Show us your builds

@Poony4u

How is it in battle?
I have a similar build if we squint our eyes, did some PVE but it’s not great ( i think the cab it’s very exposed, and PS is high for what it is ).
I was planning to put a Ermak cab on it but…meanwhile, i got side-tracked by the lances.

It’s a prototype, that i didn’t get to develop yet.

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Is that an echo cabin in there? I’ve been meaning to get one, as I’ve only tried it in some of the brawls with preset blueprints.

I’ve got a Huginn in mine, to help make up for the lower energy points of heavy cabins. I still wish I could fit more cooling in there, but after using 12 energy for the three thunderbolts and another two for the finwhale and yeti, I only had one left for a single Seal. Glad the forum bullied me into fusing it a while ago, makes a huge difference.
The cabin is buried fairly deep in mine, and overall I’m happy with it.

I don’t love how much it looks like a classic wedge, and tried it with all buggy wheels, but my guns got obstructed too often without the tilt. And the four Bigfoots buff thunderbolts a bit. Rear and front wheels are ST, all four middle wheels are non-ST.

I’m probably going to rebuild it next week, and see if I can get the guns buried a block behind the cabin, as even with Finwhale and half buggy wheels I am losing my guns long before my mobility or health.

Yes it is.
But i think a shorter cab ( perk aside) would be better , Echo is a bit long and it’s not doing much.

Yeah, I know what you mean, i bought a Omnibox for the weight and for the perk…and is not quite what i was expecting, it’s a bit counter productive ( when using with whirls).
I would say SGs are more demanding than MGs, as a all, i think they need more cooling than MGs.

Have you test it with an hot red and a chameleon? or even with the hot red?

Regarding tilt, same here

“W”

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My intention with this build was to test out the new brick meta that some are complaining about, so I wanted to use finwhale and yeti for the full effect. In the past I often ran Hot Red with heavy cabins to save on energy.

Sorry in advance for the long winded… it came out this way from nowhere
I think the worse SGs i came across regarding overheating was ruptures ( most probably cause the perk, it buffs durability or resistance to damage as long they are firing)
But they are very needy, very demanding.
Personally, as soon as Spitfires ( my late period with them) i started to put all available energy into modules.
Despite of what they say, SGs are high risk / high reward, they are powerful, and they should be, they are only effective in the last couple of yards of a much larger range where other type of builds have their strong suite… and you have to close in
The last thing you want to happen is the SGs enter in cooldown and having to wait while you are in the thick of it, in the middle of chewing whatever build, it’s when you are most exposed, most vulnerable to everything, and an watchful incinerator player is the ban of SGs
Despise me seeing SG builds with “utilities” i prefer the simple approach, and in the end, before i took a break from SGs i was demounting every rad i had and put as much of coolers as possible.
Short burst of 4 shots in quick cycle, and if you have enough coolers it’s like a MG with a stutter.
But this was never the case with ruptures, they are like divas

I think you tried too hard. I’m not sure there is a good reason for why melee bricks would work at above 9K. I think there are way too many god like weapons available at that level that should make a melee brick a soft target.

However, advanced power-scores do not correlate to advanced abilities, technique, or even higher IQs than what we see in the low end of the game. There are probably a lot of participants playing 15K who are only qualified to be there by their VISA, if not more so, since the people stuck at 7K are having to grind it out in PVP, getting plenty of practice, while it would be very simple to just buy your way up the ladder and skip the experience.

I think a lot of people do that, and I’m convinced that most of the people who play this game really think they need to build something PS 9K today, right now, and it’s very urgent for many that they scale the ladder soon for whatever the hell they think is up there. IDK what that is, but I do get that impression often.

Point is, I don’t play up there, but I have before, and I can easily imagine that people are falling into the same traps they do below, if they are finding themselves the constant victim of melee bricks. Hell, last time I played 11K, camp peekaboo was just what everybody did. Boring AF, IMO. That is a ripe scenario for a melee massacre…if you can sneak past the god-guns.

I just wouldn’t expect melee to be as much of an issue above 9k. I found it more and more difficult as I reached that number, but I don’t keep a lot of fancy gear. I keep fancy paint.

Just slap some Maulers on a Trucker and keep it under 7 or 8K, then you’ll see the melee monster. Your build looks way too involved, and is not what I’m seeing. What I’m seeing is far simpler; brain dead rectangles with saws on the front. Absolutely nothing special about them at all. But, I am curious to know how you did with that. Did you pwn’em like noobs, or did they smack you down like pros?

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The reason I was going for higher PS is because the new complaints about bricks were coming from the high PS players, and they were blaming it on the introduction of Finwhale and Yeti.

If I remember correctly, @DarthStall was the one who predicted that Finwhale would make fast heavy close range builds a threat in higher PS, and I was actually excited about that. I agree that high PS is generally too campy, and I find that less exciting than the more fast paced chaos of mid and low PS.

I like low PS, but find the wait times too long, and I always end up missing the higher speeds of epic cabins, engines, and wheels. I’ve seen the trucker borer builds, but I think they might not be as plentiful on console. Or maybe I’m just going too fast to notice them :wink:
At CC range, there’s lots of melee and flamethrowers, but seems like there’s less than there was a few weeks ago. Cerebus with chainsaws is popular and effective, which is vindicating for me because I’ve been making those builds long before the Cerebus buff. They’re not really bricks though, as they’re light and fast.

