New co-drivers. Test server

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stop trying to trick others into getting banned please.

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you guys keep insulting me when i’m right,soo room to talk.

Maybe go back and read your post, in my first two replies to you I told you that I agree with you.

Slow down, take a deep breath and learn to read.

Just admit ,i was right about the codriver and nobody care about the useless stone deaf level 15 .

No your not right. Just like I said in the other thread. I personally agree with you. But others obviously don’t and this game is not just about high end play.

Different kinds of people play this game, and if we truly love this game then we will defend low and mid PS players too.

It not just about you or me.

Also, you are taken another thread off topic.
You are a toxic troll here in the forum and in game.

Please stay on topic and stop tring to derail ever thread with your personal issues.

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Nobody care about the stone deaf level 15

it’s not off topics , it’s also about codriver.

I think to maintain balance they really need to not do +dmg buffs for all weapons. Each weapon type should be independently floated so it can be adjusted better. They are going to have the same issue with spread and puddle damage or any other buff.

You could easily end up seeing the most op weapons get a 15% dmg bonus just for sighting in an enemy for 2 seconds. lol… This is stupidly broken.

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Yep, that’s one long list of absolute fart, as expected lol.

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Yeah if this is not fixed the whole co-driver update is just a waste of time spent for the devs.

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Sometimes it’s fun to watch this hive seethe at any change that requires brain activity :upside_down_face:

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I know that’s why I was supprised as I saw people on reddit being blind

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What brain activity? I’ll just ditch my Cohort dog and enjoy the +28% damage on Kaiju lmao

Can’t wait to blast Nova spiders for 1k dmg straight to the cab through their shields lol.

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yeah thats a massive boost in damage, that would take kaiju from legendary to relic.
from what im seeing from the new co-driver system is all damage, damage, damage. it looks like it was just thrown in a blender and given to whomever they wanted. it looks all over the place. i like the old system better with all the perks instead of just having like 3 or 4 perks per driver.

DONT GIVE THEM IDEAS!!!
(lol)

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I do agree that generic boosts will benefit already (or newly) OP weapons or meta builds more while leaving others in the ditch. They will have to fine-tune the bonuses to weapons/cabins more specific if this is expected to have any semblance of balanced game :frowning:
But then again - its just us, same 2 dozens old farts in that silenced forum.

TBH I’d rather have generic bonuses, and see them balance the weapons from there.

Disappointed but not surprised.

I’d be comfortable with no co-driver feature at all. The only reason I need it is because everybody else has it. If nobody had it, I wouldn’t need it. Aces would be at less of a disadvantage against veterans as well, because they wouldn’t have perks for simply having played longer. Maybe the game would seem a little more fair and balanced without this sort of thing. It’s not an interesting feature, and adds nothing to the game but dependence on an abstract statistic rewarded to players for nothing, IMO.
Just give us back our resources. This is an un-amusing shell-game, and simply rearranging stats in an unimaginative and tedious way. I don’t really want to mess with it. I don’t want more menus. Just buff wheels and be done with it.

This co-driver feature is completely unnecessary. If a player wants better durability, just use different parts. If a player wants more precise aiming, use a gun built for it. More speed? Use a fancy engine. We don’t need co-drivers at all. These statistics and characteristics (durability, puddle size, reload, etc.) are all embedded into the parts we build our cars from already. Why do we even need to shave off stats from them and create this co-driver feature, just to add the shaved-off stats back on?
I don’t think it’s fun. Is that fun? IDK. I didn’t come here to do data entry, and move imaginary numbers back and forth through colorful menus. I came here to build custom cars, drive around, and blow stuff up. This co-driver feature is an unnecessary and uninteresting extra step between me and the Wasteland. I would not miss it if it was entirely gone, and I’m not sure why they’ve gone through all the trouble of making it worse.

Who even asked for this? Frank, did you do this?

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Here are some screen-shots of the co-drivers from the test server in case you haven’t seen them (I hadn’t seen them).








I’m having some issues getting online with it, presently. I still haven’t tested them out yet.
PS: These are authentic. No gags.

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I’m torn on this. I think the ability to shuffle passives around is GREAT in some games like LoL where your masteries allow you to adapt a champion to different roles and game styles. Some champions could be played with a dozen of setups of masteries and runes, and that greatly helped with keeping me interested in a champion for a while. I think in theory I really like the idea of updating the codriver system. I just wish 1/it was some kind of tree/something you can tweak yourself and 2/ I wish it didn’t not look so random and haphazardly slapped together by people who don’t play the game. As it stands, if it goes live like this with no additionnal tweak, the game’s gonna be a bloodbath. Literally every co-driver they showed screams “we just thought it’d be cool”.

Do hover scorps need permanent spread reduction, +10% power, and to pop your gens more easily?
Do flamer dogs need 2 stealth bonuses, +5 kmh, and a free +25% damage after 1.5s when they bite your flank or butt?
Do hover porcs need a free blast radius + damage increase + fire puddle radius for spamming without aiming crap?
Do Nova Bigrams Vindicators/Punishers need +25% damage and reduced spread?

I dunno, it’s weird. They’re announcing changes to Vulture, but no Yaoguai nerf. I can guarantee you Yao is going to be a nightmare with that drone codriver lol. There’s multiple perks from playing shit that everybody hates like backstab stealth cqc builds, silly droners, and peekaboo hovers, but nothing that I want to play. Tankman looks weak and slow and that generator passive must be a joke.

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