Rust and Dust rare build tips

I thought I’d start a thread to help those who are playing Rust and Dust and want to improve their all-rare grinding builds. Add any tips you can think of.

  1. Wheel redundancy is your friend. As much as I love making four wheel cars, rare wheels get destroyed so easily, and getting dewheeled is a death sentence. Six wheels should be your minimum, more if you can make it work.

  2. Passive melee is really good for dewheeling people. Even if you lose your guns, you can make a big difference just through ramming people.

  3. Don’t try to take on a high PS opponent alone. It’s just suicidal.

  4. Run a radio. With no radar detectors, the minimap often won’t show many enemies. But if everyone on your team has a radio and a radar, your whole team will have a much better idea of where the enemies are.

  5. Hide your explosives! When I’ve played cannons, I’ve been surprised at how often I’m disabling victims with a single volley hitting generators and/or ammo. These small cars are especially vulnerable to splash damage.

  6. Use the weapon type you are most comfortable with. I’ve seen every type of rare weapon perform decently, if the player knows how to use them.

I think there should be a different thread for epic R&D builds, as they’re very different than the low PS ones.

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just keep it it here in this topic…
and write Epic in Bold letters…
or write Rare and Epic builds in ur topic headline…

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Also a good tip about builds.

  1. Don’t bother with pass blueprints.

I’ve seen so many people using the lvl6, 8 or 10 builds. They are built badly. Don’t even bother.

  1. Build progression

Start with Catalina and 4 Vectors, plus 8 racing wheels.
Once you’re comfortable with that - swap Vectors for 3 Joules.
Then if you’re gaining spares - try adding Gasgen, Seal and Oppressor.
Final evolution would be an auger Icebox Tackler build.

Spoiler



For the auger build, i’ve used this (aka the “gap build”). Gap build is good if you’re fighting against Naguals or other Tacklers, as you’re pretty much impossible to degun. It’s worse against anything else though so i’ll rebuild it later with Tacklers on top.

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Also a tip. FORGET THE BASE EVER EXISTS.

I’ve had so many matches lost simply because sheepies decided to cap. 90% of the time it’s a loss. Either:

  1. the remainder of your team goes to fight, they have to fight on unfavourable conditions (like. 3v6). They lose, so there’s 3 sheepies on your team and, like, 4-6 alive enemies. Good luck lmao

  2. the remainder of your team goes cap. Enemy team can safely deal damage on range while your team can’t properly respond (there’s barely any cover and you’ll have to be not moving anyways, which means it’s easy for enemies to pick off your crits like weapons/wheels). Then when you’re left 10 seconds or so to cap, enemies just roll in and beat the crap out of your team, because they’ve chipped you enough and at that point you aren’t matched evenly.

I’m not even saying that most of the time sheepies tend to leave slow auger / tracked builds behind because “MUH BASE!!! I WANT TO CAP!!!”. It seems that capping 2 sectors and getting buttsecksed is worth more than winning and just… letting a player on one of the most BS OP builds in the game handle the things. Wild.

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I THINK IVE SEEN YOU, first with your 8 wheel catalina vector build, and then the samr build but with some epic parts instead!!!
I used to do the same thing, the only difference → i used just 4 very protected racing wheels, to keep the acceleration up.
And youre completely wrong saying the battle pass builds are bad, they actullay arent, especially if you are new and dont know how to build.

  1. The weapons are attached to the cabin or those 90% parts
  2. They have Good Acceleration, and good hp, since there is armor everywhere
  3. The wheels are covered

In genereal,battle pass builds seem useless and weak, but actually they arent.
Together they can mess up big guys so hard.
And even i got myself to top 500 by only using the vector battle pass build at some point, because with my catalina build at 5k i NEVER got the big guys on my team

They no longer display the power score.

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I noticed that too, starting today. The only credible reason for that would be that too many people are complaining about the disparate ps range, and it’s exposing the matchmaking system as a farce.

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I’m not convinced they care enough about complaints to do that, but who knows.
I guess there’s no mention in the patch notes?
Maybe they want us to care more about our ranking?

To be fair, a player with a high ranking is also more likely to be the stronger player.

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They are bad. Let me elaborate.
First, a fun fact. There’s no PS matchmaking. Another fun fact: different structure parts have a different HP, PS and mass. Some parts have more HP for the same PS, but are having more mass to compensate.

This is a lvl8 BP build.

This is a lvl8 BP build but i’ve actually swapped out parts to ones that give lots of HP for little mass. These builds have the same mass. Notice the 33.9% HP increase.

Other problems of this build include 4 wheels (too little), lots of unutilized mass limit, low max speed, barely protected ammo pack on the bottom.

Lvl6 also suffers the same fate.


Unutilized tonnage, terrible wheels (any rare wheel that isn’t a racing wheel is bad), slow cab, non-effective parts.

You almost triple its HP if you actually make a proper build.

Lvl10 is somewhat good, but PURELY because Impulses are OP.


