The reason I was going for higher PS is because the new complaints about bricks were coming from the high PS players, and they were blaming it on the introduction of Finwhale and Yeti.
If I remember correctly, @DarthStall was the one who predicted that Finwhale would make fast heavy close range builds a threat in higher PS, and I was actually excited about that. I agree that high PS is generally too campy, and I find that less exciting than the more fast paced chaos of mid and low PS.
I like low PS, but find the wait times too long, and I always end up missing the higher speeds of epic cabins, engines, and wheels. I’ve seen the trucker borer builds, but I think they might not be as plentiful on console. Or maybe I’m just going too fast to notice them
At CC range, there’s lots of melee and flamethrowers, but seems like there’s less than there was a few weeks ago. Cerebus with chainsaws is popular and effective, which is vindicating for me because I’ve been making those builds long before the Cerebus buff. They’re not really bricks though, as they’re light and fast.
Are you asking about the Yokozuna/harvester/skadi build, or the thunderbolt/huginn build?
The harvester build was the less successful one, and I made at least five completely different builds before ending up with that one. Like all melee builds, if you connect properly and no one comes to the rescue of your victim, it will get the kill. But in higher PS, teams are more likely to stay in a group and cover each other, and more likely to be running a verifier. Also, there are a lot more spiders, and they’re a lot harder to kill with pure melee. If the legs are all mounted close together enough, you tend to bounce off, and even when you do connect, it takes too long to chew your way to their juicy bits.
The hover players are often more skilled than the ones you see in lower PS, and are pretty good at dodging. An earlier version had a skinner and a tormentor, which worked better against hovers, but was much worse against spiders.
Funny enough, it’s strongest against wheeled bricks.
The shotgun build was much easier to build, and much easier to play. I’m going to rebuild it this week and see if I can improve my gun survivability and my handling. The problem with driving a heavy truck at high speeds is that braking doesn’t do much. I accidentally threw a few teammates into the air by driving through them trying to rescue them from dogs. Also rear ended too many people. Driving fast and heavy is different than fast light builds. Still not used to it.
I switched over to that newer cannon tank you liked after getting bored of my bricks, and felt like I performed at least as good. I am loving what tracks are capable of now, and I’m finally getting the hang of the new quick pivot move. Then played a few matches with a Starfall/Atom build and it actually performed best of the high PS builds I tried this week. I may find DPS boring, but it’s always the easiest way for me to score well. I think Atoms might be my favourite current strafing part.