Yes the new-player retention rate is sad. In the past 3 months I “friended” 5 new players who seemed excited about the game. I was trying to help them advance faster and learn quicker. FOUR haven’t been back in more than a month because it’s so hard to get to a point where you can have some better equipment without having to spend a fortune (these are just kids, without jobs). The 5th puts the time in, but he still has lower-end stuff. I feel bad for him; I really hope he sticks around. As for me, I’ve only been here less than a year, but I was fortunate to be able to buy some packs and coins or else I wouldn’t be much better off than him, and might have left too. This is such a great game, but it takes too long to see reward for your effort unless you shell out bucks from the start.
Who said I used IRL money .I sold scrap in game and bought the parts.
If Crossout were to sell food, burger, fries and a drink be more like 19.99$ Condiments be an extra charge of 1.99$ and a straw for the drink be 99 cents
M’kay, not whale but PvP addict. Players like you aren’t the majority of the playerbase, so the number would be pretty low anyway.
Off-topic: it’s tomorrow. Where is the update?
This is what we all really want to know
It may be Thursday for you but for a whole half of the world it’s still Wednesday, and they tend to release the updates when most of the people are in Thursday, so probably a couple more hours to go as I never get the update prompt until after midnight
Also know as the USA
Dunno, I take daily challenge reset as a benchmark. By UTS it’s about 1 AM right now so…
This
And this…
And, so much this
The game took inspiration (not copied) of one thing, which is obvious just looking at the early items that closely resemble (some copy) that certain thing (never mind the time XO came, when that thing was so popular in the media), with an idea to evolve to more technically advanced gameplay further on. But like you’ve said. They lost foresight with no careful planning.
That happens when there is NO clear plan and path established from the very start that a company keeps on, and things get changed and added because they sound cool/attractive and profitable at the moment with no foresight (or care) into what can happen later on…
Crossout is a clear solid example of such a thing. - Hey this thing I just came up with can make money- Good, put it in the game now and nerf the counterpart - among other examples of no long term planning.
And THAT is why the game is not thriving.