Slug meta. Cant cripple me if i spawn in this way
Had an idea of combining the new legs with augers and a golden eagle. I was trying for kind of a crab/beetle idea.
I’m glad elephants got a buff, but I think they still need a bit more.
And picked up a couple sabbaths to give them another try, and I think I like them now. Will probably get a couple more, but I think I like them better mixed with other wheels.
(I really wish gravity worked in the menu screens. Hate seeing the front end levitating on tilted builds)
I’ve tried lots of combos with Augers, but with the new engine, I’m willing to bet those efforts pay off more handsomely than before. Try small tracks out front where those legs are. I’ve had a lot of success with builds like that. The Sepnirs might be a good alternative, too - assuming they don’t drag.
That quad-auger build looks a lot like builds I’ve made. Great minds think alike.
I bring you, the Landmarine. Not the best name, but I was thinking it was kind of like a submarine or ship on land. 4 Maulers, Colossus, Bastion, Omni wheels, Thor, purple spinning radar and a Skinner. Basically it was the base of some fusion build with a nice mauler placement, so I made it into a build by itself. People tend to not take notice of the maulers at all and tend to shoot at the cabin, thinking you are already stripped etc, or shoot at the skinner, giving you time to get close as it’s quite slow. But the slowness also works for it’s advantage, you can hook onto fast smaller builds and bring them to a halt or slow them down enough for teammates to finish them off, same to most hovers with high ps weapons, you can sometimes grab a small or already chewed up enemy and use it as a meat shield for the cabin while inching towards an enemy, ramming into enemies even at a slow speed delivers massive damage etc. It’s been surprisingly useful and evil, you just slowly plow through builds and enemies most of the time, and if there is a build that could push you around you bring that to a halt as well. Extra points for being a huge distraction to enemies and forcing even groups of enemy players to back up while you menacingly inch towards them and not die as fast as they thought you would
Supramarine
nice looking builds.
Sabbaths are more effective if you use them as middle wheels when using more than one. (think armoring whatever is between them such as a generator and you keep them longer). Or a single one on the back of a dog build. (I mean feel wise, I do not have data to show). I think of them as a giant piece of armor that goes from above my frame all the way to the ground.
Your SG version looks like it would also be great for incinerators.
I’ve never liked the look of tilted builds (possibly PTSD from the wedge years), but somehow sabbaths make it more visually appealing to me.
Going to try them on the rear of a build with buggy wheels on the front next, maybe for a MG or minigun build.
I like the idea of one on the back, but I don’t like that you can’t get them exactly in the centre, unless you make your frame an odd number of blocks wide.
You can attach the single wheel in the back to 3 different frame points if you build it right, it is offset by one square to one side of the other. Not sure how it would work on an angled build though.
Realized I hadn’t tried the new special cabin perks, so I made this with Jockey. Also realized I’d never used the rapid fire MG line, and had some Piercers from some gift pack or something.
Jockey is one of my faves for lower PS play… It underpins my current daily challenge farming build.
Decided to try some spark-less harvester builds.
The first one is low/mid PS, and designed more around taking down gerrida builds.
And then made a higher PS one to go after hovers:
Both seem to work decently enough, although they seem to be struggling more against heavier builds than before the update, which is fine.
I do really appreciate being able to rely more on skinner and driving and less on Tesla emitters.
They fixed the Boom-Sticks! They are no longer all wobbly and silly flexible like pool-noodles…So I put some “Lipstick” on that pig and let it fly.
They are letting me play ultra low power-scores (under 4-5K) again, so I can get my art-build-fix, and I can build more or less whatever I want again. It’s been nice. I hope it lasts.
It gets my cannon challenge done and then I put it back.
This train works better than my last train. I still have to try really hard to get it to kill in PVP, but I can get it to work sometimes. Switching to omni directional movement from wheels takes a few rounds for me to get the hang of it. Still, PVP over 7K isn’t a great place for art, and I tend to need to lean into the META more to have any real success. This one’s tough for me to win with, but it happens…thanks matchmaker.
That’s just because I love my thug, I’m not selling it, and that’s what makes my thug work (ACs). It’s simple and it wins, but it’s under PS4K. I’m glad they are letting me play that low again. I get tired of trying to build over-complicated crap just to play this game, and sometimes I just want to throw something new together and hit the wasteland. This is me doing that…Thanks again, Matchmaker.
Perfect song for that clip!
i would like to have this blueprint
Thank you! one of my fave’s of all time actually.
Decided to scale down the jockey harvester build by replacing the Bigfoots with shivs and the cheetah with a dunhorse.
I’ll put it on exhibition then…after dinner. It’ll be up tomorrow.
Agreed. Once I heard Mr. Reed, I was there for the duration. I like Jerry Reed.
I built a ton of builds last week.
Been to lazy to post them lol