lol… Possibly. I can’t count how many times I’ve gotten into little squabbles telling people not to tell people their teams suck when defeated in various modes.
There’s some situations like not getting to cap quick enough that could probably be improved with some audible sound warnings that might help. Similarly the clock count down in the last 30 or seconds of match could be a little flashier even if done sound wise. I get sucked into the game sometimes too so I can understand when others do the same.
I often find it amusing that the people that take the greatest offense at other peoples mistakes in a match are normally already dead. It’s like a bad peanut gallery though I understand their frustrations too.
I generally think a bunch of the problems outside of their business model.
Upgrades could get some PS increases. This would help a little with the seal clubbing. The kiddy pool introduction could be done more incrementally even though it shrinks the player pool a little for them. A player that is lvl 60+ probably shouldn’t be playing a player that is rank 30. With paid progression increases it’s never going to be perfect but they could attempt to minimize the impact a little.
Matchmaking could be worked on again. I generally don’t mind playing with people way over me, I always feel better when I lose in matches like that then when it’s not aa challenging.
Treatment of casual players - is an easy fix for BP switch the dailies to weeklies or do 2 sets of bi-weekly challenges. There are plenty of other daily challenges already.
Storage and Slot costs - Just get rid of them it’s an unneeded progression in the game.
Grind cost of production of items and items and taxation. I probably wouldn’t get rid of taxation but I would get rid of the workbench costs. Asking for 75 gold just to craft a legendary is a paywall that doesn’t have to exist this can be taken out in the taxes instead.
Battlepass item recipes using other BP items that are no-longer craftable.- This one is fixable even if they don’t want to use perm blueprints their original idea was to open up each temp factions workbenches when they are in play. If they place them in similar lvl order during the bp to increase it just makes the BP look more valuable for playing each time it’s run. It’s not like they have to give out upgraded versions as rewards on the repeated rewards just make them craft able. Offer them up as workpieces for badges too, it just increases the value of badges as well as increases the expenditure of badges.
Some don’t like how Clans and Bands force social interaction and lock rewards behind it. - They could easily make more band challenges that are meant for solo or smaller groups. There is no reason why bands and clans have to have the same challenges when one can have 5x the members.
I’d probably ease up on some of the microtransactions - The elite version of the BP is kind of an unfair advantage. Buying lvls I would probably leave to the last 3/4s of an event. I’d agree it kind of sucks some of the fun out of the market angle of the game when the last items in a BP are on the market on the first day of the BP.
A lot of the cosmetics in the store are overpriced too. Cosmetic purchases should be at feel good about it prices.
Negative support responses to things like hacking. (breaches players trust levels) - This one’s difficult but I have seen them give players back untradeable versions back. When I was reading through some of the player accounts that were posted on steam, I was really surprised that neither Gaijin or Steam replied to try to work any of it out publicly. I’m not sure if it’s an issue of having enough bilingual employees, I know the numbers are low in Russia as far as fluency goes (5% of population) however they should have someone dedicated to dealing with it.
I could go on but it’s just getting long lol… It would be nice if the Devs and Community managers tried to talk to us more outside of reddit.