the game at the time.
I’m definitely not in Crossout.
But here we have a bold braggard somebody calling my argument dumb, and tries to rebuke it with invoking “anticipation”.
He definitely thinks I’m dumb.
But like I said, he is the one using hitscans weapons and I’m the one leading all my shot.
So I actually know what anticipation means.
I also said I’m a Versus fighting game player.
Which is a lot about anticipation.
On my footage of myself getting rekt, my weapons were probably already at low HP.
That another layer.
But according to him, he can anticipate all of that of course.
I wish I was younger and more serious about XO sometimes.
I would already be in direct contact with the XO anti-cheater police(the “analysis team”).
Quick or low punches are blockable (without framelocks) within human reaction time. We do it all the time in tournaments I play in. We even chain block them with 50/50’s.
I do admit much of it may be due to muscle memory though.
You know what I’m talking about then.
I said punches because I actually couldn’t be specific about which moves are actually strong because too fast to be react to.
Tekken throws are for ex 100% counterable by reacting to it.
I don’t remember how many frames we are talking about. I’m a casual Tekken player and last one I played “seriously” (but casually(means just playing online without actually practicing/training) ) was Tekken 5 DR.
What I pointed at in my argument is there is a human limitation.
That is why Tekken throws are not 100% counterable in a “online” scenario (because of latency adding some delay on both end).
My lack of knowledge bars me from fact check what you said.
But it doesn’t matter. You probably understand the point I was trying to make.
I plan to play the imminent Tekken 8.
And I recently started to watch a video made by a knowledgeable player(probably a competitive player) discussing the new gameplay specificities of T8.
Early in that video he does mention the “un-reactables” moves, like a low kick for exemple.
Because they are fast enough, and strong in the process because of that “speed”.
And what we can see in my clips(or at least in the one where my autocannons get both destroyed in one burst of laser), is faster reaction time.
Faster movement from a target to the next, right at the moment of destruction.
The key element here is the jump as soon as the first of my autocannons is stripped.
It happen in an extremely fast and brutal way. It’s a jump, then a snap to the second one in only a few frames.
I may be wrong about all this(about it being aimbot assisted), but the explanations some people are giving me doesn’t sound legit or coherent so far.
All I want is a pertinent explanation.
And so far, I think I brought a lot of questionnables bullshit with recorded XO gameplay.
The “analysis team” could have send a direct report to me, so I can assess for myself that they actually investigated the guy properly, so I can move on.
But that not what happen.
A random guy of these forum tell us to report, and then he will decide to actually do something about it or not.
What the fuck is the complete bullshit?
Looks fishy as fuck if you ask me.
If there nothing to see, analysis team should say it themselves to us. Not some random XO player who is probably a cheater himself.
We should not have to deal with a guy actually playing with the destroyers and enjoying it.
It doesn’t matter if I’m right or wrong.
The process of reporting is fishy.
There should be some feedback.
Not something like “thx for reporting, we swear we will investigate, trust us bro, now get the fuck out plz”
Back by popular demand https://youtu.be/XpNkvV1Gxc4?si=dh7ULajf22lrCOdr
Its worth your ten minutes, but if you want some of the purest uncut, i recommend 1:09, 3:10 and 6:15 and 7:00 in the video
I think the “snaps” you see are just how the Crossout aiming system works. You can see your reticle jumping all over the place even when looking at your teammates’ builds. It’s something to do with the perspective, and how it tracks the surface of your target,
I watched the whole thing.
Most of it look like cold blooded legit skill. I can respect that 100%.
It looks like you use a mouse for the aim.
Do you confirm?
Because it also looks like it’s coming from PS4 gameplay (obviously).
So that’s the two things that I struggle to respect :
- The mouselike steady(and fast pan) aim against controller players(I’m one of them, and my aim is definitely slow and not steady)
- The rotation speed of those weapons(which I cannot blame you for abusing it to the max).
I learned about camouflaging weapons with decoration by watch you play.
Overall, you are playing very well.
The most remarquable from my perspective is what I call the cold blood.
I had more when I was younger.
I mean you manage to keep you focus very well under pressure.
Better than me. I mean I’m very decent at that.
But like I said, I’m not aiming steadily, and I cannot rotate my camera as fast.
I also appreciate you playing wheeled cars, despite everything I said.
I recently started playing omnis which helps a lot with slow turning weapons that I usually enjoy playing with.
But if you ask me, it’s bullshit too.
I’m not always proud of obliterating scrubs with my last x3 Millers / Catalina experiment.
You cannot do that on a standard wheeled car.
It turns too slow, and there is also too much recoil.
Anyways, you sure doesn’t look like a cheater. A cold blooded mf for sure.
I play with a standard PS4 controller, with the official Playstation back button attachment and 2 medium height kontrol freek joystick attachments. The joystick extenders give you more precision, and the two back buttons make it so my fingers stay on the task at hand. Not taking my thumb off my aim to hit the ‘Square’ button, for example.
I won’t lie. This make your aim more suspicious, because it’s very steady(doesn’t really look like machine assisted though) .
I know some controler players can be surprisingly good so I will give you the benefit of the doubt.
And I can already see that you are a good player.
I know how it feels to be seen as a cheater.
Console players like you are the ones making PC players so mad. They use the aim assist excuse as a scapegoat.