Example: I like the Fin Whale, but I don’t need its perk. After the energy system rework, it’ll use 3 energy points. I’d like to be able to have it without the perk, and using 2 energy points.
Let’s say the legendary engines could be ‘downgraded’ to use 2 energy, with removing the perk as a tradeoff. Similarly, the epic engines’ energy consumption could be reduced to 1 energy, while removing the perk as well (or to zero in the case of the Hot Red).
If removing the perk isn’t enough, maybe some of the parameters could be nerfed. In that case, I’d like to be able to choose what to nerf. Possible solutions:
- Let us choose 2 out of the 4 parameters to nerf: Tonnage, Mass limit, Speed, Power.
- Or group these into 2 sets: a choice to either nerf the Tonnage and Mass limit, or the Speed and Power. But this option would be less flexible, and if we’re already customizing an item, let’s give the players more freedom of choice, while ensuring sufficient balance through the nerfs. So option no. 1.
- Optionally, also reducing the PS at the expense of reduced HP. By halving both values, to make it simple. Or maybe only reducing the PS to the value of the corresponding item in the lower tier, with reducing the HP by the same percentage? E.g., reducing the Fin Whale’s PS to 275 would result in reducing its HP to 333. Which is less than the Oppressor’s, but hey, it’s your choice. Players would be able to choose if they want this downgrade in addition to downgrading the above-mentioned parameters. It wouldn’t be a problem because the PS downgrade is tied to a separate tradeoff.
- It’s worth considering that perhaps choosing to reduce the PS would necessarily involve the downgrading of the other parameters as well. So that one couldn’t only choose to have the PS reduced on multiple items (along with the HP), and thus get a substantial advantage, say, in Confrontation. Or for seal clubbing. For example, someone wants to reduce the Fin Whale’s PS, at the expense of reduced HP, but they also have to choose 2 of the other 4 parameters to be reduced, and only then does the “Downgrade” button turn white (grayed out until the choices are ticked off).
- I can accept for (some) of the reduced parameters to be lower than those of their lower-tier counterparts, like in the above example with the Fin Whale and the Oppressor. I’m not saying that’s what I want, but it could be an interesting tradeoff.
- What about downgrading upgraded items? Should it be possible? With preserving the upgrades, it could be OP. Similarly, upgrading downgraded items seems like a sneaky way of circumventing the balancing measures in this system. So perhaps only base items culd be used. But if so, let’s allow players to use upgraded items, such as those they got from unlocking BP levels, but using such an item would remove the upgrades, treating them as base items for the purpose of the downgrading. This way, they wouldn’t have to buy or craft a base version of an item they already have. And it’s always good business for Gaijin to remove upgrades, such as during that unfusing event in the past. So why not let players remove upgrades on a daily basis in this way, especially seeing as downgraded items couldn’t be sold anyway. Turning one untreadable item into another, and weakening it to boot. I’m sure Gaijin wouldn’t mind, in fact, that’s what makes Gaijin happy.
- Only 1 item would be needed for downgrading (unlike 2 or 3 for upgrading). Because, come on, we’re breaking stuff here. However, there could be required some special item or workbench for the downgrading process. Such as a “Downgrading Toolkit,” or a downgrading event workbench, listing selected items (but not specific downgrade sets, because that would be too limiting).
- Would downgrading be permanent or reversible? For example, if someone chose the wrong parameter(s) to be downgraded, or doesn’t want to have three Fin Whales, using 3, 2 and 1 energy, respectively (read below). This way, downgrading could be treated like ‘tuning down’ an engine’s parameters - to be restored to their original values at any time. And it would only cost one Downgrading Toolkit, which would be used up in the proces (but reversing the downgrading would be free, I hope so). This way, players wouldn’t have to sacrifice their upgraded items they received from battle passes they paid for (they would be able to restore them as upgraded). The question is - how much extra money would Gaijin want to make by adding this mechanic to the game? Is it enough to just sell us some Downgraidng Toolkits, or go all the way and have us use up items for permanent downgrading?
- The downgraded item’s tier wouldn’t change - or should it? I mention lowering of item tiers in this comment figuratively, I guess because such downgrading feels like bringing an item to a lower tier.
And what if the legendary engines could be downgraded even more, to use just 1 energy point?
Firstly, why would someone want to do that? Perhaps they like their legendary engine’s sound but don’t need the fancy perk or parameters.
Secondly, how to find the right balance in terms of the tradeoffs? The legendary engines are bulkier and heavier, which alone would be some disadvantage. If necessary, maybe the parameters would have to be nerfed further, such as having to choose 3 out of 4 of those to nerf. I’m sure the values of these parameters could be set in a balanced way as well - if necessary, that is.
I like the accelleration the Fin Whale gives my car with 2 Omnis and 2 Atoms. Somehow, this car only reaches 80-81 km/h with the Golden Eagle, instead of 90 km/h - it must be a bug. I upgraded a Razorback in preparation for the reworked energy system, but the Fin Whale is noticeably better in terms of accelleration. And I prefer its sound.
I don’t want this mechanic to be OP. I just like the Fin Whale a lot and would like to be able to use it without the perk, and without having to use a more powerful generator for an engine whose perk I don’t need. Yes, to keep my PS lower, but by implementing this idea in a balanced way.
I got this idea after Scumbaggins69 suggested in the general chat (PC) a turbo module that added a turbo sound for our vehicles (which itself is a great idea). I then suggested checking out the engine sound option, and we then tested in a custom brawl what others hear. It also turns out this setting is global, i.e., the player either hears all cabin-engines or all engine-engines. So I’d like for it to be changed so that we could actually hear the engine sound others set for their vehicles. Including such a possible turbo sound module (what a cool idea). Hearing others’ chosen engines would add more variety to the game. And it would be required for Scumbaggins69’s idea to be implemented.
This downgrading mechanic could be used for other items. Maybe not all items, or not all tiers (such as relics), or some specific items could be excluded, for balancing reasons - e.g., I’d prefer for the Caucasus not to be included. Similarly, the Yeti or the Omamori could be excluded as well. And the generators - because that could be broken, and also, in the reworked energy system, they would already be arranged in a more progressive way, and with more flexibility of choice in terms of their energy value and durability.
Such a mechanic could be useful for wheels. Say, someone wanted a set of Bigfoots mostly for the looks or handling, but didn’t need the perk or parameters. It’s a fun idea, but definitely needs careful preparation so as to ensure proper balance.
At this time, I can’t think of other item types this system would be fitting for, other than engines and wheels. It may be good for weapons to be locked in their particular tiers, owing to the specific ways they work - such as do we want a special Clarinet, or one using less energy, or would it be OP? And how do we even begin to balance a weaker Incinerator that uses 5 energy? And movement parts other than wheels may need to stay in their current tiers because the way they work makes them powerful enough, even with reduced parameters. E.g., the way the Gerrida moves may have to be restricted to the epic tier and up. And definitely the hover engines. Including any item in this system would have to be analyzed and tested in-depth.
Speaking of - has anyone upgraded the new hover engine? Is it worth it? I bought 8 for 192 and 196 coins (in addition to the one I got from the crate), but now the price is soaring - perhaps people started upgrading like crazy. Could someone please post a vehicle with upgraded ones on the exhibition? Or should I wait for an upgrading event? And do we allow downgrading of the legendary hover engine, since it’d still end up as an epic one anyway?
(I couldn’t find the Suggestions section. I seem to remember it disappeared with changing the forum engine.)