Not everyone has as much time to play as I do.
The more an item costs, the more time you need to play to get the resources. And a lot of people don’t have that time and so they have to spend coins. But they don’t have that either. So they have to use real money.
They changed the workbench interface so that you can only make one item from each faction at a time. This makes players more compelled to spend coins to speed up the process. More coins, more real money.
Add to that, less attentive players who click the button at the wrong time and “waste” coins.
I’m not against a company making money from their game. In fact, it’s more than fair.
What I’m questioning is what they’re doing to achieve this.
Over the years, they’ve been making bad decisions and changes to the game that have driven players away, and now they’re trying to squeeze everything they can out of players who accept the situation.
Crossout is a type of game that’s extremely difficult to balance. Their recipe for making money is to constantly add new components, each one more absurd than the last.
Yes, some players are happy because they can jump and dash, but they can’t see it in the long run. The game will reach an unsustainable level at some point and will end. For everyone.
This is actually a “universal” problem. At some point, entrepreneurs noticed the growth of the gaming market and thought: “We are badasses, let’s buy these companies and increase their profits tenfold”.
The problem is that they don’t know anything about games.
This is how they ruined entire franchises and the reputation of major gaming companies. Do I need to list here the names of the companies and games that were ruined? Am I talking about something you’ve never seen or heard of?