Confrontation balance

:rofl: :rofl: :rofl:

You have to have legs to be called a Spooder!

Also, they brought back weeklies, so I’m not as bitter about Confrontation anymore. I also win about 1 in 3 games with my meta-defying builds. So not as bad as I had feared. But I have to solo queue for variety of specializations, otherwise I get stacked against 4-person competitive clans with mics and fused relics and/or legendaries, and things end poorly.

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Mért nem vehetnének részt bár milyen játék módba ? mindenki azzal megy amilye van !
Persze minden ereklye fegyvert vegyük ki a játékból mert sok hülyének nincs játkék tudása sem ügyessége hozzá illetve hobbi játékos és nem költ rá pénzt ,sem időt (persze mindent csak úgy ingyen mentalitás.

This is what the mode is for.

They may not command fear to you and me but the player that this mode was Made for, will. Just the fact that you can bring relics in there pushes away the interest for the new players to progress. And the idea behind this whole thing was to bring more players to CW.

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Exactly, because this isn’t CW training.

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Relics are strong but the builds that run these are much less armored than your build most likely. I feel that its more of an issue with experience and grouping. Players with Relics likely have more experience than players without and likely have a well established team. So it’s not necessarily the relic that’s the issue, its the high skill veteran player/team. Basically top current CW teams seal clubbing confrontation, which is a bi-product we’ll have to live with.

As a work around you could make 5k PS build for confrontation, you will not get matched with 9k PS relic try hards.

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You can find success with numerous builds and/or teams, that’s correct. Their “advantage” is in the busted points system allowing them to get up to 4K+ pts. of rating per battle.

That’s what they billed it as, and that’s what it is.

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We can agree to disagree. This was made for people at 9k PS. Relics come with relic PS. If you want a cake walk, go to patrol.

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Which brings us back to why would CW veterans be allowed in the mode that was made for beginners to get a taste of that format, I’d say it should just be open during CW sessions so that people have to choose between Uranium and sealclubbing. And just like you said the weapon itself is not the issue, it’s in the matchmaking. Being forced to switch PS or split your group to evade these group queues is not a “work around” for the players when the whole point of this is to gain experience in playing in a group at this exact PS. Kinda feels like gatekeeping in CW doesn’t?

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I play at 9K myself and have no issue fighting against them. Take it from a veteran that already had relics. I’m just concerned about the online of our game shortening with each update like this. 'Cuz not everyone is a veteran, new players need playgrounds with more restrictions than just PS to be able to catch up to us - so that they compete against each other and not against us right away.

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It’s not really a taste of CW if you aren’t facing competitive players. I would be very bored with this mode if higher skilled players were excluded.

And we can both see that it’s not, can you imagine CW with matchmaking like in confrontation?

If you don’t have the skill, equipment or desire to play at 9k PS then playing at 5k PS where you belong is a work around.

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Humble personal preference and arguably true, but the public is booing - it’s not just me.

And again, not everything gets solved by PS restriction. Same groups can switch to lower PS just as easy.

There is always a segment of the population that thinks it is unfair for new players to play against veterans. Doesn’t mean they are right.

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The matchmaker as mentioned above is still a huge problem because teams of less than 4 tend to get queued up with full teams of 4, PS differences vary from 7.5K - 9K in a single match if not more. So like, players Are forced to play either all in (4) or solo. The complains are still present and valid.