Crossout=pay and win

What exactly is their agenda? So far it can be described as “Ride. Craft. Destroy”. De jure you can do all of these things. De facto the action is highly limited. Only “destroy” is aplenty and that got old about the time Quake got out.

People want more of content, more of everything. This game doesn’t even have bare minimum to engage casual player. It’s very narrow-targeted, for a specific group of addicts. Not many people will be ready to spend all their time in time-consuming PvP, especially with that huge pile of grind they need even if they want a small fraction if parts.

Thus, PvP-oriented drugs like DotA/CS/Fortnite/insert videogame name already have their big audience. XO does not.

There’s bold, italics, and underline for adding types of emphisis to text… Caps are equated to yelling in text all the time.

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Earning a paycheck. I think that’s where they run into the most trouble; in trying to monetize this game. I think it’s there that they are awkward the most often.

I sure don’t, I think it’s over saturated with redundancies, and over complicated, but you’re right, that is a very common request. Almost as common as nerfing hovers, but I think it runs a close second. So, they make more stuff, and find awkward ways to sell it. I think they could find a way to charm the public into enjoying spending their money here more.

Crosscrowns, for example, is going the wrong direction, and that decor page in the store could turn a lot more capitol if they made it more convenient, and less over-priced. Those goods don’t need to be manufactured (copy paste), and portraits are way too easy to make to charge those prices. It’s just silly. The packs too. Generally they are way too expensive, and the variety isn’t very impressive.

What I’m trying to say is that I can’t question their technical ability as game developers. I think they are very good at it, but they are very strange salesmen.

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It’s a common problem for free-to-use online products. The monetization part is always the hardest part, because most options are at least somewhat annoying for users, but the business also depends on keeping as many users as possible.
Even many of the biggest tech companies in the world aren’t actually profitable, and only exist because of investor money hoping they’ll make a profit someday.

It’s not a question about their physical ability and knowledge of making videogames. It’s about quality and general purpose of their videogames (specifically, XO).

And by “content” I mean to completely re-haul game to different genre.

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The game really needs a casual, player interaction-oriented gameplay, just bedlam is not enough, the game needs to make improvements based on the garage building, in the multiplayer map to allow players to freely build buildings

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Become a sea captain of a post-apocalyptic Earth completely covered in water and go on an adventure in a huge open world. Sail through storms, fight and trade, capture other people’s boats or build your own, extract resources from the bottom of the ocean, reveal the secrets of the Age of Water world, etc.

Is that still a side project for Targem? I haven’t heard much about it in a while.

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developer: Three Whales Studio

but it does look better than XO.

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Oh, right. It’s Gaijiin that is the commonality, not Targem. I was thinking maybe Targem was having trouble doing both things, but they aren’t the ones developing it. I presume Gaijiin is just some kind of distributor, or bankrolls these games.

I was thinking about what I said earlier, like they are good at games and bad at capitolism, but the current brawl is sort of an example of a strong fail at fun. They do things like that periodically that make me wonder if they understand fun. I can’t really point to how it’s an attempt at monetization either. It just looks like failure to see how that scoring system is a major buzz-kill.

Well… that’s a little secret but they don’t.

Developers — Targem — are thinking that gamer should be unhappy here. Or irritated, I dunno. They think if players are contempt with at least some things in a game, players will stop playing because “they will be bored”.

That was revealed on one of their streams.

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I had an hour to play this evening, and it was shotgun day, so I thought I’d play some low PS since there’s usually more people online early evening.
I was running an art build, nothing higher than special items, everything accessible for free. Had a great time, earned the same amount of resources than if I’d done it in mid PS with thunderbolts.

image

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This game subconsciously pressures new players to pay. It’s a very poorly balanced game. Shall we take you ps 5600 and meet the dude with Athena? Ugh this game

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I use two monitors. Watch movies/tv on one, grinding is pretty auto pilot.

