In a bid to flesh-out this free-to-play persona, and enjoy a little RPG with this smashing cars shooter, I have taken some friendly advice and ventured into the market feature of this game. Hopefully that will resolve my free-to-play status, and give me a way to thrive, not just survive, in the Wasteland.
The first thing I did was pay way too much for a bunch of Judges. Oops, I lost my arse. It wasn’t a strong start, but it was a useful lesson. After that, things took off for a while. Then I ran out of bench coupons, and my profit margin withered up. I struggled for a day or two, and the game became tedious and dry. Then I found my solution.
Welcome to Rex Salvage.
Now I’m entertained.
I raze a little hell in the Wasteland, collect the scrap, craft common rarity parts to assemble builds styled for Ace Wastelanders, test them for ferocity, then I upload the blueprints to the Exhibition, sell the relevant parts on the market, and collect a little coin. This process has been entertaining. It gives me a creative outlet and a reason to build something, while each blueprint helps me keep track of necessary inventory, and what parts I need to craft, or buy, to send to the market.
Sure, it seems obvious now. Craft, ride, destroy, right? I don’t know why I didn’t get it before. I get it now, and I’m seeing a steady stream of coin coming in, without the game feeling cumbersome or grindy. It’s fun. It’s profitable, too. What’s not to like?
By doing it this way I’ve found some kind of ambition to play, ambition to seek out parts, and how to know what I’m even looking for. Just scouring the market looking at numbers was like having another job. This is more like a hobby.
Also, if some Ace needed a budget build that looks cool while it kills, well, you’ve come to the right place. Just go check out my Exhibition. These builds are available to download.
I’ll have to rotate them out as I come up with new ideas, because I don’t have that many exhibition slots available. I do enjoy the build feature, and this particular category of builds (low PS), so I’ll probably always have something new and interesting available that I hope beginners can enjoy, and I do field test these things for PVP or raids, and they all did well. I had fun and success in every one of those builds.
So, what’s the bottom line?
It’s looking well, I think. I made enough coin to buy that Howl I wanted (I’m going for that old copper penny look), some over-priced stickers, and pulled in about a thousand coins on top of that. When I started this adventure last week I had 751.82 coins, and an inventory worth 1797.57 coins. Now I’ve got a cool new Howl, 1137.12 coins, and an inventory worth 2535.94 coins. I’m good.
I’m sure this will evolve, and I’ll likely build things to sell that are more advanced, or not (I’ll post whatever it is here), but I think I’m off to a good (re)start. I’m enjoying the game.