I donât see why they canât just let us switch between the modes at will.
Click to shoot cannon, hold to activate artillery, with enough of a delay to balance it.
I donât see why they canât just let us switch between the modes at will.
Click to shoot cannon, hold to activate artillery, with enough of a delay to balance it.
Iâm fully expecting this will eventually be the way this gun works
Only question is how much back and forth buffs/nerfs theyâll do before that
so it doesnt replace mandrake which only has artillery modeâŚimo
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not to mention, i said⌠![]()
I feel like the lack of fire puddles makes it different enough, but I also havenât used mine yet.
addendum (or however it is written
):
- New Drone Type: âHover Dronesâ > they are effectivly just the wheeled drones, but for copters and perform in the same-ish (
) wayâŚ
ok, letâs talk about them new legsessâŚnot happy/impressed, and i didnât even try them yet⌠![]()
just your typical targem âletâs make some new-ish part and make it OverPerformingâŚweâll murder itâŚkoff, koffâŚballance it laterâ item in a series of rinse repeat developmentâŚcase in point:
what they SHOULD (yes, iâll use should in this case) have done is:
THAT would have given you, aside from a more unique movement part, the possibility to experiment in that vector furtherâŚnow you just have a âboring new leg that is gonna get nerfbombed after the passâŚin sooner by my predictionsâŚâ
GL&HF
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adendumâŚ
if a rear view mirror is not gonna b an option, at least let us place the minimap in the upper center for easier optical accessâŚ
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MANITOU Perk:
Corvo/Emily - 5% Dam per âbullet reloadedâ. 30% dam on full reload. for every bullet in the chamber upon reload, reduce bonus to Dam by 5%, but Increase reload by an equal ammount (2 bullets in chamber before reload = +20% Dam, and +10% reload).
Nagual - same as Corvo/Emily, but in 10% increments (30% on full reload, +10% Dam, +20% reload for 2 bullets in the chamber)âŚ
iâd say this would work to preserve Man perk, AND satisfy the playersâŚalso add a kind of strategi and management to said weaponsâŚimho
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hereâs another small rework that would helpâŚ
ADD THE FOLLOWING to the points count at end of match:
this would help some players earn mats, and get fewer âno loot 4Uâ messagesâŚ
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edit: an extra item
a mix of radio and radar, unlike the max and dop, it doesnât detect enemies behind cover, nor does it detect mines
in my other thread i said:
âŚand i would like to expand upon itâŚ
CLAN RE-work
allow up to max 40 members with titles as follows:
1 WARBOSS (pun intended
) - what is the leader position now
max 5 LTs - they manage the clan when the boss isnât around
max 7 VETERANS - may access âbetter rolesâ in some Game Modes (like CW, CC, or simple Grudge Matches for the clanâs âhonorââŚ![]()
)
max 11 - 27 WARRIORS - those who have proven themselves to the clan (similar to veterans)
up to 16 ROOKIES - every new memberâs starting position. only the boss may rise a new player to LT. veterans and LTs can promote to 1 place lower than themselves, and warrior may invite other players as rookies, but can not promote them, not even to warriors
NEW TEAM/PARTY COMPOSITION, MAP/MM OPTIONS, and CLAN CONTENT RE-Work
i do believe it would help the MM do itâs job better.
you could also make a âLFM/LFPâ announcement board where players could post searches for temp party members (for a full team and thus into MMâs âfaster track to game startâ
)
Grudge Match - a party vs party fight (5 vs 5), with a somewhat different prerequisites than usually. each warparty must minimaly consist of:
1 VETERAN (or warrior if there was none present tat the time) - PS 15ooo or lower
1 WARRIOR (or rookie, ifâŚ) - PS 10ooo or lower
3 ROOKIES (âŚ) - PS max. 8ooo
Clan Confrontation - a 2 parties vs 2 parties (10 vs 10). other than that, itâs a âdouble sized Grudge Matchâ⌠![]()
Clan WAAAGGHHHHH!!! - CC with a twistâŚit is a 13 vs 13 slugfest. add the 3rd party as follows:
1 WARBOSS (or LT, ifâŚ) - PS min. 25oo1, automatic âleader playerâ for any other parameters that may require it for given reason. applyes to the LT, if acting as warboss
2 LTs (or veterans, ifâŚ) - PS 20ooo or lower
âŚa special leaderboard could be use for placemnts/bragging rights, ânâ stuffâŚ
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In our clan, weâre lucky if 5 or 6 players a week do anything at all, titles or not! ![]()
What Iâd like to see is upper-level clan members collect a salary (preferably in coins, but badges acceptable) paid by the clan leader. (I hope my clan leader reads this!
