Some of the issues with new player retention via achievements:

If we look at achievements on steam we can see a major fall off in how fast new players taper off:
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First achievement is players that just looked at the game and said nope:
We don’t know their reasons but 34.2% of players backed away?

At the second achievement that requires live combat:
By the time they get to pvp 43.9% of players quit.

All of these achievements are noted on: Steam Community :: Crossout :: Achievements

Fence I use to come easily because the kiddy pool & vet pool included get the items:
We now lose almost a quarter of players before they sell a part. (I think we should bring this back for the kiddy pool. accelerating their growth cycle

The sleep of reason which is the cheapest achievement with purchase to overcome early limitations and upgrades Parts to 50 at the same cost as a BP:
Is only 24.7% are making it to 10 less parts. Those are the F2P players and the near to buying in players.

The next batch of Achievements:
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When we look at how many players actually generate or craft one rare part it’s sad at 17.1%

These are figures we can’t really hid from this is a failure to onboard new players into the game that should be fixed.

If you could how would you fix this issue and get more new players to at least last to craftsman I?

I don’t know…but, three things.

First, I would start with making the copper/scrap rewards less deplorable. 9 scrap for a pve win, 10 if you do really really well? Gimme a break.

Secondly, about 3 years ago, the prices on the blue stuff you crafted dropped 25% almost overnight and never recovered. I used to craft like a madman up until that point, then decided it wasn’t worth it and just sold resources.

Thirdly, get rid of the sealclubbing. How? Maybe restrict the ps of weaponry you can use at low ps matches. A vet player with one gravastar beats a newbie with an avenger, chord, and rapier.

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They did a re-adjustment of pricing a while back that could be what your talking about but it was for commons more so than rarest. Though at the same time they got rid of the get the common missions.

I know I can’t solve for it all myself either… I’d like to make things better though.

My AI keeps telling me to do rarity gating where it’s the rarity or lesser at certain power scores kind of like how we use to do things. Then it suggest doing a ELO rating type of thing in between to keep the skilled players apart from the unskilled players in combination with the standard PS scoring.

I think I’ll get a lot of people chiming in but I don’t know exactly what will work don’t take my no as authority. I just want the game to do better.

I think one thing we should keep in mind when looking at those stats is that the nature of a free to play game means that lots of people are going to try it, and most aren’t going to stick with it, compared to a game that people buy outright.
Free means people will take a chance on it, even if it’s not really their thing. But they have nothing invested, and nothing to stop them from giving up after one or two sessions. I don’t think those players were ever going to stick with the game.

Not that we shouldn’t care about new player retention, but I’m more interested in where the taper off is for players that enjoy it enough to get to level 30. Those are the ones that potentially would stick with the game, if their specific concerns were better addressed.

My gut tells me the main factor driving those players away is the veterans, and I’m not sure what to do about us.

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In regard to seal clubbing triple the power score difference between the rarities. Beside poor MM, there is no reason for an all-Epic vehicle to be killed by bots with relics at 9000 power score.

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Why not?

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Imagine, a new player sticks around. Gets the free packs, grinds some reward crates and finally gets a 9000 power score vehicle with an Epic cabin, Epic movement parts, Epic weapons and Epic hardware.
This player has reached 9000 PS finally and gets spanked by bots with Relic weapons. Then gets disgusted and quits. We are talking about retaining newer players.

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As a console user, with PSN Plus essential, I frequently browse the monthly free offerings I get for my subscription. I’ve wandered into some games simply because there’s lots of goodies offered as incentive to try a free game. While XO does offer some goodies occasionally, I feel they could do more.

Also, I’ve long argued that there should be more ways to earn ore. For a driving game, there isn’t much focus on racing, for example. Give us a racing game mode with ore for stakes for finishing position. Give us more ways to earn various scraps - plastic, electronics, for example, in pvp for those of us who’d rather take a nap than play raids.

If getting and keeping new players interested is one goal, keeping veterans interested should also be a goal. Which means no more using engraved casings as crafting materials. No more using bp craftable items only as crafting mats for future battle passes.

