I added some new Decor items. The items like the Tank crates, Bedrolls, Tow cable are items that armored vehicle would have.
I’m very proud that I made a cool-looking build that is also effective while using the Trucker Cabin and Armored Tracks. This build does a good job of fighting the Melee scrouge that has over run 5K PS.
To save my hands any pain I’ve started playing mostly all wheeled builds. Pressing the toggles is no good for my hands atm.
Tbh I deleted a lot of the builds I’ve already shared. Not because they weren’t good. I just liquidated my toadfish and aegis to get another porc.
This is my latest build. It’s unnamed so far. About 1.5k undermass as well. I haven’t decided on a paint job just yet. But I think this art build is probably a keeper.
This next build is a redesign of my Chonkcycle base. I gave it waltzes, an appolo and about 5k more powerscore. It sports a cheetah and a cloak. I very much enjoy it.
This final build I’ve already shared. This build is definitely a keeper. I haven’t quite settled on an exact paint job yet. But I def have the model design I want on it now. That much won’t change.
Well I guess I should post my current builds as I am certain I will Uninstall this game if they implement these terrible co-driver changes.
Not rebuilding every ride again to have them not look like cars and be less effective and all the extra damage boosts will just make matches go even quicker, which is the opposite of what they said they wanted to do by slowing the game down.
Your going around flagging posts. But your complaining about crossout has no place in this thread. This a build sharing thread. Share a build or be quiet.
Funny how your talking about freedom of speach yet are flagging posts to be removed. And mods are actually humoring your poor behaviour. This is a sad day for forums.
I’m currently obsessed with mastering the quirky handling of omni/grinder builds, so I switched my MG/SG/cannon builds to variations on the same archetype.
Also included are the original Stillwind and Waltz builds that I based the others off of.
The acceleration boost you get when going diagonal is very unique, but also a bit unpredictable. Takes some practice to master, which is why I made all these variations.
Hah. Your def going buck wild with (I tried to mix omniwheels and augers together in to one word and it accidentally came up as a racial slur. Let’s try again) those augni* builds.
Have you noticed that the diagonal acceleration boost seems to depend on your angle? They feel so weird to drive, but you can do some cool tricks and really mess with close range builds by looping around them.
The speed increase actually is all from the omniwheels. On ramps and hills I’ve been able to accomplish the same Wierd speed increase with only omnis on my build the same way an auger omni reacts.
Interesting, I will have to experiment more. I don’t remember all-omni builds behaving like that before, but it had been a few months since I played omniwheels when I started working on these builds. The omni/auger thing has a very different handling feel than either on their own though.
I’m watching you.
I’m trying to follow some of your queues, but I don’t really get it yet. This one works good, is fun and fast, hits hard, but it’s a heap. I’m getting the function, but not the fashion. Hopefully it evolves, but I had to start somewhere.
I think I like the wheels (whatever they’re called), because it’s a lot harder to flip this thing over than some of the other wheels because of the way they lay to the side when they turn.
Anyway, I thought I’d post it so I could see its evolution.