The biggest financial problem in the game

So with how much we’re being spammed with sales and battle passes while other stuff s being ignored (no actual april fools event this year and being worried there will be nothing on crossout/targem day either) this game feels the most desperate for money as it has ever been, but at the same time the people in charge of this game seem blind to the biggest problem when it comes to people putting any money into this game. Which is; “What is the point?”

This simple question expands into a lot of things, like for examples; You could put money into the game to support it, but what is the point? This game does a lot of things that make you not want to support it.

You could buy packs on sale, but what is the point? You are never going to compete against the blatant op favoritism. At the same time, they need that favoritism to hold on to the paypigs of the old with their relics and such, but at the same time trying to please these people is going to keep anyone new from pumping in any money, because what is the point? Insert everything else that is wrong about gatekeeping relics etc that’s been debated a lot of times on the forums

The game spams you with battle passes, but what is the point? You get a part that is OP or good for a little bit, until the next battle pass comes out and they have to nerf the part to sell you more parts. And on the other hand, they can’t do anything about this cycle, because nobody buys the passes in the first place if there is no shiny new one way or the other OP keys being jingled in the players faces. But this cycle itself makes players question, what is the point of even paying to take part in this rat race?

The game seems locked in a state of wanting it all and getting none. It can’t really cater properly to new players, because they also want the money from the old players, but at the same time they unsuccessfully try things very halfheartedly to get new players, which in turn pushes people both new and old off on the ideas of giving the game any money. They know they can’t survive on new players alone, so they need the most addicted paypig players. But at the same time, not having any new players is slowly eating away at even the most addicted paypigs pumping money as a norm into the game.

Honestly though look at how long it took them to even touch the subject of hovers being OP with people steadily complaining with valid reasons, any financial troubles this game suffers is well deserved, more than doing good financially. They in general ignored the general playerbase for far way too long and blatantly on so many occasions that they are never going to gain back the trust or reputation they lost. Even some of the more money pumping players seem to become steadily tired of this endless release OP pass weapon, nerf it when next season OP pass weapon appears cycle, to the point that not even having relics seems to keep them “hooked” on the game. It’s a proved fact that any kind of “support” into this game is never paid back, based on how disgruntled in general the people are with valid reasons for it.

Anything they try to do to milk more money just makes people question putting any money in at all into the game.

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If you think Crossout is heavy-handed on monetization, you should play World of Tanks… :unamused:

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that’s beside the point yk… :wink: :grin:

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i tried playing world of tanks back then and when i seen the monitization tactics they used in that game i noped the hell out of there, uninstalled and never touched it again.
its a shame cause it couldve been a good or decent game.

I don’t see these issues as being significantly different from other live service F2P games.
It’s not a great model, but was very lucrative for a lot of companies for a while. But it’s almost impossible for a game to exit that model. What are they going to do, launch an official finished version and get all of us to buy the game at full price?

Anyway, I see things very differently from some of you. When I first started playing (pre battle passes), I feel like the devs were more focussed on milking the whales with overpriced packs and pack-only OP items.
When they moved into the BP model, I think that was to try to shift their focus more towards the larger numbers of new players and more casual longtime players.
It’s generally better to sell cheaper things to lots of people than to try to sell expensive things to a few, and I think that’s really where their focus is now.

The problem is not our problem but the game company’s problem. When you can play the game at 8000-9000 power score, get short queue times, get a fifty percent win rate while playing Turrets, then why would I need the new shiny thing? Why would I desire the new shiny thing? The lag is so bad I can barely get a target lock with Caucasus let alone aim the shiny new thing.

Speaking for myself, I buy BPs because I like variety, so I like having a lot of different weapons and cabins and other items.

but this also creates the issue of “we need to make more content for the next pass and not focus on new modes or fun ways to make the game engaging!”. most events in the game have been relatively the same thing. brawls are just the same thing, sometimes with minor differences. there needs to be more to do to keep the player engaged aside from pvp, patrol vs ai, the same brawls, adventure (which is abandoned and nobody uses it anymore) and raids (which get ruined by people rushing). theres little variety in the game and to me there needs to be more then just: get shiny weapon, weapon go pew pew, weapon broken in pvp, weapon get nerfed, players leave, nothing new added, and so on.

they could make the game less of a circus, balance parts, make the progress system usable, and advertise like they used to, then they might get some long term players.
all we have now is a game with zero styling or personality, gameplay that nobody ever asked for and that doesnt fit the game, a scam of a “marketplace” for parts, relics that cost 500 dollars to get, putrid metas that are OP on purpose, and a consistent low quality of updates (not to mention the actual content added in them).

but instead of addressing this, the crossout leadership is coping and attracting short term players to inflate dying numbers, and milking whales for profit.
its a flawless strategy to kill a game

At this point in the game’s lifespan, I don’t think it’s realistic to expect the devs to completely rework the basic gameplay.
They try new things with the special events and brawls, but you are right that they aren’t significantly different, and feature a lot of slight reworkings of older brawls.
But at the same time, over the last couple years they’ve added aircraft and mechs, as well as making entirely new modes for those parts. So it’s not like they’ve abandoned expanding the gameplay possibilities.

