Shotguns and Hovers, seriously?

Disagree that melee was meta because it was OP. Melee was the meta because it was the only thing that could swat hovers into oblivion, and hovers are/were OP af. Everytime another thing could destroy hovers, it got instantly shafted by Targem too (Remember when Heavy cab + Cheetah + hans could go faster than hovers and plow through kap fields? You probably don’t lmao, it lasted 3 weeks then Targem patched the shit out of kaps because hovertarts were getting absolutely obliterated.)

Our silly clan’s winrate has never been as high as when the average CW team was 11 dracos and a spark. Melees were, plain and simple, not OP against any competent player that wasn’t on hovers. Competitive, yeah, for sure, but OP? No, at least not since Cohort and the possibility to facetank Blight Firebugs or 14 Lancelots was introduced.

These days I swear a solid third of my CW games end with me losing 1v2 against trash hovers who run around containers or play the cap because they know I’ll demolish them in a fight, it’s shit. If tomorrow hovers get removed from this cashgrab, a solid 50% of CW’s population is in for a nasty surprise (that surprise being the revelation of their complete lack of skill)

Gotta also say, I know some of the people who complain that hovers are “weak” and “overnerfed”. A couple ones play Scorp hovers in Tin and I walk over them 95% of the games with a Kaiju spider, an incredibly unbalanced matchup that should result in Kaiju being obliterated out of this plane of existence without doing anything. I just don’t buy the “hover players are so pro” argument. If their movement part wasn’t so grossly OP, we’d see who’s actually skilled; but we’re not there.

2 Likes

Glad I’m not on PC, that sounds boring.

I think you would just lose 50% player base…why you always say hover player trash? You say the Kite you because they win as they know you can beat them in the open then isn’t that just smart play?

I don’t see a problem with that. Maybe with Hovers gone, the game would flourish. If the game died, oh well. I’ll find something else to do with my time.

1 Like

Personally, i never understood why hovers existed in a game with massive vehicles clashing around, but anyway.

You are forgetting hovers have maps designed to give them advantages (clean island, factory).

After 2 years of firebug main i can honestly tell you that lances, big spiders, tall spiders, even nova machine gun spiders at one point where good counters to dogs.
We have faced endless numbers of cheesy builds to beat out firedog setups. They were not always successful but there were times that going into some setups was simply suicide.
And i had no problem with it, ever. If the opponent finds a smart and easy way to build and beats me, good for him, now its my turn to do the same.
And so i did.
What i cant tolerate is when the game devs actively DESIGN the game so i lose. Maps that give advantages to certain movement parts, fast cabins designed to counter (amongs others) RELIC weapons ( i could accept kami perk on a heavy cab because heavy cabs dont control the pace of the game, but on a light cab is an insult to their own game)…

And now the hover fiesta.

Well, i have a simple solution, make them LOWER. Now they have the top speed to outrun almost everything, why have the height advantage also? Legs are the slowest movement parts now, they should at least be effordlessly the highest, period.

1 Like

Hovers and shotguns have always been one of the main crossout cancers, for some reason devs just love them and in the moment they have the slightest opportunity they buff childishly , why? because they can, there cant be any other logical reason

1 Like

Yeah it’s so smart of them to run around for 3 mins after getting degunned in an instant because of their garbage positionning.
You can’t say it’s smart when it’s just the last thing they can do because they got rekt lmao. This is a vehicular combat game, not some goddamn cat and mouse game. Devs need to stop rewarding garbage gameplay.

You forgot superheavy wheeled bricks, and breaker ground builds (you know we live in dark times when I have to mention that the breaker builds I’m talking about are on the ground and not f*ckin flyers)

I’m not going to cry about Flash getting nerfed, because Flash was probably the n°1 relic n00btube that counters 95% builds without aiming… But it sure was keeping hovers at bay, and nerfing Flash while buffing hovers was clearly a 250 IQ move from someone who never played the game. Also random legs power nerf because they were clearly too good at climbing hills lol.

Also, speaking of relic n00btubes, seems Porcs are completely useless now that everybody’s floating. I wonder how hover porcs kaps/flash mains feel rn… When your left crutch gets buffed so hard it makes your right one useless, can you still stand on two legs? they were already in a pinch after switching from kaps to flash, because porc flash builds counter, and nullify each other’s presence (^%

2 Likes

I believe flash nerf is very fine, it kinda needed it, my issue is with kami. The moment i saw that thing i knew it would break the game.

Mastodons are also a relic used by many interesting builds, i was thinking of crafting them too and play them in CW eventualy…Then kami came.

Why craft a relic whether its flash or mastodon when someone can just strap on a legendary fast cabin and make half or more of your weapon useless?

I dont know what going through the devs minda, honestly.

Joke’s on us, next CW session we won’t even be allowed to use weapons since everybody will be running fused Dazes (^%
Time to buy 14 Lancelots to go with mine :partying_face:

This is me. I’m a Porc/Kap/Flash main. I also main hovers and wheels. While it is nice to see the hover buffs, (Icarus IV is particularly good), I’m not sure what to do with my relics as they are all kind of useless.

All of my inventory is tied into 4 Porcs and a Flash. I sold my Kapkans a few nerfs back when I got tired of dogs running right through them. Since the update I don’t even play Porcs or Flash or Porcflash except as backup builds, and instead have opted for Reapers or Cyclones for serious matches. It’s sad. If relics besides Punishers, Breakers and Scorpions aren’t competitive anymore, I will just play legendaries, as it is too expensive to flip a relic inventory.

