So Crossout changed the ingredients and costs of the Workpieces

These Workpieces were my acquired right. You have no right to change them.

You are changing the rules after the “game has already started”.

Just when I think you can’t get any dirtier, I find out I haven’t seen anything yet.

You are making EA look like amateurs.

If someone says the company is owned by the mafia, I wouldn’t doubt it.

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Greetings, Survivor

I am the forum game apologist, and I am here to address your complaint. I will help you understand that this is actually an enjoyable feature of the game, not a dilemma. It creates wonderfully challenging adversity, fresh opportunities, and invigorates the game architecture with new puzzles and quests for your amusement, preventing your game-experience from becoming repetitive and boring.

You will learn to be as excited as I am to continuously find various elements of the game spontaneously reinvented, just when you were starting to acclimate yourself to Crossout’s unique and elusive sliding game progression. Soon you’ll know the fun of climbing Targem’s greased ladder of success.

Euphoric gaming awaits you, Survivor. Just keep climbing. You can do it. We believe in you.

Thank you for your submission,
DocSavage

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Either you’re being sarcastic, or you’re under the influence of vodka, or someone has a gun pointed at your head to say this nonsense.

And don’t talk to me like you’re talking to a retard.

You’re talking to someone who has 6.4K+ MVPs and knows enough about this game.

Your words only make the image I already have of you worse.

But keep trying, who knows, maybe you can fool someone with this bullshit.

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Looks like maybe I did already. :wink:

Have a wonderful day.

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Doc on fire now. Masterclass sarcastic trolling

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I know enough about the game, not about the forum.

Those who know, do it, those who don’t, teach others how to do it.

Be sure and remember to vote for Crossout during the autumn sale and support our favorite game!

Thank you for playing. Happy holidays, and have a nice day. :slightly_smiling_face:

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They made the game’s physics, the bot AI, the MM, made aircraft controls completely garbage, introduced carcasses and Mech legs when the maps are already small and outdated. They further diluted the scarce player base by creating yet another game mode.

For me, it’s not at all hard to believe that they would say this kind of thing, at all.

In the other game I had aircraft, Mechs, everything. And it wasn’t a problem because they were well made and the maps were amazing. I stopped playing it because they made changes in such a way that building didn’t matter anymore.

I love building vehicles and playing with them. I PLAYED Crossout for lack of options.

I could not hate more Crossout.

Very well done, old chap!

Very true and im not even sure youve taken into account its poony whos being trolled here.

The latter had a reply with the exact same arguments written up, ready to reply, but can he still post it now? Would he dare after being so colossally trolled?

Chill out fair brother, hes just having a laugh, this actually is a safespace!

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OK, serious question: how big was the file size for that game, because this one is right under 14 gigs, which I think is unusually small for a modern game. I was wondering if the reason we don’t have more extensive maps was due to an attempt to keep this game small and optimized.

I would very much like to see more maps, and I don’t understand why this isn’t perceived as a relevant issue to the developers. It seems like low hanging fruit for a game developer to exploit to add appeal to their product. Perhaps there is a reason?

oh please, stop sounding like those crybabies on reddit who whine about new modes splitting the “already small playerbase”. as i say if they bothered to care about their game then this game wouldnt have a small playerbase. maybe if they stop focusing on battlepasses and mini battlepasses so much and actually fixed their game properly and did some work on it then perhaps the playerbase wouldnt be so small. but what do i know? im just a guy playing pve :man_shrugging:

English is not my natural language and I found what you said quite confusing.

I don’t even know if we’re talking about the same game. Or at least the same server.

What I can say for sure is that when I play I do (or used to do) sessions of 6 to 12 hours straight. I can play in the morning, afternoon, evening or dawn.

I can’t do that anymore. Depending on the time of day I wait 25 minutes in the queue and no match appears. I change PS, wait another 20, change again and wait.

And then I go play another game.

So yes, the game is getting fewer and fewer players.