Problems include: 4 wheels, unutilized tonnage, UNUTILIZED 1 ENERGY (???), no radiators whatsoever, ineffective structure parts… non-ST wheels on the back…

3 times HP increase, actually utilized tonnage, 6 wheels, a radiator makes this build actually good, unlike what was in BP

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TL,DR: They are build to be pretty. Not effective. Just like any other pack in Crossout.

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Ok you are kinda right about that but, having 3k hp instead of 1k isnt much better:

  1. Those light parts will make you massive und you will get the main target.
  2. These parts have very bad perks and will just pop off. Pierce Damage and Explosion damage (everything) can and will mess you up pretty well
  3. They take a huge space and in most of the time you cant place them properly, 1 gets destroyed, 3 pop off.
  4. You use all of your weight, that makes the acceleration bad.

Now dont compare these builds with the ones from the packs. Yes they are pretty but also a hundred times better than the ones from packs:

  1. Pack builds have very bad weapon and armor placing, youll be seeing builds where the weapons are placed on random armor. the builds here, dont have that problem.
  2. Pack builds dont spend their energy, because you will mostly have like 10/20+ energy, the builds here always reach their maximum.
  3. Weapons arent mixed in a horrible way here, because Pack builds often can contain machine guns with rocket launchers while using a reload cabin.
  4. Pack builds can have huge diffrences when it comes to rarity, youll be seeing an epic cabin module moovent parts build using rapiers

In the end we can say that they couldnt do much better, because they found a perfect ballance between good looking and effective. So for anyone who cant build, i highly recommend using them, because it barely can get better than that, but it still can!

Dunno about that, but okay

Looking at damage resistances is a newbie trap. Nobody in top leagues of Crossout gives a damn about resistances. If you need lots of HP in little PS (like for CC / BfU) - use steppe wolves and scavengers parts. If you need HP but have very little mass - use ravagers parts, then firestarters, then engineers, throw some high-HP lunatics parts in the mix. If you’re making a CW auger/spider build throw the highest HP parts as the limiting factor for these builds is the part count.

Anyways, even if your parts recieve 15% more damage, you’ll have 100% more parts to compensate, so it isn’t valid in the first place. I’d rather have 200 HP rather than 100 HP for the same mass, even if it has +15% EHP due to resistances.

This is why learning to build is also important and takes skill. With a proper build, you can circumvent that.

Better accelerate 0.5s slower than dying from a single hit instead of taking 4.

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I also want to elaborate, firestarters structure parts, on average, have 0.6 HP per kilo. Steppe wolves and scavengers parts have 0.39 and 0.41 HP per kilo. You get 50% more HP for the same mass, so 15% DR doesn’t really makes up enough

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I would love to see a chart that displays hp/mass ratios, as well as hp/ps.

Most of the time I pick my parts more based on looks and the size, and then swap things in and out until I get closer to the stats I want, but for more competitive modes I’d like some help with min/maxing to make the process quicker.

Thanks for the tips in here, it’s all pretty useful. I may think your builds are a bit ugly, but they are definitely competitive in a way that pretty ones rarely are.

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Here’s what I’m running for my main high PS build this week. I might rework it next week for 4 tacklers instead of 5, but I’ve been pleasantly surprised that only running one energy point of cooling has worked.
There’s also a golden eagle hidden in there, which makes the guns almost impossible to shoot off. Icebox is buffing the damage, which helps make up for not having much cooling.

image

This is on average BTW. Some parts differ from this, notably the “half-grills” (parts with 50% damage passthrough) and these parts with white resistive coating (which have both good HP per PS and kilo so they should be on every build).

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Not bad at all. I see some problems though.

First, since you’re using Icebox, your cab is pretty exposed. 3400 HP is not good enough. Consider replacing parts for more HP/kilo effective ones, you can easilly go past 4500. Bumpers aren’t needed there imo

Also, you’re using goliaths, which is a good cnoice, but once one of your goliaths is broken, you’re basically dead instantly. A good option would be putting some armor on them to squeeze a bit extra survavibility

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Yeah, I could probably lose the two middle upper bumpers, but there are enough melee builds on console that I need the lower ones protecting my frames and guts. I’m wide enough that some of the smaller melee cars can get between the tracks.

Currently it’s pretty rare that I lose tracks before HP, and if I remove the upper bumpers I’m going to need a bunch of structure in front of the cabin.

What’s ending my matches most often are Goliath/Snowfall builds unloading a full volley between the tracks at my cabin. The bumpers currently allow me to eat one volley, and I’m not sure how I can fit enough structure parts into that space to give me similar protection.

When I make a 4 tackler version, I’m going to place the cabin further back so that I can better use your technique.

I just found out today, let’s say…it was one of those moments… in that moment he knew meme

the raking doesn’t say much about opponent’s builds
I found it so strange at the start looking to the PS, they were so low, make me doubt of my build ( i thought it was higher PS )
Ok then, it’s all so balanced, the MM, i thought
Next a snowfall/Goliah/Inferno made me his pancake.
Was quick
Then i noticed it was ranking, absolutely useless information

Why tacklers instead of protectors?

Tacklers have their resistance up when they are silent
Protectors have their resistance up while firing