Still waiting for that Raijin nerf

In my 9 years of playing this game, i have never seen a more ridiculously overpowered weapon than the Raijin.

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I’m pretty sure they say that every time there is a new over powered weapon dropped in.

i havent played crossout from the complete beginning but i doubt they ever added a weapon as op a raijin

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I think it depends a lot on what PS range you play.
I remember in my early days of Crossout there was a period where Spark/harvester builds were completely dominating the low/mid PS ranges I was playing. Then there was the grenadier period, which was also ridiculous. Those few weeks when Kaiju was new and it was mistakenly working as hitscan. Whichever cannon that used to freeze your movement when you got hit (can’t remember which one it was). Nest was crazy strong when it was first released.

I feel like there have been lots of periods where something was way too strong for a period, if you happened to be in the PS range where it worked best.

But there have been even more weapons that completely flopped on release, and then it took years for them to buff them into relevance.

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blame @Poony4u he wanted them to be the scary cannons. we got our eyes on you mister scary cannon man :smirk:

AHEM… we dont talk about those. incinerates a few as we speak :unamused:

typhoons.

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Airships with 8 pack-only hover dropping pack-only Fuze Drones. Fuze Drones everywhere with unbelievable damage and the hover would not break and even if you took some off, they still flew normally, instant acceleration to top speed.
The accidental Sidekick nerf that was a buff.
Grenadiers on release and took forever to adjust.
I never buy pack-only stuff until it is nerfed or reworked.

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When those hovers use to fly really high I use to find them really funny because you’d pretty much have to build upside down. I just remember driving under them often.

no i think we should blame the devs for releasing a turbo p2w weapon instead

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I think that’s from a lack of testing. I’m glad the can make things that are easy to use though.

no its from the lack of a spine. why be glad about them adding p2w weapons?

Obviously we disagree on this, but I am curious how you explain all the pack items (and BP items) that are undeniably underpowered and going for peanuts on the market?
If the devs are intentionally making Raijin overpowered because “they have no spine” and are trying to manipulate poor gamers into emptying their piggy banks for P2W items, why don’t they do this for every item that we can buy? Or at the very least, make sure that every pack and BP item is at least of average quality, with a few OP items here and there?
If it’s a deliberate strategy, why do they fail so often?

Personally, I’m going with the Occam’s Razor explanation that they aren’t intentionally making anything OP, and are just not that great at predicting how effective any item is going to be once players start using them.
Never assume conspiracy when incompetence can explain a given situation. I mean just look around at the world: stupidity is much more common than evil geniuses. And most of the people we think are evil geniuses are really just people who are too rich to fail.

Because if they do it too often then people will leave far quicker.

Explain the items that are going for nothing? Like all the nerfed ones maybe… like the Varun that weas crazy OP and mega nerfed, Yongwang got many nerfs, ermak got many nerfs, blight and remedy was a huge meta on release… they all get nerfed in place for next item and you know it.

Plus why stick to just packs when most p2w if via passes now?

Let’s look at the tech tree and see what OP items have come from passes but have been then nerfed:

  • Gugnir
  • Nothung
  • Miller
  • Parser
  • Stillwind
  • Avalanche
  • Nests
  • Trigger
  • Destructor
  • Blockchain
  • Assembler
  • Narwhal
  • Annihilator
  • Vulture
  • Kaiju
  • Mars
  • Yokozuna
  • Huginn
  • Omamori
  • Jackie
  • Yeti
  • Thor (due to Apollo energy changes)
  • Fin WHale
  • Bigrams
  • Gerrida

These are all battlepass items that released pretty broken and then got nerfed in the cycle we’ve seen for 7 years now, that’s why they go for “peanuts” as you say… although their scarcity and use in recipes means they’re just not going as cheaply as pack items… which are usually purchased for pure coins so people sell off the other items in them.

They have “no spine”, it’s just a cycle and they do make so much OP, but the level of OP just varies and the Raijin is off the end of the scale pretty crazily in comparison to many others.

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This got nerfed out of testing from the the BP and then they stopped doing testing for the BPs. It still has issues. Do you really want me to go over every one of them?

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Got tested but was found to be too long range. Sucks even more that players hands touched it.

i dont think it would be sustainable to release a brutally overpowered weapon every single time and then nerf it. the playerbase would get completely sick of it. whether the devs are that incompetent or not, they know which weapons and items are op, and realistically they know whether what theyre releasing is or isnt op.
whatever the reality is, specifically this time, raijin couldve been nerfed months ago and its very clear it was kept purely to sell packs.

This one was publicly tested no one thought it was bad.

This one was also publicly tested and no one complained about it at first.

I’m not sure what point you’re trying to make with your replies?

Are they having a special on hitscan rapid-fire machine-guns right now? They sure seem off the chain lately. When did this happen? It gets worse every time I log on. At this point, it’s probably way too much.

Hitscan is going goodbye…

So the less strong items are decoys, to try to trick us into thinking they aren’t purposely making buyable items OP? Doesn’t that defeat the purpose? Wouldn’t it be smarter to make all buyable items slightly better than average, so that we’d expect them to all be good, and not a crapshoot?

I definitely do not share your confidence in this. I think it would be very hard to accurately predict how a new item will actually perform, especially without any real testing. I also think the number of failed items they’ve released actually shows they have no idea what’s going to be strong. They’ve put lots of items in BPs that looked good on paper and just never took off. I have a storage full of them. If it was about selling BPs, you would want all the items to be at least useful.

Raijin has been nerfed with each update since it was released, and they’re planning on nerfing it more with this one. Personally, I’m glad they’re not just nerfing it into irrelevance as soon as people complain, like they have in the past. Looks like they’re taking a more careful approach to getting it in balance.

The gun is good, but it’s not an insta-win. The craftable dual Cyclone is still more popular in CC. And the main Raijim counters (remedy dogs, shotgun bricks) are also based on craftable items.

Also, even though Raijin is expensive for an epic, it’s also a high energy weapon, and its price should reflect that it’s taking the place of dual and triple weapon setups, most of which would cost just as much if not more for full sets.