No love for wheels , or new season part 2

Yeah, that’s the only weapon I’ve been successful with on Master.
As far as the new cabin goes, the rate of charge is the big question.
If it’s a fast charge when you’re next to a wreckage, it will work quite well with close range builds, as you should be touching a wreckage after killing your victim. Assuming you don’t have to hang out too long to charge it, you could trigger the perk right after disengaging from your victim.

If it’s a slow charge, it will play out differently, but should still be useful for close range builds.
I’m definitely not suggesting “hanging out” around wreckages (although there’s nothing wrong with using them for cover). My assumption is that just driving by them should gradually charge the perk.
I don’t know about you, but when I play close range I’m constantly in motion and travelling all over the map. It’s normal to be encountering wreckages when doing that, and many of them are far from the action by that point.

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I think a big question is the rate of discharge of the health pool into the guns. If its something you can turn on while you are fighting baddies to double the durability of your guns and it heals them quickly then it is probably better than an Omamori.

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I’m finding this a bit lame imho…

I’m looking forward to the projectile changes. I don’t mind the cab changes but I generally don’t like when they downgrade weight classes on them. The track perks are nice with the exception of tank tracks and goliath. Not a lot gets mounted outside of a goliath track that has the quantity of durability to make good use of a durability bonus. As far as the tank track bonus goes why only make it work if there are no other movement parts mounted on the car. I see that as very limiting.

The cab is pretty much another master cab with more hoops to jump through to get the perk to work. I think that’s really lame. I see the synergy that it has with the new corpse harvesting gun and find that even lamer. If a gimmick isn’t attractive from the get go you don’t double down on it, you back away gracefully and figure out why it didn’t go over as well as anticipated. Super lame…

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Looking at this, love the cabin changes, and the track changes.

But uh, the Master will die with that new cab, it is already dead but now it won’t even have a small use outside of art builds.

Overall, this update is not bad

First of all, the warhead, I know this armor will still exist and used for pure explosive damage, for the weapon to give most of the shooting angle design may still be unfriendly, but must have improved, let us wait and see

and then the track improvement, my views on the reddit almost the same Large tracks problems - Discussion - CrossoutI still maintain the point here that the devs still need to give the design extra damage resistance. not all of it, but having the perk is a good start

Then about the cabin changes, this has good changes and bad changes, blue cabin quite a lot and green cabin only three, the blue cabin changes to green can make lower PS and higher PS transition area has more options, which is good, but the problem is that the developers should have done the new cabin in order to be lazy , directly blue cabin into green cabin players can no longer use them with the original PS, equivalent to Change their nature, like the original nature of the players will certainly feel dissatisfied, in addition to these pods do not have their own capabilities? And torero change, in order to look uniform to increase the ps which is stupid

Finally, new items, I believe that these things do not screw up our game environment, like master and kaiju, but I long for a brand new thing, not another master and kaiju, although I have said that it is okay to design some items similar to the original items, but not all, in addition, I have not seen rarity in new items other than epic and legendary for a long time, to make the game active need to make the developers themselves active first, do not just create gimmicks for players to fool players

I think this is one of the main ideas of this change.
If you make less options at the bottom then more people will move out of low PS and play the rest of the game.

No accounting for taste… :laughing:
I hope the look grows on me. I don’t like the Deadhead, either. Maybe I’ll learn to like it. I hope I’ll learn to like it. In any event, you rarely actually see the cabins on real builds, so what does it matter? :man_shrugging:

Exactly.

Cabins are a control pod inside your build.

In many cases you will not see them from the outside.

This is a hard pill for some people to swallow though.

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It sucks for us art-build guys, but that’s okay. I have other ugly cabins that I use because they’re useful. I have pretty cabs I use because they’re pretty.

I actually like the functional potential of this one… we’ll see. It’s impossible to know if it’ll be awesome or suck based on the info we have. I’m hopeful, though.

I was pondering this cab while I was out & about today.

Duster is 250, but not legendary. Kami is 570, so this will be below 570?

Aggressor, Cockpit & Kami all do 100, so this one will be faster. Probably 105, I’m guessing.

So, when the perk is activated, things aren’t healed immediately.

It looks like it’ll be small… 4 wide, 6 long & 3 or 4 high is my guess.

There are nodes on the front, back & top… maybe the bottom. None on the sides.

I’m betting we see a lot of this new cab…
I’m betting it’ll be plenty useful in running down hovers limited by the Icarus VII’s lower speed. A faster cab is essentially a tiny little buff for most of the wheels.

I love fast cabins. I don’t remember the last time I used a heavy outside of being forced into it for a challenge.

This thing looks fun.

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Please tell me what corner you can back a hover into? They just go over the top of you.
I like what they did with tracks. The need to give wheels a speed perk, add speed to cabins, and speed up large weapons turn rate ie reapers, cyclones,mammoth and lower equivalents.
Hovers and omnis bury these weapons so they are locked because they don’t need them to turn, they can fly backwards faster then most cabins drive fowards, all while aiming and shooting anyone chasing them, all without having to worry about other players being in their way or even small obstacles.
A little advice for taking on hovers, if you catch one out in the open tack in on them like a sailboat tacking the wind, their weapons don’t turn and hovers don’t react instantly, so they can get out of sink with your approach.
Even at that they are an 80% favorite, because all they have to do is not play that game.
Giving my wheels more speed and letting my weapons turn faster would even that up a bit

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agree,

We already pointed a lot of advantages of hovers where other parts do not have this advantages, while there are just a little disadvantages that shotguns/firedogs use to play against hovers.

While screen armor is not connected to hovers, it was working best on them, since they can use its full potential.

And if someone say it can be used on hvy builds, ye, but then they will have no part limit to use all the mass for armors, so usually they can just put like 10 parts max for a screen not 60 like light builds.

So i hope except another buffs for hovers, at least this patch nerf will fix most(not all hover advantage ofc)

Can we please stop using a poorly translated Russian term for “Spaced Armor”?

They only used the word “screen” because they are ignorant and don’t know how to properly translate English.

I’m sorry, but Screen Armor just sounds dumb.

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So far teasers haven’t been promising. The most interesting things are bumper and that incisor’s brother.

Epic wheels all have perks (and so do special wheels).

Try combining buggy wheels with oppressor. It’s a fast combo, and your slow turning weapons will work a lot better. Also, it’s really fun to play.

Oh but hover players will find a way to cry… You chaps remember that hovering forumer who just quit after Supercharged because “waaah my hovers got destroyed!” ? :eyes:

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Then you have more proper spaced armor vehicles like the M1126 Stryker Combat Vehicle

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Are they still doing the frame changes?

What kind of frame changes?