Then do things like traction make any difference at all? If a build has 4 wheels, with one of them fused for traction, do they all still handle the same? If so, then does that mean the single traction+ wheel gives the traction + to all wheels, or that traction+ does absolutely nothing at all to a build?
The traction stat affects the whole build and not a single wheel. It works just like power reduction does.
But as those wheels get shot off then that bonus is removed over the whole car depending on what stats where on the wheel.
If you put all traction tires on one side of your car itās not going to make your build pull to that direction like it would in real life. It just adjusts the total traction.
Iām just quoting this whole thing because⦠yeah⦠Maybe you donāt wanna fuse because you like being challenged, and I get that. I do. But, fuse one & keep an unfused one, then get back with us.
Having your guns just keep on firing and firing and firing and firing⦠game changer.
And Iām glad you posted this. I havenāt played all week & forgot this was happening.
That sounds way too user friendly and handy for this game, not to mention no other boosts work that way, one gun fused with +reload speed wonāt effect both guns and so on, no parts generally effect the whole build rather than the part itself with fusions, excluding motors and cabins, and I doubt that this game specifically designed to milk money and get people to spend is so generous on fusions that a fusion on a wheel will affect the whole build rather than the part itself and you are required to at least have matching fusions on the driveability on wheels that you have at the front or back, or else there might be some weird wonkiness with the driving
Then again supercharged made all wheels act wonky no matter what
You can doubt all you want, thatās your option.
But, I own every epic wheel in the game fused multiple different ways. (Except tank tracks) And I can only tell you what I experience. If that is not good enough, then I donāt know what else to say.
Makes no sense monkey. So if you have 4 omniwheels you have +100% traction, but if you have 8 omniwheels, you have +200% traction. Nope, no way. If each one adds +25%, a 6 wheeled omni build would push a 8 car pileup on the freeway.
I believe there are hard caps to everything that is applied across the vehicle. I believe it is 30% on most stats but I can be totally wrong, cuz I kinda think there was something that was 40%.
Sooooo⦠if what Iām reading is true, then mixed fuses for parts is optimal compared to having identical fuses⦠at least for movement parts?
Maybe Iām wrong, but I donāt think thatās quite what he means.
I read it as if you only have one wheel fused for traction, that traction bonus is applied to all the wheels, but divided by the number of wheels. Kind of like how if you have all Bigfoots, you get the full perk bonus, but if you mix Bigfoots and hermits, you only get part of the bonus.
Durability would apply just to the wheel that has it.
Same to how power draw works with all movement parts: the power reduction is cumulative, rather than giving the lighter wheels more power than the heavy wheels. Of course if you lose a wheel, only that wheelās power reduction disappears.
I never said any of this.
Your not wrong
Exactly. +1
i just said screw it , now i have 17 more fused parts and 17 more spaces in my inventory
edit : make that 37
I wanted to play and fuse stuff, but Iāve had a very busy weekend⦠looks like I missed this one.
As a compensation, I got a turn signal assembly from a Ferrarrarr 488ā¦
Anyone remember how often these events come around?
Iām currently crafting a 2nd of all the hardware I donāt already have fused⦠then Iām going to complete movement parts if time allows.
They have never had a set pattern.
We just had wheels (a few weeks ago?? Canāt remember it all blends) and I was expecting the next few weekends would have fuse events but it didnāt happen.
I searched this thread out specifically⦠it was May 19, so roughly 6 weeks ago.
Was the old rotation every 3 months?
Iām pretty sure I remember one time when it was back to back 3 weeks in a row.
There was also a time for like a year when we didnāt have any.
Iām not sure man.
We used to always bug the dev about posting a calendar in advance so people could plan. They didnāt like that idea.
Iām sure itās because of money.
Nope. Itās because of commitment. They do not want to commit to a timeline, because they simply donāt know when the ānextā thing will be done.
You think they donāt know a month in advance if they are going to have a fuse event?
All the businesses I have ever worked for plans out at least 3 months in advance.
Are they coming into the office and spinning a wheel? Spiiiinnnnnn! And weeeee gooot, āfree rare craft table weekendā ⦠crapā¦