Ya, I can dig it, but the Goddess of Victory figurehead is a classic hood ornament. It’s beyond classic and even into it’s origin story, the way they did it. It’s the OG of hood ornaments.
A cabin that buffs the whole build based on how many decorative items are attached to the cabin, like for a raw simple example, +1% damage per part caps at 20%
So if you have 20 installed, and 5 get shot off, you’re left with +15% damage boost
Something to make use of deco items in a proper way rather than just bloating your ps and costing structural parts
Might as well bump with some of the weapon ideas I had in the past I can remember off of the top of my head
Drill missiles, think Nest but you shoot downwards into the ground. Has a small lag between peeking out from the ground and hitting the enemy so you can avoid them by driving fast, though they still give chase towards you with a small puff of the rocket if you’re not far enough from where they peeked out from under you. Peeks out from the ground and jumps after your car or up into the underside of it if you were still. Deployed like a turret when you hit the firing button, stands still on the ground for a second after deploying, then quickly drills and dives underground and burrows to the position (underneath the build it was targeting or where the build was at, at the time of it peeking out of the ground), peeks out, takes a second, zooms at the enemy it was targeting. 1 missile at a time per gun, 3 or 4 energy depending on the effectiveness. Does not have huge range in the whole peeking out of the ground and rocketing towards the build, like 2-3 meters top from the point of peeking out, as an example, so most of the movement of the missile itself happens “underground”
It actually deals periodic damage, then explodes. Just saying. (Also this message is very late, but I didn’t think to check the weapon description until now.)
Right now I just want a flamethrower that has the same stats and 360 degree rotation as the hyporborea cryothrower weapon, gimme that and I’m set for awhile.
A concealment cabin that shrouds your entire build into a black smokescreen when you activate the perk. the smokescreen covers your build entirely and extends out about 1-2 blocks from said builds with the hazy thick black effect for X seconds, blocking the overall shape of your build
Won’t negate radar or lock-on by missiles and drones, or from you being targeted, nor Flacon codriver perk from showing the modules, but it does conceal all muzzle flashes, wether you are heated or frozen in any way.
Basically turns your build into a black smoky blob where it’s hard to tell where your guns are or cabin is
Another cabin along the same lines, once the perk activates creates a “holographic illusion” of your own build at the start of the match for X seconds. Basically if you are driving an already burning, just a cabin and few wheels and no guns left build, you could activate this perk and the enemies would see you at full health and with all parts intact. Could be used to spook players and pretend you are at full health
And another one along the same lines, fake drones cabin, once you activate the perk, you drop off 3 decoy fuze drones that are just holographic illusions, basically they look the same as normal fuze drones, but if a build were to try to ram them, they’d just drive through them as they are not real. Disappears after a few seconds, basically creating a distraction of fuze drones having been dropped and preparing to move towards enemies, when in fact there are no fuze drones at all
I’d rather have an actual working radar jamming cab that effects the mini map for players in range. It can kind of be a determent to teammates though too so you have to be careful when setting them off. https://www.darkorbit.com/ has them on one of their ships. We could probably do something similar as a fog of war effect around the activated cab on the mini map.