Does fusing give an unfair advantage?

Some fusions are overpowered and the devs have to nerf them. Mass, radiator, and hover acceleration efficiency fusions need to be nerfed the most. Firestarter armor has a .474 hp/kg ratio which means that 1000 free kg is nearly 500 raw cabin HP. The battlepass Hadron cab has 1626.5 extra usable mass over the unfused version which will take a typical 1200-1400 hp scorpion hover down to about 530 cabin hp. You cannot disagree with this without being a fool

The radiator 42% efficiency fuse. Lol thats a free energy point. Fused radiators are make/break and they are half the reason for the hitscan spam. My Joule build’s heatcycle damage went from about 2500 to 3400 just fusing my single radiator. Its stupid. Ammo packs get a 42% fuse, but those have no direct effect on damage output over the time it takes to kill someone. Imagine having a 42% bigger magazine in a gunfight with the same gun because you spent money. That’s the difference between a squad wipe or dying to his teammate.

Then there are the hover acceleration efficiency fuses which are not the same as power drain. This is a direct 10% buff to the already absurd acceleration rate that hovers have. They follow a linear acceleration curve, everything else in the game is logarithmic. It is not the same as power drain and TreeBurgers test on youtube shows almost no acceleration difference


On the left is unfused and at 1.45 seconds he is at 59km/h. On the right is acceleration efficiency fused and he is at 65km/h in the same time frame, exactly 10% faster than the unfused version. Omnis, Augers, wheels and tracks do not get this fusion perk. The accel fused hovers reached top speed 200ms faster which is the latency of our nervous system. Thats the difference between a dodge or catching a hit/dog.

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I remember I started playing crossout on the Chinese server in 2018, boosting ps didn’t make it hard for me, when players had very little experience and they likewise rarely went fusing their weapons, but now that there are many experienced players in the game, pvp is bound to become increasingly unfriendly to newcomers, a problem that is destined to happen mainly for pvp, which is why I hope the game will add some modes that won’t clearly divide the winners and losers for example: a garage link-up mode similar to bedlam

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Good points. This is a problem with most games that last more than a couple of years. It’s why it’s difficult to get invested in any game that isn’t brand new. You’re completely out-classed by people who have been playing for years, and there’s just about nothing you can do about it. Games like Battlefield are terrible at this… You spawn & get head-shot by some dude with a scope you can’t get… a scope that makes it so he’s invisible to you, but you… well… he knows right where you’ll spawn.

XO is better at it, I think. You can still get a starter rig & be competitive at lower PS very quickly and for free. The problem is people are rarely satisfied with that & want to play with the guys who have been here for years. If only new players would take the advice given & not go sweaty drooling over relics.

Repeating myself… putting in PS brackets for rarity tiers in PVP fixes most everything we complain about. Don’t let relics in a PVP under 12k… or legendaries under 10… whatever… move those goalposts around if need be. Without them, though, the seal-clubbing will always be an issue.

Hello guys,
Please stay appropriate and on-topic.
Regards

I guess we should bicker with some purpose then!

You know, this topic should have been poll so people would vote.

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Democracy is a failed system

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Well, some certain hoaxmocracies are, but here we can at least have opinion of locals.

never had a Democracy, that just out in the ‘Durham report’…

Guys, don’t get my thread locked by going into politics.
Especially not American politics

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This wouldn’t fix the fusing advantage, though.

(trying to get the thread back on track)

It is an earned advantage. I have never denied it is.
It simply is earned and chosen over variety. (or bought by real life money).

While people are right to worry about new player retention, let us not forget there is also old player retention.

For example, I am an old player. It is not a gamble that they will get money from me again. It is from new players.

New players can also choose to upgrade their stuff. Or they can go for no upgrades and variety.

I’m still going to shoot the newbs guns off in 10 seconds even if they are upgraded. I already shoot upgraded weapons off.

I fuse my stuff and I like having a slight advantage. Mass and radiators are excessive bullshit though and are nothing except a very potent feedback loop that only favors long time players at the expense of newbies.

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So if they removed the mass changes in upgrades you would find them “better for new players situations” while leaving the others obtainable?

I kind of agree we should all be facing the same mass per part as equity.

The rest I regard as player choice and a viable way to make custom builds that give you an edge because you play the game. Or a player can choose to make variety.

Someone who puts the time and effort into getting all “perfect” upgrades for their build (not me i have mostly junk upgrades) shouldn’t be penalized for their efforts. It is an immense undertaking.

Difficult to find a consensus.

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Perhaps the inability to stack -mass with +mass, thats where I see the crazy differences in spare kg.

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it all depend on build.

sometimes mass is better, and sometimes resistance is better. (mostly depend if cabin is exposed or hidden and its mass)

But funny part is durability is never better than resistance, since resistance is like 11% more durability for cabin compared to 10% of durability one, and dirability also is just for cabin really, since armor parts have same HP and they remove more HP when destroyed.

IMO fuses are great and they should even expand them, and if you want more PS is also not a problem IMO to balance. But without fuses i would have nothing more to improve really except just trying building something totally new.

And… when i dont know what to grind for, i feel sad. I am of this people who like have possible future improvements of builds even if its just 0.1% of something. Happily here they add new things per some months, so there is always something fun too.

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To each their own, that’s why we have options.

But IMO cabin mass is always better.

The reason is: with mass I can decide where I would like to add that extra durability.

If you have resist then you have no other option but to have it on the cabin.

Disagree.

Lets say your cabin mass is like 2000, then 17% less mass is 340 mass, armor added for 340 mass is like 200 or 300 if bumpers.

While this build that using mostly cabin for tanking for example have 4000 HP, where resistance is like 11% more hp, so its 440 HP more.

So look here 440 HP > 200-300 HP

Even more, lets say you use averter on Cabin its 43% more hp(30% res is like 43% hp), and even more, lets say you have bastion its 100% more hp from it. Ofc from mass too, so it depend on HP pool mostly.

It all depend on scenario.

I’m not disagreeing with you. Like I said “to each their own”. You have no right or wrong answer.

But for example: if I have mass fused bigrams, mass fused cabin, mass fused genny, mass driver and so on, it all adds up.

Now I have hundreds if not thousands of mass extra and I can put that armor to defend my guns.

If your guns are gone then your dead, it don’t mater if you have 20,000 HP. (Just making up a large number lol)

I want as much weight to defend the parts that are important, and that is not the cabin.

yes, its generally how my spider look like. Since other builds require other fuses rly.

Without movement parts fuses it would have like 2k hp compared to 4k hp with all mass fuses. (ofc, 4k sound low, but counting bastion and averter its 12k+ and grizzly then more). While having so many movement parts that protect it from sides/etc.

But here i use cabin to tank front, and resistance is better for me than -17% mass for cabin.

Like we just agree, it all depend on build, every build can be very specific and require different fuses.

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Yes, I agree.

On many of my hover builds I want tonnage instead of mass or resist.

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