What I would like to see is inclined wedge gun mounts to be able to loft Porcs into the air twenty or thirty degrees or so. There is no reason that you should only be able to aim Porcs forward. I would also like to see Flash buffed so that it counteracts overheat builds and not just reload builds, and also have its range buffed a little bit to make up for the horrid nerf to engine slowing that occurred in the last update.

Flash is a relic and should be the most toxic debuffing module in the game as it is close range and isn’t made for outright damage. Also, Punishers are running amok these days, and need something that shuts them down.

I still believe movement parts should deal some damage below them. In the case of hovers, that’d discourage people from hiding under you, but would make Porcs pop if they roll below your exhausts.

3 Likes

No, its the hovers that are the point of contention here. Leave the other movement part balance as it is. ML200, Augers, tracks and wheels are generally well balanced to eachother now, and they should revert the leg drain increase. Some epic wheels are OP in terms of durability, but dogs got a nerf. Hovers and Bigrams are the problem because they don’t have drawbacks like everything else does.
Augers and tracks could use a smaller turning radius, their turning speed is fast but still low enough to where small builds can actually encircle a less experienced driver with no cover near him, which I like. Before every build could pivot steer so fast I feel like I’m gonna fall out of my chair and literally nothing could circle me.

thats because your buddies are all console plebs. playing double harvester spark, sparkvester, lancer, draco, firebug or shotguns (briefly even annihilators, lmao) in cw has been the easiest comp to play since the introduction of the firestarters.
the most big brain tactic you can come up with as a melee team is assigning targets and then all cloaking at the same time and rush in to facehug their target.
you need more brains to play any other comp. playing as the only dog in a hover comp already makes it much harder for the single dog because now he has to actually think.

well, it has been very hard to win a 1vs1 in a hover without porcs/kapkans vs any dog, including shotgun dogs, for a long time, now i dont know.
heavy dps spiders always countered dogs but struggled a lot with firebugs after blight.
those spiders got rekt by hovers, except for some months when the 4 hover soft limit was still in place.

so in cw, are hovers really op if they wreck spiders but get rekt by melee, when melee had a shot at spiders in intermittent periods and spiders were always somewhat viable against melee?

in pvp it was obviously different because there people use wheels with non dog weapons, fixed angled weapons without strafing movement parts, and the other generally crappy movement parts so hovers could really shine.
and, even more crucially, dog is easy (and strong) in a full dog team but hard as a single or few dogs amongst other types of builds because then you cant apply the melee god strat of just rushing and cloaking. so dogs never worked as well in pvp as hovers who could solo carry.
i even remember people in the forum occassionally complaining about groups in pvp all running some freshly op dog weapon, mostly shotguns, and just plowing through random pvp teams, because dogs strong together when pushing w, cloak and then hold lmb. people seemed to notice that. edit. how could i forget about trucker borers.

in pvp hovers have been op nonetheless for a long time, this i agree with.

also yes, cw was, is and will always be full of people buying relic weapons yet still sucking. i give you my login if you show me some hover scorp action cw clips of yours, would love to see that.

I never record. Playing is enough of a time sink, who even got time to record that shit, make vids out of it and stuff? Never really got it. But if you want, I’ll pm you an invitation to our Discord, I’m usually the one streaming for other clan members.

I think we’re just not talking about the same kind of OPness here. I’ll agree with you that rush builds in the hands of complete n00bs are OP. Many people overperform seriously as soon as they switch to dumb rush builds. I remember a game where I obliterated 2 hover scorps at range with my Kaiju spider, and when they switched to dogs they were a billion times more dangerous. BUT
I’m not exactly sure how bad you need to be to lose 2v1 with hover scorps against a fucking Kaiju spider, but these people can play what they want, they’ll still get crushed. I’m more annoyed by the average joe who plays hovers and thinks he’s a god because he’s playing cat and mouse behind a f*cking container against a 40 kmh spider, or a poor non-melee wheeled SoB. The angry 2x yo insecure male gamers who foam at the mouth and think they’re proving something by abusing crutches in some p2w uncompetitive gatcha game. I think you’ve been there, seen these people. Anyone who’s been in clans here for more than 3 months probably knows exactly what I mean.

My fav matches are when some audacious mofo pulls out the same build than you to duel the shit out of you in the second round. that’s the spirit. Come here with your Kaiju, lets see who’s the best here >:3

So… let me see here.

Everyone I play clan wars and everyone I know that plays Clan Wars considers hovers to be the easiest and this is what we play on Xbox for CWs because it is easy wins.

Where did you come up with all this stuff about rush? Lol, We are talking about hovers. Keep up here.

All the top clans on Xbox have always been hover clans since hovers where introduced, NOT rush.

Right!

Some of us have to “Adult” and don’t spend our lives locked in our bedrooms on video games all day.

When I play my auger porc I def notice enemy hovers more. 4man blue hover team with me on porcs = me prayung my team dips those enemy hovers. It’s also way harder to hit them with avalanche, so I’ve resorted to aiming at the ground below the zippy blue hovers at times.

I see you in game fairly often, and I’m curious if you also feel like those hover squads are relatively rare in PVP on PS4?
I mean I encounter them sometimes, but they don’t seem more common to me than dog squads or any other meta.

I wouldn’t say more often.

I see lots of hover teams, but it’s mostly two or three man groups.

1 Like