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I very much agree with this. There used to be a dedicated race mode, but now the only races are the player-made brawls.
Seems like a no-brainer to have a dedicated race mode in a game like this, and yet they can’t even get the bots to do a lap in the race brawls we do have.

i Love this race, be nice to have it as a Weekly or Daily :thinking:

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How about a loop ring track - weapons disabled, passive melee only? Or maybe a sumo style matchup, king of the hill type game mode as seen in GTA online? In all the years I’ve been playing there’s been a handful of brawls I actually enjoyed; I’d like to have more variety in the game besides constant grind.

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Death by bot isn’t exactly horrible though, which is why I asked why. While someone might go well that’s practically seal clubbing at a higher PS rating I also question how much creative freedom do we want to strip out of the game regardless if it’s on the player side or the dev side with build selections. It wouldn’t be impossible to regulate the matches down till they are super close but we run the risk of draining the creative freedom out of the game at the same time. It wouldn’t be hard to suggest killing of anything resembling seal clubbing with an ELO/rarity gated addition to match maker but I’m really not sure if it would make the game any better by doing so. Generally the clubbing issue is reserved for 4k and under by 9k you should be a fairly established player. Do you get what I’m saying?

I was trying to do a race with fast cars equipped with 2x pungies/aegis shield and 2 additional weapons. The 2 pungies were supposed to be kind of like an oil slick substitution type of hazard but they take so long to activate that it wouldn’t work. I’d really like to do some type of weaponized racing brawl.

Are you using decor to the limit as I sometimes get up to 13-14 with the 25% that it offers.

Do you mean when they adjusted the crafting costs on rares and made crafting common items more expensive?

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I’m not complaining about the low rewards for myself (anymore), but for a newer player, the rewards are too low. (I’m sitting on 80K scrap right now).

All I remember is that the blue stuff I was crafting was selling for an average of 42 coins; then suddenly plummeted to the low 30s. I wasn’t aware of any crafting cost restructuring at the time, but I may not have been paying attention to the news either. At that point, I began buying lower-end packs when they were half price and made more coins that way than I could by crafting.

That’s more than I have but I use it often.

There was a cost center shift for scrap, I think it might have been a result of that but we’d have to dig and look at the data. Right now it’s often more efficient to buy rares and craft specials and up. It use to be not as pricy to craft commons. It’s a topic I’m looking at but I don’t have any answers right now.

New player here, like only a few days new.

Low levels were fun, I got a bonus pack for signing up so I felt a little OP at first. It wasn’t long until I realized though that the rewards for playing are awful. Like worse than any game I’ve ever played. There are WAY WAY to many crafting materials including dead ones, but it all seems useless. I looked at trying to craft a blue median cannon, wasted resources making the machine gun needed for the recipe only to notice it needed 50 engraved casings,… which cost 100 each, so only like $150!!! Adventure mode looked cool but seems totally useless and a waste of time to play. The only way to get anything seems to be to open the wallet,… so I did :-(. Now i’m getting dumpstered even harder at around 7k points,… even by the bot builds. The whole game seems like a money scam,… which is sad because the building and bones are great… I’m having fun for now despite being dumpstered by literally everything, but this doesn’t seem like a game I can play long term. There is no real way to get parts to fight back besides opening the wallet and even then it’s not enough.

The whole rewards and crafting system needs reworked to reward players for playing the freaking game. Even simple black parts for building are a pain to obtain. I’ve had only one large avia panel since forever and need to grind some faction just to get another. Why cant I just easily craft this big piece of metal with the partly scrap I get from playing the game? I can’t even craft simple blocks…let alone any of the uber weapons that aren’t even available to anyone new.

I forgot to add also, even the battlepass is gated so I can only progress so much each day, which I’m suspicious is a way to force me to buy levels… I have a job,… I cant play every day. I’m holding off buying the pass to see if I can actually get high enough for it to be worth it naturally because I have ZERO trust.

Additionally, after buying a pack I was able to scrape together 7k points to play uranium wars or whatever and everyone on my team hates me. I am so ineffective at 7k points and just get flamed. I’m not even sure what the mode is for but it’s definitely not newbie friendly.

And why do I have to choose wire, scrap or batteries??? why split the already tiny player base. Just give us random wires/scrap/batteries/whatever for the same que, crafting seems worthless anyhow, why is the game so stingy? I have to pick if I want 9 scrap, 6 wires or a battery,… :frowning:

The players still play the same battle, they just get different rewards.

Make sure you get all the free packs from the Topic Giveaways and Redeemables.

You get Teal wheels, Teal detector, Teal weapons, more Structure parts.