Just remove the cloak

Im glad i got the discussion going :wink:

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Cloaks are still dumb as fuck modules and I hate them despite always using them. ā€œJust use Oculus/Verifier broā€. Worthless modules as a solo. Its far better to have gamesense and also run a cloak because the cloaks counters only work if the enemy cloaks. They have no offensive use.

Cloaks, radar detectors, and 3d spotting all needs a severe nerf. Gameplay is dumb because of these 3 being omnipresent.

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This.

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by all means, i know how to counter dogs. i have a mammoth hover which (in a fair 1v1) wrecks dog builds. but now i would love to see how you counter a dog build which takes half your build in 1 second from the back or side.

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why does normal sensible skill ceiling balancing sound like a horrible idea to you?
i agree new players need sligthly easier weapons to be able to compete with more skilled players, but what they do not need is a weapon that dominates the game no matter the skill of either party.

i dont think its controversial to say that skilled players should be able to beat total noobs.

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the new cloak is just insult to injury, playing against high PS dogs with it is a real pain

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Verifier, fortunes, porqupines, kapkan cars, daze, incinerator, proper teamwork, good map awareness.

All of these are melee counters. Some of them directly, some of them indirectly.

From october 2022 that crossout 2 came out, up until gerrida release in summer of 2023, you know what was the best counter to hover meta?
Play hovers.
Thats it.
If you werent playing hovers you were playing sub par.

In current meta, if you dont like any of the other counters, you just strap on 3 legendaries (dracos) on a heavy cab and you have a car that can counter or be equal against all melee meta builds except cockpit ones.

Do i believe the meta right now is healthy? No. But it was worse a year ago.

In my opinion gerrida supernerf was what allowed this current state, these legs made the game playable again after months, you could see builds of all kinds everywhere again and all they had to do as a nerf was bring them down to 65km/h.
But instead, they chose to make them unusable for most builds.

It is what it is.

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Are gerridas actually unusable now?
I got bored of them, so I havenā€™t been using them much, but my last spider build seemed to still work fine after the nerf.
Or is it just heavy Gerrida builds that donā€™t work well anymore?

It is in vain to build them in heavies and most medium cabins.

I am talking about serious builds that can stand a chance against meta and players that know what to do.

Mediocre or fun builds, sure you can do a lot with them.

You know itā€™s more complex than what I wrote, but the concept is correct.

Are you calling my builds mediocre?

I mean, you might be right, but they work fine for me.

Gerridas were meant to be light legs, and thatā€™s how I have always used them.
But I prefer them on medium cabins. If Iā€™m using a light cabin, I generally want to take full advantage of the top speed, so Iā€™ll put them on wheels or omniwheels. Occasionally I will run light cabins on hovers, but I donā€™t enjoy playing hovers as much as ground builds, so that is relatively rare.

If Iā€™m playing a heavy cabin, Iā€™m usually putting it on heavy legs, meatgrinders, or tracks.

Anyway, I stand by my claim that Gerridas are definitely not useless. Theyā€™re just not as OP as they initially were.

Your concept would make sense if Crossout was a serious competitive game.
Do you really think that describes what Crossout is?
To me, itā€™s primarily just a fun game. Losses donā€™t matter much, and neither do wins.
CW is obviously different, but neither of us play that.

Besides, there are different kinds of ā€œskillā€. For me, MGs have always been the ā€œeasyā€ weapon. Cannons have always been the hard weapon. Everything else really depends on the match.

When I play close range builds, I get some MVPs. I also get lots of matches where I canā€™t even score 40 points, more than with any other playstyle.
Much easier for me to get a decent score with a mid range DPS build.

Maybe Iā€™m just really bad at close range, or maybe itā€™s not the instant win you claim.

I wasnt refering to your builds specifically :slight_smile:

I think thatā€™s the 3rd endorsement for teamwork in this thread. It really is the key to PVP (in both wins and just fun) regardless of the METAā€¦and itā€™s nice to see we can agree on this if nothing else.

However, when the match starts, this is what I see way too oftenā€¦

That is an ideal feeding environment for cloaked melee. Most of my melee MVPs are made of this. Loners are delicious.

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No, but you were saying that all ā€œseriousā€ builds had been destroyed by the nerf, which implies that the only reason mine still work is because they arenā€™t serious.

Bingo!

If Iā€™m playing melee, and all the red dots on the map are clustered together, the only thing I can do is wait and hope a straggler drifts away from their team.

In that situation, all the other weapons can do something useful, but all the close range builds can do is either guard your allied long range builds, or try to kite some enemies away from their group.

Close range is great to play when the other team isnā€™t working as a team. But against serious players it is not easy at all.

It doesnā€™t need to be strictly competitive to be balanced and fun at the same time

What ā€œworksā€ for each individual is different.

If you feel your builds are serious for you, its all good, i was doing a personal assessment not providing a universal rule.

I dont know why you took it so much at heart.

Is making ā€œeasyā€ weapons deliberately weak really about balance?

To me it sounds more like you want your specific playstyle buffed, and the things other people use nerfed.

Wouldnā€™t ā€œbalanceā€ be more about making sure all playstyles are viable? And that the average match has a good mixture of builds/playstyles?

I mean, we all know you have some skills. You donā€™t need the devs to nerf other peopleā€™s preferred playstyles so that you can maintain your sense of superiority. Thatā€™s not about balance.

What you are really saying is that you want your special skills to get rewarded; and everyone who isnā€™t as skilled as you should be punished. Thatā€™s not about balance.

I think you misread my tone at much more serious than it was.
I was not actually offended.

But your general statement was actually pretty specific, and not particularly accurate, so I thought I would point out the inaccuracy of claiming that all gerrida builds were now ruined.