The difference is dear Clebardman, that i say things to only One troll that is like this, and other people also see him liek this, but maybe you not
Maybe you like him trolling idk.
While you insult many people, calling me Desperate attacker, lie about " in every post" and insult other people too, “lmao” about their builds and not only.
So think about yourself before attacking someone “desperately”
I dont recall ever seeing what you cry about. My experience was using autocannons and destroying glass hovers.
I understand how a group of 4 can rob newer players of fun but I never had an issue with higher tier weapons being used against me. They gave up something else to have that advantage.
I also understand how fused gear can frustrate new players. Fused radiators and coolers are HUGE. That said, those were reasonable cost to match, so the pain and suffering doesnt have to last all that long.
Nerf the hover height again, their weapon are too high. Do the explosive update, we can’t destroy theses tanky hover with double prosecutor they are already much more tanky than tank with track and other.
Not my experience at all. Hovers are at a good height now, in my opinion. They also dont have any durability advantage. Tracks are simply at a disadvantage vs all omni directional movement parts.
The only way to make tracks potentially viable is to give them stupid acceleration.
I don’t mind playing tracks, but I do like the idea of “stupid acceleration” for them.
Maybe it could be tons of acceleration up to 30kph, and then normal (or slow) acceleration after that point? Would allow for quick pivots, which is theoretically what you would want tracks to do.
Even as I’m starting to really get much better with them and - dare I say - enjoy playing them, I have to agree. I mean, they can’t & won’t be removed, but they were a dumb idea for a game like this. Really, all the omni-directional movement parts were… and I’ve had augers in my daily rotation since I could get them years ago.
Mobility is really effective. Being able to chase down, outrun, or get to advantageous positions is crucial. In real life, not getting hit is one of the best layers of defence in the survival onion.
Hovers should be agile, I just don’t how they can weild main armaments found on MBTs, or how they can take a bunch of punishment and still fly.