This has been one of my favourite weapons ever since the game released. I have always been a loyal cyclone user from the beginning but when you see the same weapon over and over due to over buffing which the devs are slow to reverse even after knowing they did wrong it gets really stale and I just don’t want to play them no more especially after seeing them soo much in battle for uranium. I use to enjoy hearing the classic chuck chuck chuck sound of the cyclone but now it’s just pure ear pain I gotta say.
I would be very surprised if the next patch doesn’t have a Cyclone nerf.
However, the dominance of that weapon at certain PS ranges could also be dealt with if some of the natural counters to them were all slightly buffed.
I know some of you hated the shotgun brick meta, but it definitely helped keep the strafing DPS meta in check.
Ideally I’d like to see the other long range weapons buffed slightly, including cannons, rockets, artillery, and sniper weapons. I’m not particularly good at any of them, so it will hurt me, but the right thing to do to keep the game diverse.
I think the main reason why shotguns are so op is not because of its stats per say but due to its microscopic hitbox and also due to the fact that it is super easy to fit 2 on a omamori which larger weapons can’t benefit from. I think the best way to balance shotguns is simply make them larger especially hammerfall but I doubt the devs are gonna do that.
Sadly just nerfing the Cyclone won’t solve the overall dps continuous fire weapons just being too good compared to everything else problem crossout suffers from these days
Or has suffered from for a long time now.
Honestly could be cool to see the explosive weapons take the meta stage for once, and by some extend cannons while at it, rather than just Narwhal before it was nerfed
Honestly feels like for the past 4-5 years the meta has been switching between either shotguns or miniguns to put it extra simply, maybe give explosions a try next? You already did it with Impulses and then undid it right away
The devs have been adding less and less balance changes per update it seems. The best thing to do to go down the path of least resistance is just simply nerf the cyclone, devs are too busy cooking up events and mini battle passes to buff dozens, upon dozens of weapons to parity with the meta weapons when they can simply nerf just a hand full of meta ones and make their jobs easier.
That is by design. They got a continuous buff/nerf cycle to keep players engaged as much as possible. I remember once upon a time they even nerfed the cyclone down to 400 odd hp for crying out loud.
The last couple updates have made the shotgun brick much less effective than it was, which is one of the reasons cyclones are back as the most popular choice for uranium wars and CC.
Not saying they should be buffed, just pointing out how nerfing one thing just puts something else at the top.
Which is why in this case, I’d be more interested in seeing the more underpowered build types getting a big buff than just nerfing cyclones.
Also, I think if the issue is just handled with a cyclone nerf, there are other ACs that could potentially just take its place.
I agree: explosive weapons need some love (but let’s keep an eye on not making retchers too ridiculous), and I think further tweaking of the projectile damage system would be good.
But I also think almost all reload weapons could use at least a slight buff in reload time.
I don’t think that’s true at all, just look at the energy rework they just introduced.
What is happening more lately is that big balance changes are pushed out separately from big BP updates, which I think is deliberate and a good thing. So yes, that means most updates only have small balance adjustments, with the big ones only happening a few times a year.
Gives more space for changes to play out, and to see how players adapt to them. Also avoids making big balance changes at the same time as they add game changing new items.
definition?
‘Goblins shotguns tucked in brick builds,no way to shoot them’
yup they r a pain. is this what u guys r talking about?
no one said what shotgun yet so i thought its important to tell ppl.
I had the same reaction when forum members were having meltdowns about bricks.
I think it was mostly hammerfalls/breakers/gravastars that were over performing on heavy wheeled builds, especially when using omamori and/or finwhale to make the guns even harder to shoot off.
Those specific builds have been nerfed from several different angles since then, and aren’t nearly as dominant in CC and uranium wars as they briefly were.
Personally, I don’t think they were even that much of a problem in the first place, but I’m ok with the nerfs.
I hope they don’t nerf goblins and gremlins again, because I’ve always enjoyed playing those guns on heavy builds.
They didn’t nerf it very much. All they did was increase 1 energy point on hammerfall/breaker and very very slightly nerf the finwhales top speed but that was way too small to notice and also affects other builds besides bricks.
I don’t think soo. No other autocannons ever gives me too much trouble besides cyclones or starfalls on the whaler and only with the whaler to be specific because starfall damage ain’t all that great. All a cyclone nerf is gonna do is make it equal to other autocannons like starfall and feel more like a legendary which is what it should be.
I was taking a look thru most the epic weapons today and I think most weapon types are pretty balanced. Some of them that stands out that needs buffing are nest/clarinet tow/MD-3 OWL but not a whole lot else. Most every thing else under that list of 70 plus epic weapons seems pretty even steven to me with the exception of remedies so why go thru all the trouble of buffing 70 plus weapons when you can nerf just one.
When ever I’m playing cc/uranium wars the matches seem pretty well balanced when there are no fire bricks/shotgun bricks or cyclone users in the match. I think it could be as simple as nerfing the cyclone/remedy/draco and changing the hitbox of the hammerfall to bring a crazy boost of balance to the game.
I say hitbox of the hammerfall specifically. There a reason players in top 5 clans on PC such as twist/EQWS play hammerfalls but not breakers and it ain’t because of stats I can tell you that with 100% certainty. Just go watch a xberlinx video and you see what I’m talking about. EQWS/Twist also use cyclones so that says a lot about how op the cyclone truly is.
Please stop encouraging the devs to nerf the few good weapons I own.
Sadly by how this game is usually managed they most likely will go “We heard the playerbase wanting explosive weaponry to be much better, so we buffed the Retcher” and then after some time “After buffing Retcher it is way too effective so we’ll nerf explosive damage all together. Buy a mini pass.”
I got lots of weapons mostly all upgraded, Most of them are playable in reg pvp but only due to everyone not running the meta builds/weapons but when it comes time to play cc or uranium wars I’m trapped in a pretty small box I think the game is more balanced than it’s ever been believe it or not but theres just a few more remaining op things to bring back down to earth and cyclone is one of them.
what im questioning is… if the cyclone is so good then why are they selling for dirt cheap? (3000 isnt cheap but its fairly cheap for a legendary when before they used to go for around 7k each)
i have 2 of them and i dont need anymore, i just use them in raids and pve. i do get that they are a bit op right now with how fast that gets up to speed. they do quite good in raids next to porcs and retchers.
Porcs is only good on rock city for raids, all other maps i use cyclones
[quote=“Zarrurer, post:17, topic:23406”]
if the cyclone is so good then why are they selling for dirt cheap?
[/quote] everything on console is worth double that of pc so right now on pc they are selling for 2700 which would be equivalent to 5400 on console and considering they are in like every second mini bp as a upgrade option the price seems rather high. The biggest indicator for something being op is not price but popularity instead and cyclone is always at the top on pc surpassing everything else.
Toadfish is only in second place at the moment due to the impulsiveness brawl and it is still cheaper than cyclone despite being meta for that brawl. Retchers is the cheapest it has ever been as well despite being left untouched in recent balance changes but it is still one of the most popular weapons when you sort the lists by popularity.
Right!! if you want to find out what the most op weapons are price is not the best indicator, for that you wants to look at popularity. If you go to the bottom of that list that’s when you will find weapons like vindicator, annhilator, assembler, jubokko etc. Price do hold some weight towards the equation but not nearly as much as popularity. Charybydis and starfall cost way more than cyclones but yet you knows it is not better than cyclone despite costing more.
While effective, I think theres other reasons why Cyclones are popular. They’re available to the base game, and they’re versatile. A lot of builds can run Cyclones without too many issues.