Reworked Crafting Table
1 > All Normal And Rare Items are transfered to the Engineersā Factionā¦they helped everybody else āto set up campāā¦so they should have it allā¦
2 > All Special, Epic, Legendary, AND Relic Items are distributed (ā¦as equally as possibleā¦) among all other factions (lunatics, nomads, scavengers, steppenwolves, dawn children, firestarters, founders, hyperboreaā¦etc.).
3 > Players May Spend Engineer Badges TO AQUIRE (the appropriate) Crafting Bench Cuponā¦FOR ANY Factionā¦or Fuel, as soneone already mentionedā¦
Flag(s) Rework
1 > Flag(s) Do Not Count towards Max Number of Partsā¦efectively max 80 parts (+2)
2 > A Max of 2 Flags can be present on the same vehicleā¦1 flag slot can either hold an engineersā flag (the 25% perma boostā¦so to speak)ā¦or a Clan Flag (BUY CK(s) in Shop), while the second slot can Only hold the flag of the faction currently selected by the player (lunatic,ā¦etc)
Mech & Heli only PvP Rework
1 > This is NOT me saying āseparate by vehicle typeā reworkā¦simply a few suggestionsā¦
Mech only PvP > use Judgement Night stage (from the brawl) and add a few floors upward (like just "glue a copy of those big containers after rotating them by 90degrees ")ā¦and leave āthe pickups from JNāā¦wouldnāt that be funā¦single or team deathatch; capture the flag( )ā¦etc.
ā¦or the ruined city from āenemy in reflectionāā¦or new fuji, that map is made for Mech vs Mech gamesā¦
ā¦game mode āKing of the Hillāā¦1 base atopā¦a ruined hyperbuilding,ā¦etc.
ā¦equipment rework/suggestionā¦flamenco mech legs are moved to Rare tier and the engineersā faction crafting tree for the same reason as all elseā¦
⦠new mech legs > GrassHopper (special tier) < makes the vehicle perform a Short Diagonal Jump Forwardā¦the jump is Neither as long as a dash, Nor as high/sustained as a rocket-jump
ā¦itās a simple mechanical (spring&coil-propelled ) short range jump forwardā¦no other dirrection can be used, only forwardā¦
Heli only PvP > the same ruined city from āenemy in reflectionā is a decent map for Heli vs Heli gamesā¦as i mentioned before, ārework basesā into pillar shaped capping points, thenā¦
ā¦landing speeds up cap time by 50% ; hovering up to 5-10m speeds up cap time by 25% ; and all the rest allows capping at standard speedā¦this would allow DogFightCapping and may give certain weapons an extra venue of use
not much to say, just a small suggestion to maybe make it more viable without much changeā¦
to me, Comp is like a āclose-range-drive by-burst-cannonā¦with benefitsā, is just that those benefits canāt really come into play since they require ā¦distanceā¦kinda mutually exclusive abilities, or so it seems at first glanceā¦so without changing the parameters in any way, but to make it more viable, iād suggest the following solution/REwork:
for every 4 successfull hits (missed hits do Not affect this anymore), the COmp STOres 1 mortar charge, as opposed to forces the player to choose to either waste the mortar shot or not. Each Comp can store up to 3 mortar shots, which can be used normaly as it is now.
this way a Comp build could:
charge into a fight, get a few hits to get a mortar shot(s) and fire some more, while retreating a bit back and then using the mortar shot(s) for effectā¦at least i see it that wayā¦
the way it is now, you either forget mortar and play agressive close and fast, or pray to god youāll lend a burst at long(er) range, for that 1 (decent, but nothing to write home about) mortar shotā¦therefore, imo the above mentioned tweak might make Comp more viable without exessive buff/nerf experimentsā¦
ok, letās talk about them new legsessā¦not happy/impressed, and i didnāt even try them yetā¦
just your typical targem āletās make some new-ish part and make it OverPerformingā¦weāll murder itā¦koff, koffā¦ballance it laterā item in a series of rinse repeat developmentā¦case in point:
work like legs but are the fastestā¦like, hahaā¦enough said
what they SHOULD (yes, iāll use should in this case) have done is:
make them behave like wheels, left/right stearing and only forward or backwardā¦i mean, the legs look like a centipedeās legs, and i donāt remember ever seeing a centipede strafe⦠ā¦or
circle-strafe for that matterā¦
also, the targeting should have reflected thatā¦like Not bound to mouse (pc user here⦠), and the max speed upgraded to like 95-100 because of wheel-like functioning. to add to them a sense of ādifferencenessā, you could either use E and Q (normally used for that wierd hover move) to have the legs act like tank threads, that is, allow the vehicle to rotate left or right as threads can. or use SPACE (used in helicopters to glide paralel to earth) to ālock vehicle to aimingāā¦that is have the vehicle align with aiming, as it would for normal legsā¦
THAT would have given you, aside from a more unique movement part, the possibility to experiment in that vector furtherā¦now you just have a āboring new leg that is gonna get nerfbombed after the passā¦in sooner by my predictionsā¦ā
GL&HF
adendumā¦
if a rear view mirror is not gonna b an option, at least let us place the minimap in the upper center for easier optical accessā¦
Corvo/Emily - 5% Dam per ābullet reloadedā. 30% dam on full reload. for every bullet in the chamber upon reload, reduce bonus to Dam by 5%, but Increase reload by an equal ammount (2 bullets in chamber before reload = +20% Dam, and +10% reload).
