I thought I’d start a thread to help those who are playing Rust and Dust and want to improve their all-rare grinding builds. Add any tips you can think of.
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Wheel redundancy is your friend. As much as I love making four wheel cars, rare wheels get destroyed so easily, and getting dewheeled is a death sentence. Six wheels should be your minimum, more if you can make it work.
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Passive melee is really good for dewheeling people. Even if you lose your guns, you can make a big difference just through ramming people.
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Don’t try to take on a high PS opponent alone. It’s just suicidal.
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Run a radio. With no radar detectors, the minimap often won’t show many enemies. But if everyone on your team has a radio and a radar, your whole team will have a much better idea of where the enemies are.
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Hide your explosives! When I’ve played cannons, I’ve been surprised at how often I’m disabling victims with a single volley hitting generators and/or ammo. These small cars are especially vulnerable to splash damage.
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Use the weapon type you are most comfortable with. I’ve seen every type of rare weapon perform decently, if the player knows how to use them.
I think there should be a different thread for epic R&D builds, as they’re very different than the low PS ones.
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just keep it it here in this topic…
and write Epic in Bold letters…
or write Rare and Epic builds in ur topic headline…
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Also a good tip about builds.
- Don’t bother with pass blueprints.
I’ve seen so many people using the lvl6, 8 or 10 builds. They are built badly. Don’t even bother.
- Build progression
Start with Catalina and 4 Vectors, plus 8 racing wheels.
Once you’re comfortable with that - swap Vectors for 3 Joules.
Then if you’re gaining spares - try adding Gasgen, Seal and Oppressor.
Final evolution would be an auger Icebox Tackler build.
Spoiler
For the auger build, i’ve used this (aka the “gap build”). Gap build is good if you’re fighting against Naguals or other Tacklers, as you’re pretty much impossible to degun. It’s worse against anything else though so i’ll rebuild it later with Tacklers on top.
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Also a tip. FORGET THE BASE EVER EXISTS.
I’ve had so many matches lost simply because sheepies decided to cap. 90% of the time it’s a loss. Either:
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the remainder of your team goes to fight, they have to fight on unfavourable conditions (like. 3v6). They lose, so there’s 3 sheepies on your team and, like, 4-6 alive enemies. Good luck lmao
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the remainder of your team goes cap. Enemy team can safely deal damage on range while your team can’t properly respond (there’s barely any cover and you’ll have to be not moving anyways, which means it’s easy for enemies to pick off your crits like weapons/wheels). Then when you’re left 10 seconds or so to cap, enemies just roll in and beat the crap out of your team, because they’ve chipped you enough and at that point you aren’t matched evenly.
I’m not even saying that most of the time sheepies tend to leave slow auger / tracked builds behind because “MUH BASE!!! I WANT TO CAP!!!”. It seems that capping 2 sectors and getting buttsecksed is worth more than winning and just… letting a player on one of the most BS OP builds in the game handle the things. Wild.
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