One of the frequent complaints about every part in the game is how they’re “out of balance.”
Hear me out… to an extent, this is actually a GOOD and unique thing with CrossOut, and the market helps.
There’s a lot of heated discussion about Relics vs Legendaries vs Epics etc, and how one is OP and the other is trash. My most successful build is a quad sledgehammer build (those are rares, ladies).
So, my little 9443 PS blue shotgun build has no business spanking some dolt with a 15K+ triple Breaker (as in relic) build, right?
Wrong. Way wrong…
In the real world, you can buy something that’s super expensive AND super worthless. There are name brand items that absolutely suck compared to “lower brands” as far as actual quality goes. Clothing is a good example. You can go buy really fancy dress shoes that have zero traction, are uncomfortable as a torture device, wear out quickly and cost nearly a grand. OR, you could buy some pedestrian Red Wings boots that aren’t nearly as pretty, but have great traction, comfortable as being barefoot, and will literally last YEARS of hard use (ask me how I know). They’ll also cost a fraction of the fancy crap.
The same goes in CrossOut. I don’t think we should be able to just assume that because a weapon is in the next highest tier that it’s better in a match. Maybe that 400 bump in PS and one extra energy makes it uncompetitive. Maybe the perk is so finicky to use, it doesn’t make up for the slightly slower fire rate and range.
I like this… You have to think & study the parts before you buy or craft.
The market helps educate you… Test-driving things in the exhibition and just watching other players does as well. there’s a clear reason the Vulture is 1/2 the cost of Arbiters, but are both legendaries.
The top 4 Epics on the market cost more than the Vulture… for good reasons.
The sweet spot, in my humble - yet correct opinion - is in the middle. There aren’t really any feasible common weapons, and few rares if you don’t fuse them. These would be the trash cheapest items you might get at the dollar store in the real world.
The Relics & Legendaries are generally among the best, but there are enough under-performing parts (hello Ripper) that make it clear they’re not a slam dunk.
So yeah… a lot of words to say having an unbalanced game actually makes the game more interesting and realistic.
Now, if only they’d slow down the nerf/buff cycle… Nothing like doing the proper research, grinding, buying, then having your new toy nerfed into uselessness. Which, to another point, is why I NEVER buy a newish part unless they’re super cheap.