Nagual - same as Corvo/Emily, but in 10% increments (30% on full reload, +10% Dam, +20% reload for 2 bullets in the chamber)ā¦
iād say this would work to preserve Man perk, AND satisfy the playersā¦also add a kind of strategi and management to said weaponsā¦imho
CLAN RE-work
allow up to max 40 members with titles as follows:
1 WARBOSS (pun intended ) - what is the leader position now
max 5 LTs - they manage the clan when the boss isnāt around
max 7 VETERANS - may access ābetter rolesā in some Game Modes (like CW, CC, or simple Grudge Matches for the clanās āhonorā⦠)
max 11 - 27 WARRIORS - those who have proven themselves to the clan (similar to veterans)
up to 16 ROOKIES - every new memberās starting position. only the boss may rise a new player to LT. veterans and LTs can promote to 1 place lower than themselves, and warrior may invite other players as rookies, but can not promote them, not even to warriors
NEW TEAM/PARTY COMPOSITION, MAP/MM OPTIONS, and CLAN CONTENT RE-Work
R-Work 1 - increase team size to max 5
R-Work 2 - allow for MM to reckognise 6vs6, 8vs8, AND 10vs10 games with the priority to āfill full teams firstā. also, limit number of bots to max 2-3 per side. this would create instances where games could be played:
5+1 vs 5+1, or 5+3 vs 5+3, or 2x4 vs 2x4ā¦etc.
i do believe it would help the MM do itās job better.
you could also make a āLFM/LFPā announcement board where players could post searches for temp party members (for a full team and thus into MMās āfaster track to game startā )
R-Work 3 - āCLAN FLEXINGā (title is a W.I.P. )ā¦basically a set of 3 similar games with progressively larger number of participantsā¦a clan party(es) would select the appropriate type and play against other clans
this ARE CLAN EXCLUSIVE GAMES, and only players from the same clan may fill any role within their clanās warparty.
HOWEVER, clan waaagghh is different from a GM or CC. a CW must be declared against another clan, which should be allowed to respond, and the number of CW each clan can issue should be limited to a few daily (with MAYBE a bonus for winnsā¦).
it rewards a new resource URclanIUM or something, that can be used as substitute for other materials when craftingā¦
Grudge Match - a party vs party fight (5 vs 5), with a somewhat different prerequisites than usually. each warparty must minimaly consist of:
1 VETERAN (or warrior if there was none present tat the time) - PS 15ooo or lower
1 WARRIOR (or rookie, ifā¦) - PS 10ooo or lower
3 ROOKIES (ā¦) - PS max. 8ooo
Clan Confrontation - a 2 parties vs 2 parties (10 vs 10). other than that, itās a ādouble sized Grudge Matchāā¦
Clan WAAAGGHHHHH!!! - CC with a twistā¦it is a 13 vs 13 slugfest. add the 3rd party as follows:
1 WARBOSS (or LT, ifā¦) - PS min. 25oo1, automatic āleader playerā for any other parameters that may require it for given reason. applyes to the LT, if acting as warboss
2 LTs (or veterans, ifā¦) - PS 20ooo or lower
ā¦a special leaderboard could be use for placemnts/bragging rights, ānā stuffā¦
In our clan, weāre lucky if 5 or 6 players a week do anything at all, titles or not!
What Iād like to see is upper-level clan members collect a salary (preferably in coins, but badges acceptable) paid by the clan leader. (I hope my clan leader reads this! )
I canāt play a single game of cc now. My Xbox is apparently too old lol. I canāt be alone. A few people in my clan have the same issues.
Iām ljcky I havenāt been kicked from the clan.
But its bs because theres nothing I can do .
I do other stuff for the clan tho.
Im just sick i canāt contribute anymore.
While the clan has 4+ people afk not playing a day for months! Bruh
ā¦no offense ment, but peopleā¦this is a reworks suggestion thread, not a āboo-fokken-hooā thread.
though i do appreciate imputs, do limit yourselves to content that match the threadā¦
what i also ment by this is that there would be fewer ācampers/quitters/trollsā as even a RNDM party would kick, and wouldnāt INV that player againā¦
Making meat grinders non-camera steering
Absolutely killed the part when you canāt really grind with them anymore
Now with torpedos, why canāt meat grinders move like that? RE tank controls, and when you hold the break button instead of rotating the build youād strafe. Honestly this would feel way better for them than camera steering. Less slippery torpedo movement with slower speed and option to actually make use of the grinding part of these
you mean like old school hovers?
donāt have grinders so i wouldnāt knowā¦though the devs should have left that as an option (cam steer) you can switch on/off