)
Iâd have to file wasteland bankruptcy⌠![]()
They could just automate some of the rules so you set a min cc rating or similar and it could do it for you. Same with all the other raid challenges.
I canât play a single game of cc now. My Xbox is apparently too old lol. I canât be alone. A few people in my clan have the same issues.
Iâm ljcky I havenât been kicked from the clan.
But its bs because theres nothing I can do .
I do other stuff for the clan tho.
Im just sick i canât contribute anymore.
While the clan has 4+ people afk not playing a day for months! Bruh
âŚno offense ment, but peopleâŚthis is a reworks suggestion thread, not a âboo-fokken-hooâ thread.
though i do appreciate imputs, do limit yourselves to content that match the threadâŚ
âŚtyvmâŚ
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what i also ment by this is that there would be fewer âcampers/quitters/trollsâ as even a RNDM party would kick, and wouldnât INV that player againâŚ
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Making meat grinders non-camera steering
Absolutely killed the part when you canât really grind with them anymore
Now with torpedos, why canât meat grinders move like that? RE tank controls, and when you hold the break button instead of rotating the build youâd strafe. Honestly this would feel way better for them than camera steering. Less slippery torpedo movement with slower speed and option to actually make use of the grinding part of these
you mean like old school hovers?
donât have grinders so i wouldnât knowâŚthough the devs should have left that as an option (cam steer) you can switch on/off
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This is actually a setting you can change on PC. IDK about consoles tho.
part 2 - SMALL CHANGES WITH BIG IMPACTS & the âANTI-SEALCLUBBER PROTOCOLâ
1st - remove the screen/button for mode selection
2nd - add 2 buttons in the same place where the mode button was in the garage. One Button for PVP, and One Button for PVE
3rd - each of these 2 buttons creates two drop-down menues side by side (as shown in my VERY poorly drawn sketch at the end of this post
)âŚa MODE/RULES selection menu, and a LFM/LFP menu
4th - adjust provided match parameters and/or use LFM/LFP to find party members
5th - click âstart matchââŚ
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THE MATCH RULES MENU
the next rules listed are something that i believe would solve many issues that XO is facing (âŚinsertâŚâthank you Cpt. Obviousâ meme
)
I also think that said rules would be easy to implement and would benefit the game a lotâŚhere goes:
Tier 1 Games - ONLY SPECIAL OR LOWER tier equipment can be used. this does NOT affect Accessories, Paints, StickersâŚetc.
Tier 2 Games - EPIC OR LOWER tier equipment can be used. âŚetc.
Tier 3 Games - LEGENDARY OR LOWER tier equipment can be used. âŚetc.
Tier 4 Games - RELIC OR LOWER tier equipment can be usedâŚA.K.A. âANYTHING GOES TIERâ
NOTE that a player IS ALLOWED to participate in âHIGH TIERâ games with âLOW TIERâ equipment, BUT NOT VICE VERSAâŚso a player can play a tier 4 game with only Epic equipment, but a player with Legendary equipment COULD NOT play any game LOWER than TIER 3 (
Sparvester
)
ALSO, PS should still be used to âStreamline the matchâ, but it could have an âEasier Procesâ doing itâŚ
RESOURCE - the player selects Any One resource they want to grind. âhigher tier resourcesâ require âhigher tier gamesâ, as follows:
Tier 1 Games - SCRAP or COPPER
Tier 2 Games - WIRE, PLASTIC, SCRAP or COPPERâŚscrap & copper get a small quantity boost
Tier 3 Games - BATTERIES, ELECTRONICS, WIRE, PLASTIC, SCRAP, or COPPERâŚwire & plastic get a small quantity boost, scrap & copper get a medium quantity boost
Tier 4 Games - URANIUM, BATTERIES, ELECTRONICS, WIRE, PLASTIC, SCRAP, or COPPERâŚbatteries & electronics get a small quantity boost, wire & plastic get a medium quantity boost, scrap & copper get a high quantity boost
Uranium could also be tied to specific types of matches, such as Deathmatch, Team Deathmatch or like âUngrindable in Raidsâ or somethingâŚetc.
