You’re not seeing the big picture, the long-term problem.
The “serious problem” has nothing to do with the number of people who have workpieces.
They DOUBLED the cost of the workbench for rares (which are certainly the most produced “final” items in the game) without publicizing it, but were forced to backtrack because of the negative repercussions.
I’m not talking about the time I spent getting the pieces needed for the workpiece and then finding out that they became useless because they changed the recipe, which is bad enough.
I earned something in the game with time and effort and they STOLE it from me.
Just because you didn’t get robbed means you have no reason to care?
Plus, once again, without publicizing it, they increased the costs of items in the game (read more grind, more coins, more real money) and this time with something that is much harder to track.
Who remembers the recipe for 30+ workpieces?
If players don’t complain about this kind of thing, Crossout won’t stop and will find increasingly disgusting ways to squeeze the most out of players.
Yes, the grind is exaggerated in this game. But there are other problems that they haven’t found a solution for. Problems that are not exclusive to Crossout but rather inherent to this type of game.
1
To start with, the entry level PS in Crossout is a sealclubbing festival. Do I need to say more?
They say they don’t want to stifle creativity, but the truth is that they don’t want to risk angering the paying players they have.
2
Free to play games need a lot of players to survive because most of them won’t spend money. In games like Crossout the problem is bigger because the player base has to be divided into different Tiers (PS).
Add to this the different game modes.
And if there aren’t enough players you’ll be forced to play with/against others with a 10k PS difference.
3
Games like Crossout are very, very difficult to balance. And if you consider how they add new items at almost the same rate that a bakery makes bread… Do you see what I mean?
This also means that the game will never, ever be able to make everyone happy. Which we can say is almost normal in a game, but it is much more pronounced in Crossout.
Also, because of this imbalance, the game is highly exploitable. Some players know very well how to take advantage of this and will make life hell for other players. Particularly the less experienced ones.
4
In every game there will always be those players with more affinity and/or skill who will outperform other players. This means that there are those who will beat and those who will get beaten.
In games like Crossout the problem is light years worse because how you build your vehicle matters.
So, on one side you have skilled players with good builds and on the other you have newbies with…boxes on wheels.
Wait, I just started…
At some point, game companies realized that it is easier to keep their players if they encourage the creation of groups, clans, etc.
And this is really effective, but in Crossout this is also a huge problem because in order to not let a group stagnate in the queue the game ends up putting it in a match against randoms.
Add to that Relics, Items and Fusions (the good ones) behind a paywall. Things that most players will never get close to.
In short:
On one side, newbies with boxes on wheels. On the other, a coordinated group of experienced players with very good builds equipped with high-end gear.
Now I’m just guessing. But I dare say that most players don’t like being massacred over and over.
This is one of the reasons why some players go to PvE and others simply abandon Crossout.
5
Ok, let’s talk about PvE. Raids.
They made different types of Raids, which is good. But in one of these types you literally get twice as many resources as in the others. In a game where the grind for resources is so intense, why would anyone want to play the modes that only give half the resources?
But the mode that gives the most resources isn’t always available. So you have to wait for it to happen. 30 minutes, no. Another 30 minutes, no again. Not everyone has time for that. Unnecessarily frustrating.
You queue up for a Raid and wait. When you enter, you find out that you’ve been placed in a match that’s already in progress. And it doesn’t matter if you joined 1 minute or 1 second after the Raid started. You get penalized and lose points. Understand, you lose a good part of the crumbs of resources that you would normally earn. Just another unnecessary hassle.
In a game where the grind for resources is brutal, I’d rather wait in queue than have to go through that.
But that’s not the biggest problem.
For those who don’t know, Raid is no longer PvE, it’s PvP.
Yes, you still fight bots, but it’s no longer a cooperative game.
Since the resources you receive are proportional to your “performance”, players (not all, but many) are becoming more and more “selfish”.
They intentionally block you, push you and even flip your vehicle if they can. They use every possible exploit. So they can do more kills and get more points (resources).
I don’t think this is the experience that PvE players are looking for in the game.
If PvE and PvP in Crossout are frustrating experiences, why do people will keep playing?
I could add a few more things here but this post is already too long.