I almost put Sleipnirs on that Nag-Manitou build. It’s what I started with, but decided to go with the Atoms…but no. I haven’t done anything with tracks in a long time. I keep thinking I want to do a version of MudnBeer’s shot-gun wedge with the mini tracks, but haven’t. I will eventually, I think, but I don’t have the small-tracks in my inventory presently.
I gave up on tracks a while back, and only have one pair of BP-Sleipnirs currently. Sounds like a good project to tinker with…I might be enjoying myself too much to deviate from my current MO, though.
The PS ranges seem to be very diverse presently. I get lots of melee at under 6K, then they sort of peter out and disappear by 9K. By 12K I see a lot of very timid game play (and less melee). Nobody wants to get hit with that schit at all (really viscous guns up there), and they play it very safe and cautious. Matches seem noticeably longer at 12K. I almost can’t take the suspense and tension.
I don’t play those ranges very often (7-9K or 10K+), so I can’t comment on what’s popular (Kapkans and flame-throwers?), but they are very different in play-style, and in popular META. It used to be just Hovers everywhere.
Where I’m playing (5Kish), I’m not feeling very threatened by the Kapkans or the mines, so I haven’t taken them seriously. My Jannabi build just drives straight over the mines like they aren’t there, and the Kapkans I’m either just crushing with passive melee, or mostly staying out in front of it. I’m actually hunting those guys, like I did hovers, back when that was all the rage. I see my mates who use ACs getting hurt by it though (they aren’t as fast, typically)…they make good bait, because they get stuck by the Kapkan, the enemy attacks and de-cloaks, and that’s my queue.
I haven’t seen any Daze modules. They must be too high in Power-Score. Those are pricey toys (Kapkans and Daze) for that Power Score, and maybe aren’t necessary, or the PS is just too much. IDK.
I better stop rambling before MudnBeer scorns my wall of type.