Robbed again!

Sorry to post back-to-back but I came to make a new post and ended up replying to another poster. Now here is proof, I hope! Ultra Locust is one of the best PVP players I see in the Wastelands. He is humble and does not care for compliments but it is the truth. Now, I hope this screenshot shows what I think it shows.

Ok, the second screenshot was not needed but the first!
There is no way Ultra Locust should have ever been denied a Resource Reward!
Especially with a Kill Assist! Jeez and nobody believes me this is absolute proof!

Get a kill or an assist and get paid something!

Lol. I always found reward adequate to the effort. Don’t drag me into this xD
You know. I actually don’t agree with reward system either. For ok-ish victory I get 29 scrap, for epic half team killed singlehanded - 32 scrap! For defeat it’s reliable ~20 if you done… something. Reward should really have much wider range. So that low effort idlers got some ~10 scrap and rethink their choices, and enthusiasts actually get some reward… although, epic struggle for victory is enough reward for most of us.
experience points are cool, takes a long way to unlock prestige level parts, but when you buy packs - not so much, so experience points are no longer any mean to… except for stabilizers.

Peace

Split you answer from quote pls.

You have raaadaarr… I bet it takes a lot of effort to use one. Still doesn’t sound like support at all. You just ride around uselessly doing your thing…
That reminds me… if you had enough wit to use fast cab with 120 speed, could really play like those annoying rats, caping base, run around, make people wait till time runs out, winning 1 of 10-20 battles with that crap… I bet they think themselves very “tactical” for using cheetah+radar+invisibility to run around and win one of 10 battles with capture and subsequent running till time runs out and stealing 2-3 minutes of time for everyone waiting to get full reward.

I like to win; some say good job at the end of five minutes and some curse me for wasting time in a Victory.
The enemy could realize it is hopeless and SD and end it too. The guy running and cloaking is not at fault but the enemy who could end it sooner and lose anyway.

Yes, you helped remind me of a game I played for 6 years, another unholy grind to get anything good. WoT.
If you played Tier 5 or lower, you always got paid, even when doing terribly. Higher tiers were easy to lose resources even in victory lose coins.
But you could be rewarded for Scouting, which I do in Crossout. When your allies damaged an enemy that you revealed you would earn points.
Every second you defended home base even without scoring any damage, just being in the circle with enemy, you earned points.
Surviving, every second you survived you earned points.

All I am asking for is that if you help kill one enemy, then you get a Resource Reward, win or lose.

Ahah) you are just seduced by that unfair system where it gives ~20 scrap regularly as soon as you meet minimal cap.
Played lots of WoT too. Shouldn’t bring it here though. Scouting concept doesn’t work in Crossout almost at all, first of all, because it’s not such bllsht game as WoT with magical detection rings where “undetected” enemy just vanishes in plain sight. In crossout vehicle models are always visible, so none needs any scouting.
Crossout however has a looots of other options for supporting, and I listed them for you. If you choose an actual weapon you can aim and fire quickly - you would actually have also no problem scoring minimal score.
I have no reward for battle extremely rarely - and when I do, I know exactly that it is my bad. Can’t blame anyone for being rammed with lances from invisibility, but somehow I learned how avoid that and when I’m focused on the game, even lances from invis can’t get me.
If there is a problem - look for the cause withing yourself first - most times that’s where you find it. In this case it true for sure.

You know, at some point I understand that any weapon in the game meant to be played… but somehow people got so used to some that devs nerf them too hard just to bring more variety back to battles.
And you seem to be unhappy with results you are getting so what the problem?? If you love your turrets so much and want to get minimal score… just sacrifice single piece for other weapon or means to be more useful, idk, tons of ways to fix the problem on your end. And you definitely overstating your usefulness. Sometimes when people get no time or means to deal with your turrets - they can deal some damage. Other times - it’s fairly easy to kill you without taking almost any damage at all - hence no reward. Just… evolve ffs.

Also last thing - about support - your turrets inevitably will sometimes cause problems to allies to maneuver, no matter where you place them(except when they are on containers and other unreachable for movement locations) So that some anti-support moment weapons like that will have as long as they have collision =/

I mean, I do not desire to only get the minimum score but that is acceptable. I desire 3+ kills or kill assists minimum but prefer all 8. Soon my KBP will be 3.00 and only 4 will be acceptable.

But our battle together is a good example, when you went down early, I was able to carry and come in 3rd with 7 kill assists and get a good score. Adam outscored me but it only had 3 assists. So, I consider my performance better than Adam’s performance, no matter the scoreboard.
When you are alive and well, it can be hard for me to get many points because I just get scraps.
But I can get many assists if I can keep up!

Many Bots reward good points, the Cabin is hidden, and the Turrets have to burrow through Structure Parts to reach it. Humans seem to like exposed Cabins and weak vehicles that reward few points. Also, humans will self-destruct and rob you of your deserved points. Bots never self-destruct and you can farm all the points until they die. Yes, sometimes my support turns into me killing everything, but I try to share.

All the more reason to play different weapon. With MGs or autocannons you can quickly pour some fire on everyone you can see, just make something tough, and don’t get killed, at least to quickly.

Because it doesn’t matter that much. Actually ideally only cabin up front would mean explosive damage deal minimal damage(because no parts affected by splash and no bonus damage)

Sounds like patrol is ideal gamemode for you. Why don’t you take your annoying turret spamming there? Less reward but faster battles and always wins.

