I strongly believe the real advantage of hovers is height and frame tanking.
Space armor can be used by most vehicles, the only thing that makes hovers superior is the fact they now have the speed and height to completely dictate the pace of combat agains all, or almost all vehicles.
Dictating pace of combat means i decide when engagement starts and ends, i decide where the combat happens, i decide the side you will shoot me from,i decide when its better to come close enough to block your shot and then retreat, i decide when i want to come close enough that your shot is completely tanked by my frames doint almost no effective damage.
The better the player, the more important the above is.
Thats what makes almost everything better on hovers, which means space armor aswell.
By getting rid of space armor you are getting rid of part of the outcome, not the source of the issue. The source will find a way to always create advantageous outcomes because it has more “power” than the rest to do so.
I don’t think the goal is to make hovers weak, but rather to address an exploit that encourages a style of building that breaks immersion and is visually unappealing.
But having said that, hovers rely on spaced armour more than ground builds, so this still definitely impact movement part balance to some extent.
I predict that hovers will remain strong, but will start looking different, and may require people to adjust their playstyle as well.
I have seen the video from the test server. Every Typhoon shot against a hover now does 1000+ damage with the + being a game ending crippling pop. I wish I had invested in them when they were cheap garbage 2 months ago. I bought Firebugs instead. Typhoon hasn’t been the best gun in the game since approximately Spring of 2020. I think it will be back on top shortly. Also, fused + power Beholder only had a 5 month run as the best cabin in the game, and it looks like that is coming to an end as well. Nova is back.
i didnt know we have royalty among us! im so sorry for calling you a french fry all those times, a thousand space pardons!d thanks a lot for inventing this beautiful pile of dung for us to mess around in, so grateful!
my cousin who currently dates skula told me they really wanted to heed your advice, for they know youre the spiritual foundation of the game, alas orders from the very top denied the request, putin cant have a panzer II turret in the game, it would make the current russian tanks look too outdated.
you better watch your mouth, or check your brain maybe. not for me, but for your own safety.
dont censor me! what, are you a commie? lmao, great theory. love when i can use idiotic catchphrases against the turds who support them, so here you go: “rent free”
i dont have any alt accounts, only my sister has an account called albertino, and sometimes she posts on my behalf when i have been naughty.
but great logic you use there, its almost all holes though. im persecuted, someone logged in after 3 days and posted something that hurts my feelings. smart.
Spaced armor is a lot less effective on builds with low ground clearance because of snagging and frame height. Bigrams, ML200, and Hovers are the only builds that can really spongecake spaced armor. Wheels can do it but they won’t be using frames as armor, and they will always be shot down upon by taller builds, so roof armor becomes more important. They also snag a lot more due to armor hitting terrain.
Hovers in terms of mass trade a LOT of mass for mobility. Currently they do not lose survivability with that lost mass simply because of spaced armor, which means they actually make no tradeoff. If hovers were guaranteed to become crippled when hit by long range alpha strike weapons (Their only legitimate counter except assassin builds) they would be much less of a balance problem, even if they were running cannons. They would play more like glass cannon builds.
I’ve made a conclusion about the current situation and my experience on the test server.
This part starts from 01:57 for those who don’t wanna watch the whole video
What kind of hovers are you playing against? I guarantee a proper CW Oma hover takes absolutely minimal damage from the first Kaiju volley it eats (kinda like scorps). Light frames, gun mounts, all that crap tanks ultra-hard.
I’ve nailed people for 250 dmg in the weapons after a full volley… garbaaaaaaage…
I’m not too mad about it tho, because non-Oma weapons fall sooooooo fast it’s crazy.
Sometimes a barrage gets soaked up more than I’d like, but it’s not as severe as what I experience regularly when playing conventional cannons. Also, when playing long range sniper style, it’s easier to hit someone who doesn’t see you from the side. Verifier won’t help you if I’m at the other end of the map.
Wsit a minute. Did they change scorpions damage mechanics agan? It sounded like you said scorpions are doing flat damage to every part in its damage path, like how it worked way back in the day. Like 200 damage to every part in its path.
No, maybe a bit confusion from my side. There is no change, but the new mechanics will be an update of 3 steps. Besides the mechanics change will be maybe a weapon change, but I don’t know nothing else than in news article 2 weeks before.
Ever argued with the-one-that-shall-not-be-named in gen chat?
I remember getting shat on because I told that person that no, Fortunes don’t deal fire damage, and no, they don’t explode green with Blight. And funnily enough, a good chunk of gen chat was behind the-one-that-shall-not-be-named, just because spending 5 seconds of your life checking facts is too hard for the average gamer.
I shiver when I think these people are probably allowed to vote. Forumers are fine compared to gen chatters.
Screen-armor will still exist anti hit-scan weapons and anti-explosion + a little against projectile low penetration weapons (so screen builds will be only nerfed against some weapons)
light armor parts will receive even better HP:mass ratio so hovers/lights will be buffed here.
The projectile weapons main damage will be little nerfed that was already observed on test servers.
So in summary, projectile weapons will be just little better against screen armor builds, and thats all.
Lets take simple example:
Kaiju that can do 1000 damage raw(no-perk). To screen armor hover will make like 200-400. it is 20% up to 40% of total burst no-perk damage.
It is nerfed in damage in test server SADLY(because in fact as you will see in summary, it will be almost same weak agaisnt screen).
So in test server it make like 800 damage due to nerf. 40% is damage penetration.
40% of 800 is 320, and when lucky then up to 800.
ALSO More hp for light parts builds after patch, so 320-800 would be like 250-650 in current state(depend how much hp:mass ratio for light parts change)
So can say Current 200-400 VS future 250-650 at screen armor (based on current hp pool compared to after-patch hp pool increased, because even if you do 320-800 in next patch, it will be really lower since hp pool will be bigger for lights)
= SCREEN ARMOR ALMOST THE SAME - happily just grill(pass-through) will not be enough for new screen armors.
I would rather wonder if somehow this patch will not be again Hover buff instead of nerf as always…
I think they need to increase some weapons penetration, otherwise it will be same as it was.