The absolute Poor State of balance in this game

i agree that hovers are a genuine problem, they combine high speeds with excellent mobility, aka minimal drift, this combines with just about any weapon really well, i see at my bracket constant triple white cannon bover builds, simply because the turning power of hovers is so insane they can outmanuvuer you whilst still hitting you with cannons at point blank range every time, there is currently no real con to them as an item relatively low PS since they are now always in 3-4k games and they insta counter most melee builds.

as for battlepass’s? i don’t mind them too much, only one module comes to mind, which was the omimaru(???) the lgendary special that reduced damage for linked parts, that was quite strong and still is, sometimes i buy them, sometimes i don’t, depends how much i bother grinding and if there’s anything specific i want,

lastly, i have a theory, hope it comes true, but i’ve noticed that we just got our 3rd trio of factions, i’m hoping that future updates will put them in as standard factions we can craft from, i think that will also shift the meta a bit,

generally though? from what i’ve learned, the most OP thing in this game is player creativty, i bought the arothron’s in the last battlepass, regretted them at first, but now enjoy them very much and often score in top 5,

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Best comment of the thread!

Agreed again…

I wish they’d further flesh out not just the existing factions with parts, lore, events, but also the existing maps, raids etc. They keep introducing new things when there are many things that feel half-baked and could be easily improved.

They do that to a degree, so I’m not dismissing it… The bridge map comes to mind.

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Conveniently leaving out the enemy scoreboard and clips while saucing on ppl by name for having a bad match. Not saying it didn’t happen, but you seem to reduce everything to skill issue saying there aren’t **mechanical balance problems with the parts themselves. ** that are separate from player capability. Driver skill is not relevant when building a race car trying to get the best possible performance specs.

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The bit with it is that if the advice is just “oh avoid that ps where the problem is” then you just trying to hide the problem under the rug without actually acknowledging/fixing it.

And with a lot of how the game design is (particularly with CW) you need to fight in the higher ps because of the rank matchmaking. So you fight what is the top of the game. And saying yes here is all these epic movement parts, legendary cabins, relic weapons, etc and you are pinpointed to just limited builds all on 1 particular movement part, you kinda go… well hang on this is very piss poor

I’m not sure I completely understand what you were trying to say there, but it sounds like you’re complaining about the fact that some weapons work much better on some movement parts. I don’t see that as a problem. The whole point of the game is to creatively combine items in ways that work well. There are always going to be combinations that work better than others.

Putting a harvester on a hover is possible, but unlikely to work as well as it does on wheels. Lances aren’t really going to work on tracks or legs. Fixed angle weapons are going to be better on strafing parts.

As far as CW goes, that’s never going to be balanced, because that’s not the point. CW is for running maximized builds and coordinated teamwork. It’s always going to be mostly people running the top performing items, because PS means nothing there.

This is why a lot of times when people post stuff you have to ask them things like “What PS do you play at” and “Can I see a picture of your build”

Then once you see what they are playing the light goes off in your head and your like “that’s why”

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The problem is down to how many weapons to start of are actually able to compete, then the next bit is how many of these “competing” weapons are being used on say the hovers. How many weapons that are very rarely used suddenly appear through hover use.

Just take a look at the leaderboards and how a lot of these top players are just spamming hovers into pvp or some build that is just unkillable through pure hp or just too nimble to catch. This is where the problem is

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No build is unkillable.

And why is it a problem if people are playing hovers? If it were only hovers at all PS ranges, that would be a problem. But that is just not true.

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  1. Many builds are, especially with fused gear + good combinations
  2. Yes hovers are used in different ps’, and yes they are way too nimble (ps to 220 was the dumbest change ever)
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Of course it’s possible to play hovers across a wide PS range. That’s not what I said.
Who cares if a few people play low PS hovers? If no one played anything but hovers, that would be a problem, but that’s not the situation.
Low PS hovers are definitely not impossible to kill. Try making one yourself, and you’ll quickly figure out how to better counter hovers.

Anyway, I’d rather use omniwheels over hovers these days. Faster, more accurate, more durable, and able to change direction even quicker than hovers.

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It’s almost like I do play them myself…

The difference in effectiveness is just dumb… it’s way too good for what it should do. And lower ps is meant to be it’s weakest state!

And this “they are faster” is just wrong, i recommend you check the stats and then comeback with the above, because these hovers are faster than the omniwheels (95 v 90) do not have the poor acceleration like the wheels do, AND have the ability to ignore terrain.

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They are if the hover player can fly comfortably in reverse. A year ago I ran a 3 hover Tsunami with the guns and a colossus with spaced armor encasing the front hover and 2 in the back with my cab hanging off the back like a counterweight. Shit was effectively unkillable if I was shooting back at you and having my cannons sidemounted down low means recoil sends me flying backwards at 120km/h. This was with 75km/h speed limit too!

A 3-4 unit cannon hover with spaced armor made from frames and pass through parts is unkillable.

image
Here you go, a killable hover at 5k ps. 800 cab dura, with spaced armor on the front that works against everything!

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Put a golden eagle in there and you can hit 100kmh easily on omniwheels. And if you get used to the diagonal trick, your acceleration is insane.

So do you really feel you are unkillable in your hover builds? Play them then, and stop worrying about what other people are doing.
If they’re so grossly OP, how come I see full teams of ground builds regularly winning against hover dominant teams?

Keep in mind that I do agree that hovers deserve some further nerfs, but you are really exaggerating the situation.

Why would I want to charge head on or trade shots against a build like that? No matter what the enemy is playing, flanking is always a better move.
I’m not into durability wars, where people just sit there shooting each other.
Besides, something like that will just fall apart if you catch it in a Kapkan and hit it with an incinerator. Or throw a few Yaoguai drones behind it. There are lots of ways to kill a build like that from the ground.

without the diagonal trick my omnis would rot or be sold :joy:

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Right so we know that you are newer to the game with the recommendation of “golden Eagle”,

So while you are just putting time into speed they are putting energy into just being tanky af.

This above comment I wish was true… but it isn’t

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They better not get rid of the diagonal trick. It is way too much fun!
I got used to it before the update, when combining augers and omniwheels made it happen more frequently. Since the 2.0 update it works so great on pure omniwheel builds.

Lol, what are you even talking about?
Speed is king in this game, and golden eagle gets you there. Omniwheel builds can use just as much spaced armour as hovers, if that’s your thing.

I was talking about the thing you are facing than you,

The thing omniwheels are unique but generally speaking a very weak movement part due to the slower acceleration bits,

The difficult thing is compare the omnis to hovers and hovers is just that significantly better in the same fields while also being able to do significantly more. It’s not even a competition

Now compare a lot of the content, no other movement part comes close… and that’s just bringing movement parts in this, not going into other details