this is the most thing i see lately,players rushing into to battle head onā¦
4 bots 4 playersā¦we are all dead in 1 minuteā¦(same with all players n no bots)
what ever happen to take cover?
why has this game come down to -*rush in and hope for the best ?
Every match is like this nowā¦why?
itās just drive in blind and maybe shoot somethingā¦
what ever happen to ātake coverā ?
whatās going on here?
i try waiting most of the time,i end up 3rd or 2nd sometimes 1rst when everyone dies in 30 secondsā¦
but this needs to stopā¦
do we need bigger maps?
do we need different goals?
how can we make it so we just donāt rush into the enemy and hope for the best every match?
or is this the norm in this gameā¦
thoughts ?
Then the make it so winning and losing in PvP mean little to nothing as far as your reward goes.
Running in and getting your points and having the match end fast is faster grinding.
Now⦠Iām not saying thatās how they should play and thatās how I want to play⦠but if the dev team is not going to add incentives to play in a competitive way, then this is the mess they end up with.
Rewards and CW have needed reworked for a long time⦠and I know your saying āwhat does CWs have to do with rewardsā - thatās a different story time.
30+30+30 = 90 or 30-50 depending on win or lose. I couldnāt imagine the incentive to rush, at least for players that understand efficiency.
For me, it depends. I have a lot of F-It Iām going in moments. Where the whole time Iām thinking⦠I shouldnāt be doing this⦠the longer I have played the more frequent the moments
Myself, I sometimes rush. But thats more to my mood than any real strategy lol. I am just as likely to camp.
What I canāt believe is how you can lay a line of Kings or Kapkans⦠and they drive right past then begin to shoot⦠I place them so they can stay in cover and shoot.
are those numbers current and accurate? this argument āwinning pvp doesnt matterā has been around for ages, rough monkey has been posting this several times over the years. it was never true if you were counting yourself to the percentage calculating part of society.
how can you play the market so very successfully without even understanding percentages, monkey?
Hello ,
Here is asimple mechanic to grind ressources as efficiently as possible : put lances , boosters then rush the enemy team , sd on someone , and alt tab to any Tube video channel you see fit , alt tab back to game , get your reward , go back to battle , rinse and repeat.
You will , excluding fuel and on average get almost the same reward as a normal pvp player who tries his best to win.
Reward system gives 0 incentive to actually care about what you re doing , so we end up with retarded strats like this one.
Get 40 pts : 16 wires (premium) , get 4000 pts : 20 wires (premium) so why care?
So why care?
On a gaming experience level its utterly lame , but in terms of effciciency time/reward you can t beat that.
I donāt like when some guy not running shotguns or melee is face-hugging and blocking my shots, especially if Iām running Boom-Sticks or Lancelots. Iāve picked my enemy, circled around, got up to speed, hit the cloak, closing in on my target, and Bamā¦some guy on my team with ACs comes out of nowhere and starts humping my target. I hit him instead, de-cloak, and while Iām trying to find reverse the enemy strips my lances.
That chaps me arse. It sucks to deal with when using cannons too, but such is life in the wasteland.
It really just boils down to āhow little of my time can I waste playing this while earning the most rewards.ā
When winning only grants you like 10% more resources, (itās literally been 1 extra battery difference win vs. losing) then youāre better off killing one enemy with lances, SDāing, then go AFK.
Iāve been temped to do it many times before; i just need one more win to complete a weekly challenge and the matchmaking keeps screwing me over. Itās such a slog sometimesā¦
Devs really need to implement more incentives for winning and playing like a team.
I only intentionally do stupid stuff and play stupid builds in Patrol or Adventure.
Back when Lance build were a thing, I loved them. I thought Iād slap together some ugly parts and see what happened.
And yes, these are starter wheels. Theyāre OP!!! Better than hovers!
Two lances, that electro shock plasma welder thingy and a gasgen out front. I love how on the last hit ,the gas gen doesnāt immediately blow up, but when it does, it finishes off the bot. LOL
I donāt think anyone does, Iāve seen people shove their cannon barrels so far up a enemy build they shoot there own cannons off and get salty about it xD
Well, cannons arenāt meant to perform colonoscopies
Those people should buy you chapstick! But I get that all the time, I donāt run lances or melee most of the time but even then people hump the enemies on purpose to block friendly fire and get the points/kills. I swear this is done on purpose as itās way too common not to be.
Your acting like its a new thing that people are doing.
People have been doing the agressive kamakazi leroy jenkins yeet since pvp was ever a thing. Crossout has always been highly populated with these āTakariaaa!!!ā kind of players.
See, Map dependent, I always race toward the enmy, following suicidal bots, or alone or with humans, and get some red markers on the mini map. If I chose poorly, I try to cloak and run away, but cloak is not what it once was and many times my cloak is broken, and I am being chased from behind toward blue markers. But I have enough durability and rear bumpers which do not add to my vehicle durability. So, by the time the enemy is actually lowering my durability, usually I have led them right into ally fire.
Of course, just like the king mine example, allies then race at me and ram me and stop me in enemy fire, instead of the enemy driving into my allyās fire, but many times allies are not too stupid.