I did all that leveling every Faction as fast as possible to unlock all the Structure Parts and completing Trials to unlock Backgrounds and Logos. I tried Piercers recently and did get many 3+ Kill Missions but many others were only 1 Kill 2 Assist because you have to focus on stripping them then killing them, or for many enemy, their Weapon is too tough, and it is better to target the Cabin. But Turrets can hit everything pretty regularly and are not META and every time I get MVP with Pythons against these META chasers it makes me chuckle.

The low Reward would drastically lower my Reward per Minute. Every minute needs to be used farming Resources; none can be wasted. Reward per minute has been slashed repeatedly by these Developers.

I kind of agree and disagree at the same time…
I’m not saying you are wrong, but…
If a team wrecks everything so fast (remember this is 8 vs 8) that a player doesn’t even get the chance to fire some shots into at least one of the 8 targets, then that player is the problem because he isn’t doing enough…
He probably uses some weapons that can’t do a thing (like fuses) or he is using the weapons he has badly. Like releasing flying drones next to a machine gunner or putting turrets away from a group fight, or attacking armoured tracks with melee…
It’s very easy to do some damage to at least 1 of the 8 players, enough to get some reward…

This reasoning is why Humans do not mind an exposed cabin, maybe even like it that way.

So, for example, my vehicle has 2452 HP, not counting the Bumpers or Wheels, but my Cabin has only 300 HP.

So, an Enemy Player damages my Cabin for 2400 damage then gets killed from behind and I escape and survive the battle then he gets 10 points for 2400 damage. That is one way you get robbed. But in that example, the Enemy did not receive the Assist because I was not destroyed.
I want a minimum reward for anyone who gets at least one kill or assist.

Stop playing trash builds - and you won’t.

Earn it.

LordTutors self-entitlement is strong

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Right here! This Bull Hockey!
I was last to die. We had the capture point lead! and I had 2 kills!..
… 70 Points! Forget this scoring bull!

What I want, I want for the good of the game. I have 200,000 Scrap, 400,000 Wires and 88,000 Batteries!

I do not need a Resource Reward! I want it because when I play my ass off and my allies are either Garbage or Superhumans, I feel robbed! 1-3 Kill Assists for no Resource!
Forget that Bull Hockey! It breaks my flow! I am already pissed about either getting raped by the whole red army or watching the whole red army die before I can get many points! Then you get robbed by this scoring system!
When disconnects leave you with only 6 enemy out of 8 and those 6 get raped in seconds!
When you fight 6v8 and get raped in seconds but are the last to die and got in on the one kill your shorthanded team could manage and get nothing!
When the bots you damaged get away and go capture your base and not one ally goes to stop them or kill them!
When each team has 4 Bots and you are the only human to help them, but all 8 Enemy come kill you 5 while the 3 human allies are still getting into their sniper positions! Then they kill nothing you damaged!

Now, you be a new player and you are not a cheater nor are you AFK, but you get robbed over and over, then you quit like I should have years ago! Fix it and retain players!
When you play a grinding game or farming game, then every minute you spend playing should pay you!
If you want to skip the grind, then get out your wallet.
Grinding needs to pay you every time!
Like feeding an addiction!

I am not recommending rewarding anyone who did not help on at least one kill.

This whole thread is about one amazingly stubborn and dull person tries to explain why it is the game works wrong but not him.

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Because I was here from the beginning of Open Beta!
I have seen it all and this wrong!
I have played many grinding games, I love grinding! This is incorrect and bad for the game!

Now look here, 8 kill assists! How many points for surviving and tanking and distracting and helping kill all 8 enemy? Let us see.

356! Iron Dog was up to his usual Hover Machine Gun MVP self, taking all the points as usual! I was all over that Arrowhead map, ramming, tanking, defending the shared base, capturing the shared base! What a garbage score for helping kill every enemy in the wastelands.
But I want 8 kills or assists, I want Victory and I want 40+ points. So, this mission was great!
But the score proves how bad the scoring is for anyone attacking Cabins!

PS, like here! I made sure everyone one who had an assist got paid! I went and found and killed 3 weak enemy after killing a human at the base and helped get one capture point. I made sure to kill the weak so others would profit!
Those with no assists got nothing!
That is fair!

Peace

PPS Like here! We get shorthanded and 2 allies get robbed with a kill assist each!

We only killed 3 and they helped and got nothing!

Yes, because he didn’t make effort to shoot where it matters. Players are not rewarded for just pressing the fire button, but for doing the effective thing.
If that player would think a little, he would shoot at the tires, weapons, or weak parts. AND watch his back so he is not killed from behind… Sure it happens, but you don’t get rewarded for a failure.

And yes, mindlessly shooting for 2400 damage at a cabin, when those 2400 damage could do much more if aimed properly, is a fail.

I’ve noticed in one of your screenshots all your turrets are on the same trigger, do they all drop at the same time or have you built your build so they can be dropped separately???

Caucasus does that! Hurricanes do that! All Drones do that! They mindlessly target the Cabin!
So, remove all auto aim weapons if you cannot earn a Reward using them!
Or reward players a minimum reward if they help kill one Enemy!

The first ones drop all at the same time in a nice triangle that my allies can drive between if needed. I can use objects to block one from dropping if desired.

I can appreciate your consideration for teammates, unfortunately the opponent’s will appreciate it more.
Can you try putting them on separate triggers and stagger them out a bit more, I’m sure you’ll be more successful. Test it for 24hrs and then report your results here