Good for you. I know a few people who don’t, so we’re in majority :laughing:

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Look at the enemies I’m facing in that video clip. Lots of them have weapons from rarities above my little sledgehammers. But to get epic weapons into low PS, they have to compromise on their builds, so I was able to take them out without too much trouble.
Anyway, that new laser isn’t even that good, don’t worry about it.

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I looked, and most of my fused builds - as in FULLY FUSED - aren’t from paid for parts. I like the lower PS battles where a fully fused quad vector build is super OP. It doesn’t take much time to get to that point… and takes zero dollars.

Exactly… flawed as it may be, the powerscore system in this game really negates much of the P2W nonsense other games suffer (and profit) from. You can pay for “better” parts, but you’ll be facing other dudes with the same parts whether they did the grinding thing for them or bought them. It’s not pay to win, it’s pay for variety or advancement. There’s a clear difference.

The caveat, if there is one, is min-maxing players who will build a skeletal 5k build with a relic. Those guys are douchebags in my humble little opinion.

They’re just not accurate enough to be OP. I have the original, and am going to make zero effort to get a second. The only reason I have the original is because I feel I’ve wasted a lot by selling things in the past. It’s easier to expand my storage than deal with the regret of selling something they eventually buff to usefullness.

^^^^ding ding ding! :100:

Nice looking build, sir!

Same… I actually liked the “Hold my Bear” so much, I crafted enough Vectors to get a fully fused build & altered a few parts to my liking. Now, it’s really good. Really really good. That dude knows what he’s doing.

I know you know, but since others might not know… What your teammates are doing don’t really effect how much you’re getting. I mean, they can but… really… it more depends on you doing what is required for you to get points. Brutes reward more than the lil’ baby bots. Bosses reward more than that. Complete objectives… do damage to everything… etc etc… Even when I run a match with dudes who know exactly how to score and who are doing what they can to “hog the points,” I still do well. All this whining about P2W is obnoxious.

Agreed. He & I have even taken our very different opinions to private messages to beat each other over the heads with them, but to say he’s a bad guy is just silly.

Wisdom from experience, right there.

In my humble (yet stunningly correct) opinion, the lower tier weapons are where the game shines. Legendaries are fancy trash for the most part. :rofl: Relics even moreso! :poop: :man_shrugging: Again… following Charlies’s EAB thread is a must.

Sledgehammers are so OP if you are clever… cloaking up & nailing some min-maxing troll is so very delicious.

Again, “started around the same time”. Basically, I started this crap “just to try”. And my friend who dropped this game started along with me, because we talked ourselves into it. I have donated… enough to be a baby whale, I think. He wouldn’t drop a peso in it (cuz he didn’t like the game). If he would have wasted same 1800 hours I did in XO, he could have had some of the fused items I have, but most likely his storage wouldn’t be over 30k.

So, to put it bluntly, it’s p2w on some PvP in some certain cases. In other cases it’s p2advance and p2nothing.

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I think you are thinking of the old Stillwinds. That was like 10 buffs ago. Since they came out:

December of 2021:
Accuracy increased by 25 percent
Perk duration from 2 seconds to 3 seconds
Time to overheating increased by 2 shots (From 6 without radiator to 8)

January 2022
Blast damage increased by 9 percent

April 2022
Damage increased by 17 percent

Back then, Stilllwinds were arguably worse than Whirlwinds. Now, Stillwinds are nuclear missiles except they reload faster. The developers have determined to make them the most powerful gun in the game.

I can get fully fused builds without paying a dime. I can get every part without paying a dime. Levi clanwars is the only mode that could be considered p2w, but even then lots of free to play players have strong levis it just takes longer to get them.

Your arguments stateing crossout is p2w are asinine.
Yall are just making excuses for being bad at a competative game to make yourselves feel better about losing so much.

Even though I do agree that this game is not pay to win and anyone can get everything…

Im not sure what game your playing.

Any game that has a giant auto targeting monster in an end game mode is not competitive.

Any game that counts assists towards KD is not competitive.

And so on…