There are things I would love to see in terms of gameplay, but most are impossible with the current amount of players and the game’s technical limitations.

We all have different priorities.

For me, it’s all about building new things, so to keep players like me engaged, they do need to keep adding new parts to the game.

I do agree that reworking PVE would be good, and I wouldn’t be surprised if we see that happen over the next year or two. Raids and other PVE modes have not been updated significantly in a long time, and there are lots of players who mostly play PVE. I think there are more like me who only play PVP, but the devs should try to cater to all types of players.

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What exactly are you talking about here?
What are they doing to attract new players? And why would that be bad?

Focussing on longtime players is why the game originally was too focussed on milking whales with overpriced packs, which really prevented the game from growing.
If anything, the biggest barrier to the game growing is the huge advantage that longtime players have over newer players.

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That, and the rediculously ponderous grind.

Maybe they need to rethink mission balancing, to offset the veteran advantage. Maybe consider balancing battles less in terms of PS, but more in terms of weaponry used, both for PVE and PVP. Redefine the battles in terms of classes:

Class 1 = Common weapons only
Class 2 = Common & Rare weapons only
Class 3 = Common, Rare, Special weapons only
Class 4 = Common through Epic
Class 5 = Common through Legendary
Class 6 = Common through Relic weapons (a.k.a. an “open” class)

This would invariably eliminate seal-clubbing, which I believe drives alot of newer players out of the game. A new player with just common (white) weaponry would likely choose to play a Class 1 battle, or if he’s feeling brave, a Class 2 battle. If he wants to play a class 6 battle with just common weapons, at least he knows what he’s in for. Either way, he may learn the game quicker, instead of walking away feeling like he’s nothing more than cannon fodder for someone else’s enjoyment.

This might also mitigate the feeling that “if I just get the next higher weapon, then the game will be more fun”. Nothing wrong with that, but when you see how long the grind can be the higher you go, it can feel like you’re working a second job. You shouldn’t feel rushed to progress, when progression can take a long time.

If people walk away from a battle feeling like they had a fair chance, they just might stay longer…and if they stay longer, they just might want to spend a few bucks on the game.

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I think your instincts are correct, but I also think your proposed solutions probably won’t really tackle the problem.

Low PS seal clubbers don’t need relics to beat up newbies, and some of the people using higher tier weapons in low PS are actually newer players just trying to do something with the single legendary they grinded out.

I think the PS system of balancing is probably the only practical way of doing it, but it’s never going to be perfect.

And I remember being a new player and suddenly seeing all these higher tier weapons once I hit level 30. Yes, it was initially overwhelming and frustrating to get demolished so quickly by more experienced players, but I also don’t think I would have kept playing if I wasn’t encountering all those fancy items that I wanted to acquire.

If the game is going to keep new players, they need goals to grind towards.

If I were going to try to improve the new player experience, I would make it a lot easier and quicker to acquire more structure parts. When it comes to weapons/modules/cabins/movement, it’s currently not that hard to get up to mid-PS relatively quickly, but those new players are often lacking the structure parts needed to make those vehicles truly competitive.

To me, this is a mindset thing, and comes down to the individual players and their personalities.
I never felt rushed to progress, because I saw how long it would take to get relics (which I still don’t have).
It’s easier to enjoy Crossout when you aren’t trying to progress quickly.

But not everyone is as patient as me.

you should play World of Tanks

I prefer War Thunder

this exactly. there are people out there on reddit who think pve should be removed completely and pve shouldnt be a thing but if that were the case then i doubt the game would have as many players as it does now. i want variety in a game and the more modes and fun the game is, the more people will want to stay and play.
i mean look at the spider mode we had with the spiders and the giant spider, that mode was ok though i liked it and had fun with it despite some team mates being frustrating.

yeah i would like more raid modes to. they said they were going to do a heli raid but… where is it?
idk if the modes been abandoned or what.
adventure mode needs something to make people play it again. hell add the spider boss in it for us to fight in our normal builds and i think it would be a fun activity to do.