How are you defining competitive?
My definition is a build that can accomplish a 50/50 win/loss ratio for an average skill player, and that is good enough to get a reasonable amount of kills in confrontation mode. No one should think they deserve to win every match, or even most matches. Competitive doesn’t mean “best”, it just means good enough to compete.
Yes, not having all the structure parts will make that trickier, but if you are smart with spending badges on the right parts and if you max out your reputation bonus with decor/flags you should get the basics of what you need relatively quickly.
As far as weapons go, the free packs have some decent special weapons that can work at that PS, and it really doesn’t take long to grind out some epic items.
I look at what I can grind out for free in a week, and it’s not complicated to see how that would play out over a couple months.
Now if that hypothetical new player dropped a small amount of money on a BP, they would get there even quicker. Or if they bought a couple cheap packs to get enough of a bankroll to play the market.
I’m pretty confident in my two month estimation, in part because I watched Rough Monkey grind out a decent 9kPS build over just a few days with his PlayStation account. Yes, he bought a couple packs to get some stuff to play the market with, but that’s why I said two months instead of two days.
I’m starting to wonder if I’m just better at grinding than many of you? I don’t even play that much, and barely play the market, and I have new toys to play with every week. How long does it take you guys to grind out an epic item?
Edit: why are people still crying about the badge changes? The only people making less badges now are the ones who previously grinded solo at an absurd level. The average player should be getting more badges now, unless they are refusing to join a clan. Even then, there are still a lot of solo badges currently available.