I hate aircrafts in this game, but to do a quest I joined a match. There were 3 players and 5 bots on each side. This happened in 3 matches in a row.

So yes, the player base is more than divided.

But you can pretend it’s not, if that makes you feel better.

But if you only like PvE, I understand. Patrol is the least affected, unless you are bothered by playing with up to 10K PS difference.

I actually quite enjoyed the poony4u satire, but I wasn’t going to defend this particular thing.

However, I am very curious which recipes have changed, and in what way.

I don’t think this was mentioned in the patch notes, and I definitely wasn’t paying close attention to what the old recipes were.

Can anyone track down exactly what has changed?

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In general, the ingredients (items) in Workpieces were unusual, that is, different from those found in normal Workbenches, as well as the amount and type of resources (metal, copper, plastic, etc.).

For example, I was about to build Destructors for which I needed 2 Hot red and 2 Quasar. Now I need 2 Triggers, 2 Bootstraps and 1 Verifier.

Now, I’ll let you guess:

Do you think the recipes got cheaper OR more expensive. And why do you think this happened?

Yikes, that is not good.

And you’re sure you’re not looking at the minipass recipes for the fused versions, right? (I can’t check right now)

Did all the workpieces change, or just some?

I agree that this is a very bad move on their part, assuming it’s not a bug.
You are right that we paid for those workpieces, and they shouldn’t arbitrarily change them, especially without explaining it in the patch notes.

I have 34 different types of workpieces, there is no way for me to know the details of each one. But that is exactly what they are counting on.

Looking at their current costs I can tell that at least some of them have been changed.

And it doesn’t matter if you paid for the workpieces or not, they still don’t have the right to change them.

Building the parts is expensive and time consuming and when you go to use the workpiece you find out that they changed the recipe…

And of course it didn’t appear in the patch notes. Just like they didn’t announce the increase in the cost of the workbench for rares.

But, like me, a YouTuber noticed and reported it and they thought it best to backtrack.

Do you think they won’t keep trying this kind of thing?

If no one complains about the workpieces they will feel more comfortable to continue with this greedy, dirty and cheating behavior.

As I said in another post, they are trying to get everything they can out of the game while it lasts.

I agree that changing the recipes is bad, but I’m not sure how the new recipes help the game financially. I don’t think people are buying packs for workpiece ingredients, and that wouldn’t even be possible for the one example you gave.

I do think we are owed an explanation.

I was actually planning on using a Destructor workpiece soon, but don’t think I will with the new recipe.

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Not everyone has as much time to play as I do.

The more an item costs, the more time you need to play to get the resources. And a lot of people don’t have that time and so they have to spend coins. But they don’t have that either. So they have to use real money.

They changed the workbench interface so that you can only make one item from each faction at a time. This makes players more compelled to spend coins to speed up the process. More coins, more real money.

Add to that, less attentive players who click the button at the wrong time and “waste” coins.

I’m not against a company making money from their game. In fact, it’s more than fair.

What I’m questioning is what they’re doing to achieve this.

Over the years, they’ve been making bad decisions and changes to the game that have driven players away, and now they’re trying to squeeze everything they can out of players who accept the situation.

Crossout is a type of game that’s extremely difficult to balance. Their recipe for making money is to constantly add new components, each one more absurd than the last.

Yes, some players are happy because they can jump and dash, but they can’t see it in the long run. The game will reach an unsustainable level at some point and will end. For everyone.

This is actually a “universal” problem. At some point, entrepreneurs noticed the growth of the gaming market and thought: “We are badasses, let’s buy these companies and increase their profits tenfold”.

The problem is that they don’t know anything about games.

This is how they ruined entire franchises and the reputation of major gaming companies. Do I need to list here the names of the companies and games that were ruined? Am I talking about something you’ve never seen or heard of?

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couldn’t agree more…seen that shit happen more times then i care to remember…
:grin: