I like it. Yes. Please. I need 5.
Similar ideas where suggested in the other forum multiple times.
I think this would remove nuance to different parts
A weapon that can realistically compete with Scorpion as a single shot high speed high ps sniping weapon
Developers have been avoiding this situation, just look at the assembler
Relic version of Retcher,
Relic version of Helios,
New Cab - Take the perk of Master cab perk and make it work like that of the Cohort
New Weapon - Mass Launcher - Hit a rig and increase the rigs Mass 100%
Legendary version of Tow - Have two modes Human Guided / Or Radar homing
Yeah, A missile like a flute, that you drive through the air.
I want this.
Another idea. A radar that shows where your Heather is going to land on the map. Use in conjunction with the doppler.
I can only imagine the handling would be so terrible I’d miss every time. LOL Love the idea, though. I’d buy it, play it twice & scream at my screen about how dumb the game is, rage quit, go pour a shot of bourbon, then come back and torture myself with it for another half hour.
Electric Net. “blinds” the recipient. Ravager Weapon.
makes the display glitch out like the map. are you really shooting at the gun or is it really to the left or right or is it even the guns?
A 1 point module that makes the stealth module work better and keep you really invisible.
You would have to run both modules together.
Many builds would not have the point to give up, but this might open the door for a few niche builds.
I want some weapons to make use of the wheeled speed niche, without having them be facehugging weapons or dps weapons. Something that encourages a fast hit and run tactic, without being able to be cheesed with by spinning around “beneath” a build or closely around one. Something that does not work with omnis, hovers, tracks and legs.
Something like a semi-turreting cannon, 180 degrees of turning radius, not the fastest to turn s you have to sort position it beforehand, and if you drive in a straight line for X meters, it gains a charge that boost the damage, working like the aggressor charges. But also if you are driving at X km/h speed, it also gets a bullet speed and impulse on hit increase and an accuracy bonus. So you’d have to do a drives in a straight line drive-by hit and run tactic with it, where you are trying to fire it after going in a straight line but also while you are at a very high speed. It’s just one example of what I am going for with the idea of a high speed car weapon
I think drones, mines, turrets & lancelots are the place to start. Imagine something zipping across your screen at 240kmh being followed by grenadiers going that fast that blanket you with grenades as they go. The challenge would be not wrecking in your fly-bys or getting hit, of course. It’d be hilarious gameplay for sure.
Whacksmith:
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Type: Melee weapon
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Faction: Most likely Scavengers
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Tier: Epic
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Shape: A particularly large hammer with a handle made out of thick pipes and a head composed of concrete blocks and some steel bars to keep everything in place. A mechanism mounted on a 4x4 base at the end of the handle swings the mace downwards.
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Perk: On hit, sends a shockwave all across the target, disabling movement parts for 1.5s and damaging all parts by a percentage of the swing’s initial damage. The further the part is from the impact point, the less damage it will take.
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Additional conditions: Only one hammer can be equipped at once.
A sound based weapon, of a concentrated “beam” of vibration, that deals low but steady damage in a straight line to a certain length, to all parts within the “beam”. Can pierce the whole enemy and even hit another enemy behind the original enemy.
But, it does extremely decreased damage to parts like guns, modules, cabin, movement parts and frames. The beam size has somewhat of a big area of effect, like 1/3rd of the size of a regular car. The idea of the weapon is that it vibrates all the armor and building block parts off of an enemy build, but does not pop generators and ammo boxes etc because it does pierce through, if you are not too far away from the enemy, the entire build with the beam.
Kind of like a concentrated acid lake from that one map that you can aim and shoot in a steady stream and just melt parts off of builds.
Downside is that the gun itself vibrates as well, heating up when in use (getting orange) as it heats up (uses radiators and coolers like machineguns miniguns etc)
Hailstorm
Hailstorm is a legendary heavy and durable 6 energy 2 shot frontal rocket launcher designed with front line engagements in mind. Unlike its Snowfall predecessor, Hailstorm trades raw damage capabilities for better brawling potential due to having faster charge speeds, a more convenient energy cost and a faster reload.
After receiving ~1,000 damage, Hailstorm turns off failsafes on its rocket armaments. This slightly improves the reload speed while also activating a secondary stage 50m into flight. Once this distance is reached, the rockets splits into 4 micro rockets, for a total of 8 projectiles per launcher. These micro rockets have moderate spread but slightly increased velocity. The perk lasts for the duration of the match or until death.
Legendary nailgun, a double nail gun, basically think two argument taped together. Works like Arguments do in this double hit brawl, just a nailgun but the perk is that it does a double shot when you shoot it
Launchable barrier disruptor drone, in the style of Yaoguai/Vulture, with a somewhat big area of effect, as far as the yaoguai can keep firing at enemies or something. Does not deal damage by itself though, but it turns enemy force fields (barrier, aegis) within it’s range into dealing constant damage to any build inside of it. Nothing mind blowing, and does not disable the protective abilities of the shields, but the shields also deal damage to the builds within them. On the nova cabin though, it makes the shield basically let all damage pass through it, as the nova shield can’t really damage the build using it.
A 1-3 energy costing Enlightenment boosting module, that when activated, makes the enlightenment you shot out explode and either deal straight up damage, or some effect like disabling guns, draining power, draining weapons turn speed etc. There could be a few of these even, only 1 per build, where 1 module is focused on turning the enlightenment into a damage dealing weapon, and another module is focused on turning the enlightenment into a support weapon rather than a part that literally nobody ever uses for anything
You mean weapons like yongwang or something like that
here’s a part idea. A horn with that deep and loud sound we usually hear when a giant, i mean GIANT ufo shows up on screen in a movie.
Yes. Very yes. Double-plus good.
Also, I’d like A “Gunzilla” CK for the Yokai that gave it the audio file to go with it.
Also, I think a baby crying horn would be fun too.
Probably a burp horn to go along with the fart horn would be fun as well.
I’m actually a little surprised that they haven’t done more with the horns on the cabs, or horns in general. Seems like an easy reward to hobble together for any event, brawl, or BP.