GAME MODE - here the player can select what type(s) of game(s) they want to play, such as:
DEATHMATCH - simple 10 vs 10 or a 16 players Royal Rumble style game
TEAM DEATHMATCH - a four 5-man-team game mode. 4 teams Slugfest
BASES GAMES - the standard games so farâŚnothing wrong with that ![]()
ALL APPLICABLE - self explanatory⌠![]()
âŚetc. which is to say that Any Future Game Mode can be simply added as just â1 more optionâ
Note Also, that in some cases, PVP & PVE may have their own unique modes (such a PVE having RAIDS)
WAR FRONT SELECTION (name is still W.I.P.
) - what this means in simple terms, is a list of icons, each representing a type of vehicle, plus one for leviathans. players can basicaly select which vehicles they want/donât want to play againstâŚmech&helis, only cars, âŚetc. you get the pictureâŚ
SPECIAL EVENTS & PVP/PVE SPECIFIC - this menu is literally for either the selection of Special Events, or BRAWLS (PVP) / PATROL (PVE). i felt that those deserved their own mode selectionâŚ
THE LFM/LFP MENU
this menu is solely used to find party members in their respective categories (PVP and PVE).
ALLOW EVERY ITEM TO BE CRAFTED
THE DUMBEST thing that a game that is âessentially F2Pâ can do is PAYWALL CRAFTINGâŚthe reasons for that are plentifold, but iâll just use the âmoney protocolâ hereâŚand ask a simple question:
MAKE FUSING COST RESOURCES, NOT MULTIPLE ITEMSâŚself explanatoryâŚalso make STABILYSERS craftable!..more market traffic âŚetc.
Well, I say this could workâŚthoughtsâŚ?
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addendumâŚforgot to sayâŚREMOVE CROSSCROWNS, theyâre annoying and without purposeâŚsimply âexpress them in $$$â
part 3 - FACTIONS REWORK/REBALANCE & âThe NEW KIDS in the Wastesâ
Factions get ReCategorised as follows:
WASTELAND Factions - These are the âoriginal factionsâ, with some additions and changes (most notably in the ENGINEER faction). The following Factions are considered WASTELANDERS: ENGINEERS (+âAttachmentsââŚFOUNDERS; M.E.R.C.s; RIGGERs); The RAVENS (HELI Faction); LUNATICS; FIRESTARTERS; NOMADS; DAWNCHILDREN; SCAVENGERS; and STEPPENWOLVES.
ANTAGONIST Factions - These factions seek to Control/Rule/Destroy the Wasteland Factions for their own benefit, and as such are in direct confrontation with âThe Waste Landersâ, as they call them. The following Factions are considered ANTAGONISTS: The SYNDICATE; The KHAGANATE (The RAVENSâ evil brother(s)); and HYPERBOREA
NEUTRAL Factions - These factions are called NEUTRAL Factions, not because of them actualy being neutral, but because their âBehaviour/Agendaâ is fundamentaly incompatible with the other two factions (reasons areâŚ). The following Factions are considered NEUTRAL: RAVAGERS; MONSTERSâ BALL, and The KNIGHTHOOD of STEEL (reworked Brootherhood)
WASTELAND Factions Rework(s)
The most notable change(s), aside from the introduction of a âHeli Factionâ, is how 4 different factions have merged into a âsemi-governing bodyâ after all that had/has recently happend in the wastes.
M.E.R.C. - As explained in a previous post, they are a Faction led by The RAT QUEEN that rents CoDrivers for INTELLIGENCE.
RIGGER - Led by The RAT KING, it is a Faction that rents Mechanics for INTELLIGENCE. A Mechanic is, in essence, the same thing as a CoDriver, only it works âFor the Garageâ. Meaning that it applies (all) Modifiers (even the âbad onesâ) to âall vehiclesâ (levi included).
The RAVENS - âŚthe heli faction of âthe good guyzâ⌠![]()
-addenum- Food for Thought - Since only ENGI and LUNATICs have FRAMES (Heavy > ENGI ; Light > LUNATIC), it kind of leaves one with little choice about which Faction to start with. So in an effort to ballance that out why not create:
ANTAGONIST Factions Rework(s)
The most notable difference is the redefinition of what ANTAGONIST Factions essentialy are. Antagonist factions seek to, in essence, Rule the Wasteland (either by destroying the wastelanders, or by subjugating them (Hyperborea)). Experience for Leveling These Factions is Obtained in:
RAIDS against these factions, or SPECIAL MODES such as in ADVENTURE MODE
NEUTRAL Factions Rework(s)
These Factions represent factions that, against all arguments, and for various reasons, can not be grouped with either Wastelanders or Antagonists
âŚThat All XO FolksâŚ
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