Show us your builds would be the right location for your post, since it seems to be unrelated to this topic.
High speed as in with boosters, to either activate Cockpit or to be able to get away from enemies rushing at you
High speed in general, to slap on a few shotguns so you can spin in a circle around an enemy and shoot in the general direction of his build while he or his weapons canât keep up
Maneuverability is ofc most important aspect of speed, but I find acceleration just as important here as speed. If not more in many situations. And that too is lacking on many things.
But seriously, XO has no such thing that could be called speed or a fast drive⌠Just SLOW and LESS SLOW.
Small tracks are now rubbish - their turning circle is huge and if they loos a couple they only spin in a circle. You can also be 20kph faster on small builds so i am not sure what you are meaning? Is it that you are not really fast and they have maxed a big build for speed?
I notice this the most when Iâve tried hovers, or flying things. The wheels sort of compensate for a lot of balance issues in builds (until you pushâem fast), but without them you realize right away this game actually does have some sort of physics engine going on. Itâs hard for me to feel how deep that goes, and at what point science fiction takes over and the physics are no longer relevant, or where and when it is important to acknowledge.
I have fun building flying things for that reason (the sensitivity of the physics engine). Just putting a headlamp on some flying builds can change a lot in some cases. I think itâs an entertaining puzzle sometimes.
Me too. When I started I thought it was best to use all steering-wheels, but I think the handbrake/non-steering-wheels work better for me with most builds.
Iâd like to see an improvement in acceleration with wheels, and other than the wonky physics wedge-fix/bug that allows for sticky cars, and getting dragged and eaten by sticky melee, I wouldnât really want to see more traction in my wheels (maybe some types). I like the drift. Iâd actually like to see more slip and slide, and I think weâd be better off with bouncy cars, than sticky cars too.
I wish impacts were more prone to knock you around than just stick you to some guyâs grill where he just grinds you to bits while you are stuck helpless and wishing the physics engine had more quality characteristics. Even if youâre in a great big rig, getting hit by anything is too often like getting hit by a train. Youâre pinned. Game over.
I really do wish theyâd roll the sticky cars fix back soon, and like I said, I think it would be more fun if the cars were just a little bit bouncy on impacts. I would have rather seen that type of fix than just nerfing Melee, Wedges, Small-Tracks or whatever.
Thatâs how I played for years, people suck at it, you out-flank and out-play your enemies, and you do it in style, had over a 4.0 kills per game and i played since launch (if you know what I mean when i say the âoldâ kills per match system and how it worked youâd understandâŚ
Good fun, you get to look good to
I donât know why they took 5kmh off cabs, the last thing the game needed was to be slowerâŚ
No cool moments in Crossout happen at slow speeds
Tell that to devs, that 5kmh has ensured I donât return after 4-5 years playing
So no more forum presence either since youâve quit playing? One would hope. Since thatâs the logical path after quiting a game.
are you stoked?
TLDR that speed nerf was #%@$ing dumb. Last thing this game needed was to feel more sluggish.
Wonder why so many people quit but keep coming ere? Because this game was good, so good infact that people want to believe itâll return to itâs former glory, give us a reason to come back. Huge wasted potential.
People donât like spending 4 or 5 years on a game to have their work thrown in the trash, itâs not just some âlogical stepâ
The game was much worse three years ago. Take off those rose coloured glasses.
Itâs never been âgoodâ, itâs always been metaâs, always