Balance issues

Alright come on now this this is suppose to be a thread about hovers and here we are talking guitar related stuff all night. I’m sorry to put the plug in it but that is it for me. I’m done sorry. This thread was suppose to be about mg hovers. Create a separate thread and there you’s were complaining that this was a double post lol. Sorry I enjoyed the side chat but no more.

Normally I feel kind of guilty if I pull a topic off-topic but we have so many hover topics running consecutively and concurrently it’s kind of silly.

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This was slightly different, the op was referring to mg hovers specifically so I gave this one a pass but he should of titled it differently.

I can go back to the topic no issues…

I play an arb hover it’s small 4x hovers no gen while I can do a lot of dmg I don’t place first every match it’s completely situational. I fair better in matches when I can remove myself from main combat and strike already engaged targets. It’s similar to playing clean up.

I’ve also tried out some of the larger hovers with the same equipment but I don’t like how they fly so I don’t play them. I don’t like armoring in my guns and find that really limiting via play style. These tend to be the type people complain about though. If I wanted to curtail them I’d probably look at adding in restrictions to how things are armored in.

I’m not feeling very bad about my part in derailing this topic. I too have had my fill of Hover hate threads, and found the distraction way more interesting than the OP. It’s not that I’m pro-hover, but I’ve heard it all before way too many times.

Having said that, I did manage to actually go play the game for more than ten minutes, and found the hovers are indeed pretty rich. They’re unusually durable too. That probably won’t last for long, though. They’ll get nerfed.

I’m guessing by February they’ll have enough data to make an educated decision their next iteration.

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Imo dps weapons as a whole are overperforming compared to single shot weapons like fixed angle cannons, to the point that you need to put them on omnis and hovers to get any kind of usage out of them, while miniguns (arbiters), dps autocannons and machine guns/rapid fire machine guns work well universally on all builds, but even better on hovers and omnis, with the added bonus of not needing much accuracy with them and not having to land shots as carefully as with reloading weapons yet still doing way more damage to a build than cannons could ever dream off. Tap firing >any supposed long range reloading weapon outside a few exceptions like scorpion, but that’s a relic. Triple executioner builds can not compete with triple spectre builds, by the time you’ve shot a single shot and waited for the other one to reload your guns have been tickled off with lots of more space left for the machine guns to shoot, while the spectre build maybe lost a single panel part, maybe two.

Casual wobbling around and spraying bullets is easier to do, and lands a much better result than having to play sweaty maximum stakes cannon gameplay on ultra instinct while being required to land near perfect shots on each shot fired. Only to barely reach the same kind of performance you get with just spraying bullets lazily in a general direction of an enemy and playing the game with a regular heartbeat

As mentioned before I own a graphic design company.

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The thing about playing an instrument isn’t to practice lot, but to practice smart. I know, I spent 15 years practicing lots and not learning much :p. Between the lack of focus and the physical strain, it was a disaster.

For example, I’ve been downpicking without building endurance for the last 5 years on guitar. These days I play maybe 20-30 mins/day, but it’s usually a Ramones playlist I made specifically for that. When I’ll be swallowing that one without sweating everyday, I’ll call it a day and moveonto something else, knowing that I’m now able to downpick like a brute for 10 minutes straight if needed in a song, instead of giving up and moving on because “man it’s too hard”

It’s really a matter of isolating every problem and working on them individually.

If a lot of the theme points to this one thing, I think it’s silly of game planning

I agree with you they really need to cut the reload time down drastically on most of them. I think reducing it by 15% would help a lot. A few like quasar and fatman could be less due to their perks. I have a dual quasar rig so I can kind of dial in the reload if I’m careful with the shots. They are a lot more enjoyable when you can shoot a bit more freely.

I’ve noticed with reloaders that my scores normally drop almost by half when using them. It’s not just missing though it’s other players getting in front of shots which is something I can’t control.

I try to do everything including video work. Graphic design is one of my favorites though next to doing digital restoration. If you ever need a freelancer let me know. I’m always looking for gig work and am never abashed from asking.

It depends on what your trying to accomplish per session. If your working on your stamina you can pretty much do anything for a long set. If you want to increase your scope your better off doing scales or chord progressions and voicings with a metronome it doesn’t even have to be a full song. Repetition is key in some areas and not in others. Guitar isn’t the only instrument I’ve learned though, I can play flute, clarinet, sax, basic piano, I recently picked up trombone but it’s so loud it’s hard to practice with out disturbing people. They are all different beasts to understand and bond with.

I’m the same way with practicing in the game even though I say I log out after doing dailies and stuff I spend a good half hour just practicing shooting and moving normally before starting the other actions in the game. I do that to loosen up and get into the flow of things. I only do building and testing in separate sessions when I have enough free time to get lost a little. Those sessions can eat into my other hobbies a bit though. I still find it as useful creative process though.

Any game planning around users is difficult, people are unpredictable and will exploit anything they find that is exploitable.

can’t blame the user,everyone likes an Edge… :rofl:

lol they like it only when they use it, when it’s used against them it’s fast to be resolved as an issue.

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The only rewiring I’ve ever considered for my guitars is removing the tone and volume circuits and replacing them with an on/off switch. Never got around to it, but always wanted a stripped down single pickup guitar with no controls. For more aggressive music I always run the guitar controls all the way up, only turning down for noise and feedback control between songs, so why even bother having knobs?
Unfortunately I haven’t been in a gigging band for a few years now, which means I am badly out of practice. I’m one of those people that need some pressure of an upcoming show or recording to make myself practice.

You can actually do this just leading out the pickup wires directly to outputs. I call this a studio guitar because its impractical to play on stage. With dual humbuckers you’ll have around four cables outputting. With a Strat you’ll have 6 outputs. You then have a separate box where you do all your circuits on.

It’s simple but a lot of wood work. I’ll do it for a 2-3 hundred dollars but I’ll also include stuff like redoing a pickguard if needed. Side jacks are harder and will cost more.

Just keep beating that dead horse. Blah blah blah balance change complaints. Blahblahblahblah.

There are on off pot switches you can get for bypassing that work well. Something like this might work well for you: Alpha Push-pull Pots - StewMac

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That would be far too impractical for me, as part of the appeal for me is the simplicity of the concept.
I would want a single bridge pickup, and just an on/off switch, like the kind you’d use to select pickups, and a single output.
Maybe some day I’ll play in a loud rock band again, and get someone to do it for me.

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But I’m sure maintaining the status quo is the worse option,You can’t make the balance worse than it already is

Normally you want a few pickups because the positions that they occupy have slightly different sounds. If I was going to do a single I’d want be able to adjust where it sits on the fly.

I’m sure it probably could be worse lol… Honestly I wish they would do more tests though. If it was me doing the changes I’d always have an experimental mode up and running in the game to test what the next iteration might be.

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