got tonâs of ideas i wish they implemented back in season 1, was gonna post a thread about it and saw this, so sharing here instead, not sure if theyâve been shared before (more than likely)
mechanic - hunkering
concept, become stationary which in itself is a negative, depending on the module/part, you have fair benefits for the downside,
part - Condor### -
7 energy
legendary drone
drone itself has high damage, good but not excessive range and high durability to avoid being oneshot out of the sky before it does anything, the part itself has modest durablity, but can be destroyed easily,
perk - hunk and destroy
the vehicle becomes stationary whilst deploying the drone high into the sky, from here the player is able to rotate the drone and fire manually onto the battlefield. whilst this is deployed any allies within radar range, gain a small window in the corner of their screen, sharing the same vision as this drone.
high energy means generally only one can be added, with room for more defensive/stealth tools, whilst bringing good damage, can be countered fairly, and provides good utility for the rest of your team allowing them to see enemy positions,
module - Anchor
0 energy module intended to be an alternative option to the carjack,
active - grounded
the vehicle deploys the anchor which lasts for 5 seconds, during this time the vehicle becomes stationary, and cannot be moved by other players,
a niche tool, only good for certain situations such as being ragdolled by enemy harpoons, heavy builds trying to push you off a ledge, or other ramming and concussive problems, it requires timing, and goes onto cooldown, using it wrong makes you a sitting duck for 5 seconds, will probably annoy alot of players when first implemented as they see their teammates sit still, helpless, and die,
part - Catalyzer
5 energy
epic/purple
fires a short range beam that creates a temporary shield on the chosen target absorbing most of the damage taken by all sources,
functions like a machine gun, builds up heat, and then needs to cooldown, can be effected by radiators and coolers, or any other perks that effect such thing.
can only target a single vehicle, and does not descrminate between friend and foe, meaning you could accidentally start helping your enemies, the cooldown means it isnt permanently applied to whoever gets it, and a small amount of damage trickle means even if they cheesed it, it wouldnt work forever, since it would effectively replace a weapon slot, this is also good counter balance,
i have tonâs more ideas, but donât want to flood this thing with an entire thesis,
hope you all enjoy the ideas, look forwards to reading some of yours too,