I’m thinking of picking up a second one of those melee saws. Looks like you find them effective?
I pretty much never see them on console, and they’re cheap on the market.
I’ve touched a given console only 3 or so times in my life so i dunno what the meta is like there, but yeah, they are pretty effective against any wheeled build. Mechlegs are off-limits, hovers are luck-dependant, and tracked builds are an easy kill if you get one of your saws between their tracks from behind
Just a word of advice for anyone out here building levis, i’ve noticed that having a levi with 2-4 Torpedos and under 28k PS has a really good winrate
Just put anything you have on it. Torpedos are so fair and balanced that anything will work. Squall would be also a good addition if you have it
My friend made a levi with my guidance and this is what he came up with:
Spoiler



It does win at least once every 2 days (you wouldn’t have a win every single time, but still, on average you’ll have a win every 1.5-2 days).
thats not good !! ![]()
It is extremely good if you consider that most 30-60k PS levis have a smaller chance of winning AND farm less copper per day
Here is my latest art build in homage to the character Sharp in this Battle Pass. Hope you dig it!
Here is the battle worthy build.
You can find the art build in the exhibition under the name of Sharps Whip.
-MC-
thnx for the info m8!
though i just more often got for “the art style” (read “just start sticking stuff together for the looks”
), then actualy going for efficacy…
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btw…my last madness…8x Chord on a Nox+Hot Red & Aquilo
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…fun fact…it can dish some damage… ![]()
…nice Racers… ![]()
my attempt are a Toro racer… ![]()

…LUCY x2…GHOST, Chameleon (fused for reload), CHETAH, reload mod (spec. tier)… ![]()
6 sec of 28% extra damage boost, +…hehehehe… ![]()

i always kill the first 2 because i ram them n pin them, so its good believe it or not lol
and i have Repair Kits so im the last 2 on 3rd boss we win…
- ps scores …nothing like 1 guy with 15k and others on ur team r 8k…and the bots r 15k …
its a gamble like any match …
'you need make ur own topic for this ’
not the place for this … thx ![]()
…droner art build…

i need this build to cheese that 500 levi win achievement.
…remade slightly so “it looks cooler”… ![]()

…GUGI x2, and NARW combo…gugi freezes, narw benefits…similar to photon and heating…

Me approaching any female named enemy players I come across in matches (they always shoot me dead before I can reach them)
Psychological warfare
i mean really ? alll them heart broken Bots !
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a cute face ain’t a Psychological warfare.
Fake weapons made of structure parts (no, inflatable version doesn’t count, unless you somehow make people shoot them first by painting it red) are one of the few i would consider actual psycho wars.
The only other I would also consider so is using structure to fake a cabin dopperlanger so that your enemy gets confused of “how does he fits 2 cabins on the same vehicle???” and hesitate for a second or 2.
So a few of you may remember my quest for the fastest build in XO, which I achieved using a Reaper-boosted helicopter with the lightest possible mass I could get (without fusing because I’m poor). HOWEVER, there was a HUGE issue with those builds… liftoff took too long. The time it took for the rotor to spin up and then get the reapers going was took a while more than I liked. My newest version aims (no pun intended) to fix that. NOW INTRODUCING… The 5th edition of my Reaper-Boosted technology…

I know what you’re thinking… “What the heck is that? It’s heavier, and uglier…” and while both are technically true, there’s a crucial detail I added that you likely missed… the RIFT!!

The rift is there for a good reason. It detaches the engine, and boosters, as well as the generator. “How is that a good reason? What is this guy thinking? Is he crazy?” I hear you ask… lemme explain.
The rotor engages first, spinning with the help of the Fin Whale, then the Reapers and Hermes fire simultaneously on the same key, making the initial acceleration faster while the reapers get up to speed. Once the reapers are at full throttle(is that the right word?), you can detach the rift and all the extra modules, as they are no longer needed until you crash, but then you’ll be dead on collision anyway, so it’s fine. Therefore, the acceleration is faster, and there’s basically no extra weight once you get up to speed, allowing the same speeds you’d normally get.
Here’s the stats for anyone curious:

…and part list:

Note: you MIGHT be able to make it work with a Boostrap instead of the Thor (if it fits), but I don’t have a Bootstrap so I haven’t tested it. Plus the Thor fits easier between the Reapers.
I look forward to using this more on the larger Bedlam maps!!











