Cannons. Meh.
Would be a fun build, but cannons. They get grazed by a shell and plink. Gone. Especially these Nags. I tried burying them a block deeper but the hit box on the Nag is bugged.
I’ve decided that the best way to protect these Nags from falling off is to leave them the hell in my inventory (or sell them?), but that’s sort of the trend with all guns now; they are very easily stripped unless they are mounted on the brilliantly conceived Omamori, which conveniently allows me to buy my way out of this manufactured, fabulously fictitious, ridiculous, issue that clearly has it’s feet firmly standing in another shallow marketing maneuver. I presume I’m supposed to go chase that butterfly, but I won’t.
Are you able to try a Barrier IX with this build? I’d say Aegis but just to keep the PS down. Shield saves me from this hitscan stripping meta so often
I would place the guns much further back, so that your cab and front armour can tank more of the damage before they hit your guns.
Also, stay far back. You have the range advantage, not the damage advantage. I’ve only played triple Nagual builds so far, and I assume that like other 5 energy weapons, 2 of them won’t do quite enough damage to be satisfying, so you’ll have to work a bit harder.
Alt version of the Dawns wrath. “Kobolds Wrath” swaps the verifier for a cloak, has a lower grade radar detector as s result, and a flock for counter messures. more focused on sneaky tactics then dropping cargo then blowing holes.
I’ve got a couple of those. I canned the build though. I’ll try something different. ML-200s seem pretty weak, but I’ll probably try’em again anyway.
Dual Nags on separate triggers seems to solve their bloom issue, so that part of the project was successful. I have an Averter so I’ll try that, and I like the Barrier IX idea too, so maybe I can squeeze one of those in there next time too…that “plink” thing is complete BS though, and shouldn’t even be a thing.
I feel like these cannons (and most of the other long range sniper guns) are best played on fast builds that can constantly be relocating.
With ML200s, you’re better off with cannons that are more durable, and especially the fixed angle ones. Side mounting often works well, and allows you to armour them more effectively.
I missed posting photos, so I did the lazy thing and took a photo of my screen.
Made myself a werewolf and some junkbows, mostly to try out the new cabin perk. It’s great! I love that the drone stays alive until it gets destroyed.
I was sort of thinking the same thing, so I went with some small tracks.
It’s completely undrivable, because Crossout magic. It Spins out every time I try to make turn…soo, another one for the round-file, and back to the drawing board
As much as I love the look and feel of the racing wheels with that CK, I was losing my wheels too much, and the exposed cabin was leading to too many one-shot deaths.
Reworked the front end and swapped in some arrays:
5240 HP
Grizzly Co-Driver
Armed with two Chords, an Elephant, and a Joule.
No, this is not a leviathan build, this is an “armored car” (heavy emphasis on the quotation marks).
It’s back.
I’m flipping that bird hard with this one tonight. Between the Boom Sticks and the Aggressor, that has to be the most “just push W” set up ever. The cab’s perk depends on it.
Before anybody calls it one hit wonder murder cheese…
I’m still working on the cosmetics, but the rig seems to work. I’m considering fusing those Boom Sticks, so I can maul the beef out there a little better. The Melee and Goblin bricks are still something of a thing, and they are hard to take out with just six sticks, without having a mate soften them up a little first.
It’s got a Sidekick in the trunk (I always use a drone with my joust-rods) to keep me useful to the team even after I spend the sticks. I don’t want to be one hit wonder murder cheese. I want my team to win.
If you have some Bigfoots, they make the cabin perk charge really quickly.
But they might ruin the look and feel of that build.
Lances are something I have barely played and might spend some time with this year. Got killed by a lancer a couple times today.
The Big Feets don’t allow me to smack kids around very easily, as they tend to send me up and over my targets, making me vulnerable, and don’t seem great for the passive melee I’m relying on for violence after the sticks are spent.
I was really considering getting another set, but IDK. I like Jousting, and I seem to be getting better at it, but the last time I tried Lances they were too weak for their power-score. I mean, I could do the one hit wonder cheese murder thing, and carry a full load of Lances, but then I’m no use to my team after that.
To be fair, my team played hard for that win up there. I would not have gotten that MVP if they didn’t.
Yeah, you would definitely have to rearrange your passive melee to make a wheel change work. And I find Bigfoot steering and acceleration too sluggish. Buggy wheels will buff your lances anyway, and fit better in the build.
I went with this camouflage for my Jousting build.
And, I found a good use for that point counter too
I’ve decided to fuse those Boom Sticks, and I raised the funds to do it by selling some Arguments that I had Work Pieces for (the price is good right now), and that Icebox I had for a nice profit too…but then I chickened out.
It’s expensive, and I’m frugal (miserly). So, I think I’ll just take my time and craft the components as I go along, fuse them one at a time, and see how it goes (using my nifty point counter).