Are you asking about the Yokozuna/harvester/skadi build, or the thunderbolt/huginn build?

The harvester build was the less successful one, and I made at least five completely different builds before ending up with that one. Like all melee builds, if you connect properly and no one comes to the rescue of your victim, it will get the kill. But in higher PS, teams are more likely to stay in a group and cover each other, and more likely to be running a verifier. Also, there are a lot more spiders, and they’re a lot harder to kill with pure melee. If the legs are all mounted close together enough, you tend to bounce off, and even when you do connect, it takes too long to chew your way to their juicy bits.
The hover players are often more skilled than the ones you see in lower PS, and are pretty good at dodging. An earlier version had a skinner and a tormentor, which worked better against hovers, but was much worse against spiders.

Funny enough, it’s strongest against wheeled bricks.

The shotgun build was much easier to build, and much easier to play. I’m going to rebuild it this week and see if I can improve my gun survivability and my handling. The problem with driving a heavy truck at high speeds is that braking doesn’t do much. I accidentally threw a few teammates into the air by driving through them trying to rescue them from dogs. Also rear ended too many people. Driving fast and heavy is different than fast light builds. Still not used to it.

I switched over to that newer cannon tank you liked after getting bored of my bricks, and felt like I performed at least as good. I am loving what tracks are capable of now, and I’m finally getting the hang of the new quick pivot move. Then played a few matches with a Starfall/Atom build and it actually performed best of the high PS builds I tried this week. I may find DPS boring, but it’s always the easiest way for me to score well. I think Atoms might be my favourite current strafing part.

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I’ve just discovered this. I need to practice, and I keep forgetting that it’s a thing when I’m playing.

I don’t have any good builds for tracks, but I need to come up with something. It’s a fun maneuver, but I need a proper excuse.

Might I suggest:

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I’m working on this

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Updated my bricks from last week.


Flipped the harvesters around and rebuild the front end on the melee build. Previous version bounced off victims too much, and the skadi angles were too obstructed.

Decided to finally buy a Howl and rebuilt the thunderbolt build from the ground up. I wanted to use buggy wheels to buff the finwhale and the seal, but Bigfoots buff the gun perk a lot better and seem more effective.

And decided to try a dual gravastar CC build based on @Dirty_Hamster ‘s suggestion. It is indeed very powerful, and I expect it to be nerfed in the future. But in the meantime, I’ve got a very effective new build for CC that is also very fun to play.
Makes me think I should see if I can get a dual thunderbolt build working in CC.

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the middle one, with thunderbolts, it is my favourite of the bunch

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Thanks, I’m pleased with it. Well, except that my firing angles aren’t as good as I prefer.

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Compromises… you could move the front armour a bock or two higher and tilt it … but meh, you would expose more the cabin and the back ( whatever may be there ).
Thunderbolts are not a contact SG, they are more hit and run ( due to the perk).
But if the firing angles are good enough…
It’s a nice build either way .
How you have your guns is how i’m thinking to that design i’m thinking putting a Ermak cab

The tilt on the original design helped a lot with firing angles, and I could do that again, but I really wanted to avoid the tilted wedge look, and it also seems like running all Bigfoots is needed to keep the perk charged.

I personally wouldn’t limit myself with things cause it’s look like.
If it’s the design i’m thinking of, only the part itself has got something to do with wedges, the function is different and for a wedge to work it’s not the plow that will wedge, it wil be the blades or something similar.
But IMO, either design is what it is by their own merit and yours…you could lower a bit that Steppenwolf part at the front of your cab.
And you don’t need to be all BFs to keep the perk charging ( but this you already know).

It’s just doing small changes to see what’s more comfortable to use…or not

I tried a lot of different wheel arrangements, and there was a real difference between running all Bigfoots vs mixing wheels. Yes, it’s a very small amount of charging time, but it allows for the perk to at least get partially charged between cooldowns when going full auto. It’s a small thing, but made a big difference when it came to effectiveness.
I’m actually thinking of swapping my Shiver for a second Seal, to give myself a long enough cooldown to charge the perk more, and to be able to do more damage with those charged volleys. Unfortunately the old shotgun meta forced the devs to make multiple Seals less effective on shotguns, so I’m not confident I can make that work.

On that note, am I right in assuming that cheetah will not help me charge the thunderbolt perk quicker? I really wish the game made interactions like that more clear.

I think you don’t need the cheetah.

Thunderbolt charges every 35 meters, BFs cuts that distance in half ( it doesn’t specify if it needs a “middle man” )

Cheetah in every 100 meters act on modules and drones.

Why don’t you try all shivers? quicker bursts in shorter distances (35 m) at lower speeds. ( but they need to be, at least 3).
Putting all rads, they will be a lot slower to cool down once they overheat.
But then again if you have a different play style than face hugging and plow through ahead, dragging the opponent ( where shivers do shine), maybe rads.

You have to test that and see what configuration synergise best with you.
you can test with blue ones to see the outcome