Yes they can. Depends on how many years you play.
It also depends on the path you take in the game.
I currently make enough coins to get a relic every month, I have mentioned this before and other people have chimed in saying that they can do the same. Everyone I play with can do the same.
Now is everyone going to be able to do this? No.
But I’m letting you know that 100% it is possible.
At the start of the game I used to put a ton of hours into it. But now I spend about 6-8 hours a week.
do you pay for a scanner?
do you pay for battlepasses?
do you buy packs or gold?
are you earning uranium?
you say you play around 1h a day, does that include the market?
are you crafting with freshly grinded ressources or are you draining a veterans stash of ressources?
It takes incredible base amount of coins to be able to get into the market. You can do epics with 2-3k but even legendaries are almost impossible due to high price, low trade volume and low margins.
Relics arent even traded daily or even weekly. So I am not sure how one can make that money at all.
I don’t normally pay for scanner (I have a few times though.) I never max out resources so it is not worth it.
I have got all the BPs, they are the best bang for your buck.
I have never bought a coin pack, they are not worth it on Xbox. I have bought some car packs over the last 6 years, half of those I waited for a 50% off sale. I have bought about 2 packs a year.
I mostly only play Clan Wars, finished top 10 three years in a row, so that was 30 extra Ore a week. Im currently a little more relaxed and play top 30 (but as I’m writing this our clan is in 9th)
here is the biggest part of my coins - I work from a home office, so during the day I can change over my market 3-4 times. I have a system and it It takes about 5min. Every time. Then I’ll play at night for an hour or two (I skip some days becuase I mostly just play CWs)
I do not craft, crating is not worth it.
A picture is worth a thousand words (I never said it was easy)
The kind that squeezes me out of the stack by incresing/lowering prices 0.01 coins at a time?
Legendaries are not traded often enough to be worth it.
At epics you can get around 10 coins a trade if nothing bad happens, sometimes its up to 40+ but one gets squezed once in a while and if you dont have the liquidity to wait it out you are f-d. Some items are just not traded enough - 30 coins margin is nice, but at “8 selling, 40 buying” you arent really in the trade. Its just 2-3 people shifting the price by 0.01 and hoping to be the lucky one. And then a pack with the item comes, prices drop by 50% and you are f-d.
So only investing in balanced and active items (over 20 offers on both sides) you can have 5-6 trades a day if you track it. Thats at least my approach.
If oyu are rich enough to have “1 of everything” though its a different case.
this is great…
but how did you get your first relic?..how long did it take? without clanwars…
clanwars is all relics not blues and epic if you want top ten…
players want to know how to get relics every month without already having relics for clanwars…it’s just not possible…
(in other words…take clanwars out of the mix and tell us how to get relics every month)…
Well, the only answer to that question is the “Market”
Crafting and resource grinding will not get you there.
Again, I never said it was easy. Every day I plan to take WAY more then my fair share.
Also, I do not craft any items I sell, I buy when they are low and sell when they are high.
When packs come out it is time to BUY BUY BUY - flip some while they are hot and save enough so when the pack goes off the shop you can make big profits.
considering opportunity cost and minimum capital to be in at least 5 epic offers at once we are talking 10k+ of coins at least. For example I am sitting on a King right now, waiting for the price to recover from the pack, which means 1800 coins are not in active trade - at typical 3 flips of epics (600 coins a piece - is actually high estimate) it means assumed 30 coins a day (bare minimum) I am not making - so if I wait for price recovery for 1 month I have missed on 900 potential investment returns. It is only reaosnable if you have significant base capital that exceeds available investment potential.
And it can turn both ways - you buy something, dont sell it fast enough and pack goes on sale - you are looking at couple hundred coins loss or dead weight in your storage for long, long time. I dont know if I ever can get rid of a Leech.
Trading favours those who already have a LOT of coins and are thus able to grab opportunities and sit out lows.
Getting starting capital as Free player is possible, but we are talking half a year of frontier defence plastik grind.
I’m not sure why you are stuck on epic and above items. It has already been discussed that many people play in this game play for a few days or a few weeks and uninstall.
And many guys stay low to mid PS forever. The largest part of the population is low to mid.
I don’t want to be the guy that owns a restaurant selling $50 stacks, I want to McDonalds selling millions of burgers.
You need to look at where the largest market is and cater to that.
There is a reason we have so many fast food places, it’s because their owners want to be rich.
Margin on rare/special is so low (2-4 coins) - you can get out of it because somebody dropped price by 1 coin. I trade it occasionally, but it seems effort for the result is quite high. Or maybe its just you squeezing me out of htere ?
In the past, i have suggested that they should simply create a queue for under lvl 30 and above lvl 30 players until you reach a certain powerscore, say 5000. Above that you are matched with the rest of the pop.
Add a warning message that you are leaving the newbie territory when someone below lvl 30 tries to join above 5k ps and some simple instructions for newbies on how the queue works when they log and thats it.
Fused seal clubbers will play with fused seal clubbers and new players will play with new players up to 5k or lvl 30.
Its a soft cap that doesnt hurt anyone and will help the new players understand that there is huge differential between experienced-fused players and themselves, hence the different queue.
Adding powerscore to fussions defeats the purpose of fussions to an extend and will create issues on high powerscores since there are vehicles that are already very high ps 20k plus and their matchmaking is hard enough as it is.
Also, there is a difference but we dont know how big is that differenc,so a larger than needed ps increase could easily bring players who fuse at a dissadvantage.
If they do that they might as well get rid of the fusion system all together, make it cheaper, call it an upgrade and put a little ps increase.
IMHO it owuld have been nicer to not have fused as just “get random advantage” but general “randomization system”.
SO similat to how it works in ARPG - you have some range of possible values for damage, mass, time to overheat etc. and it deviates - so items PS follows +/- 5% or so. It would just mean that you can recraft item instead of fusing, but would create possibility to add loot system to PvE. But lets be honest - this will not happen.
Maybe if XO-2 is ever coming it will get more than just very basic skinner box machanics for item randomizaiton.
That would be a good idea. I think with it they should add a warning that you would be entering the advanced lobbies. And Info that until engineers 30 they wont be put in advanced lobbies if they stay under X powerscore.