The problem is when low skill parts are combined to make fully low skill builds. The problem is every single one in crossout has a huge flaw in its design.
Omni/hover with camera movement: this is a good low skill for those who are not the best at driving like myself but are good at aiming and predicting movement allowing you to more effectively put your weapons on target, their normal down sides are as follows.
Omni/atom/grinders: melee and high mass builds, can easily pin you do to camera movement this can result in a really hard time aiming especially if you built with the camera movement in mind. Note this means these ones at least are balanced.
Hover: easily countered by anything hitting them from above or bellow, shotgunners are good at this but most good hover players can outright ignore shotgunners do to movement… that part needs fixed.
note: hovers counter their counter when combined wiht other things… which is the problem.
MGS and shotguns
these are your basic low skill item, granted they do allow for a skilled growth. This is a problem not in the fact that you can get really skilled with them but in the fact they are low skill with high skill max, that can be rather broken when combined with other things.
MGs are the main problem with this, but this isn’t a problem in the long run, unless you mix low skill movement like omni and hovers with them. At which point you get someone who is playing a W+m1 build in high skilled games with no skill.
the weapons are not the problem it is how they are combined with movement.
missiles AND CAUCS
these have the biggest problem of all low skilled items. AS in standard ground to ground PvP… they suck, they are outright useless in most cases they do make up for that if the user is good at map prediction and movement or using other skill required items but they are still out done by the MGS in every way making them the lesser low skill items.
The problem comes when put in air, to the point that the Missiles have a whole suit of counters from cloak and argus, to flock and aegis. IF you don’t have those counters in the air you will die to them but if you do they are completely useless.
note this means missiles have really good counter play when used right. Caucs on the other hand don’t have the counters missiles do by their nature. Granted caucs can be fixed by simply having the weapon disable in the air.
Drones and turrets
Yeah… they should really just move all these to costing 2 energy but having a 2 per build limit. they are more a support item that some how became a main item. The way they are put in makes them the butt of all jokes for a reason.
The fuze for example is a newb trap as many players with it see those big damage numbers and points at the end of the match and think they are doing well, when in fact they where putting their team at risk making every fight down one by default, they are basicly in an artillery/sniper roll but have no ability to pick their target and hit vital points.
This is a trap of an item, seriously it is all the safety of artillery but none of the ability of the artillery.